27 research outputs found

    Using Markup Languages for Accessible Scientific, Technical, and Scholarly Document Creation

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    In using software to write a scientific, technical, or other scholarly document, authors have essentially two options. They can either write it in a ‘what you see is what you get’ (WYSIWYG) editor such as a word processor, or write it in a text editor using a markup language such as HTML, LaTeX, Markdown, or AsciiDoc. This paper gives an overview of the latter approach, focusing on both the non-visual accessibility of the writing process, and that of the documents produced. Currently popular markup languages and established tools associated with them are introduced. Support for mathematical notation is considered. In addition, domain-specific programming languages for constructing various types of diagrams can be well integrated into the document production process. These languages offer interesting potential to facilitate the non-visual creation of graphical content, while raising insufficiently explored research questions. The flexibility with which documents written in current markup languages can be converted to different output formats is emphasized. These formats include HTML, EPUB, and PDF, as well as file formats used by contemporary word processors. Such conversion facilities can serve as means of enhancing the accessibility of a document both for the author (during the editing and proofreading process) and for those among the document’s recipients who use assistive technologies, such as screen readers and screen magnifiers. Current developments associated with markup languages and the accessibility of scientific or technical documents are described. The paper concludes with general commentary, together with a summary of opportunities for further research and software development

    Teaching Visually Impaired College Students in Introductory Statistics

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    Instructors of postsecondary classes in statistics rely heavily on visuals in their teaching, both within the classroom and in resources like textbooks, handouts, and software, but this information is often inaccessible to students who are blind or visually impaired (BVI). The unique challenges involved in adapting both pedagogy and course materials to accommodate a BVI student may provoke anxiety among instructors teaching a BVI student for the first time, and instructors may end up feeling unprepared or “reinventing the wheel.” We discuss a wide variety of accommodations inside and outside of the classroom grounded in the empirical literature on cognition and learning and informed by our own experience teaching a blind student in an introductory statistics course

    Framework for Accessible and Inclusive Teaching Materials for Statistics and Data Science Courses

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    Despite rapid growth in the data science workforce, people of color, women, those with disabilities, and others remain underrepresented in, underserved by, and sometimes excluded from the field. This pattern prevents equal opportunities for individuals, while also creating products and policies that perpetuate inequality. Thus, it is critical that, as statistics and data science educators of the next generation, we center accessibility and inclusion throughout our curriculum, classroom environment, modes of assessment, course materials, and more. Though some common strategies apply across these areas, this article focuses on providing a framework for developing accessible and inclusive course materials (e.g., in-class activities, course manuals, lecture slides, etc.), with examples drawn from our experience co-writing a statistics textbook. In turn, this framework establishes a structure for holding ourselves accountable to these principles

    Non-Visual Representation of Complex Documents for Use in Digital Talking Books

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    Essential written information such as text books, bills, and catalogues needs to be accessible by everyone. However, access is not always available to vision-impaired people. As they require electronic documents to be available in specific formats. In order to address the accessibility issues of electronic documents, this research aims to design an affordable, portable, standalone and simple to use complete reading system that will convert and describe complex components in electronic documents to print disabled users

    Non-visual representation of complex documents for use in digital talking books

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    According to a World Intellectual Property Organization (WIPO) estimation, only 5% of the world's one million print titles that are published every year are accessible to the approximately 340 million blind, visually impaired or print disabled people. Equal access to information is a basic right of all people. Essen- tial information such as flyers, brochures, event calendars, programs, catalogues and booking information needs to be accessible by everyone. Information helps people to make decisions, be involved in society and live independent lives. Ar- ticle 21, Section 4.2. of the United Nation's Convention on the rights of people with disabilities advocates the right of blind and partially sighted people to take control of their own lives. However, this entitlement is not always available to them without access to information. Today, electronic documents have become pervasive. For vision-impaired people electronic documents need to be available in specific formats to be accessible. If these formats are not made available, vision-impaired people are greatly disadvantaged when compared to the general population. Therefore, addressing electronic document accessibility for them is an extremely important concern. In order to address the accessibility issues of electronic documents, this research aims to design an affordable, portable, stand-alone and simple to use "Complete Reading System" to provide accessible electronic documents to vision impaired

    Multimodales kollaboratives Zeichensystem fĂŒr blinde Benutzer

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    Bilder und grafische Darstellungen gehören heutzutage zu den gĂ€ngigen Kommunikationsmitteln und Möglichkeiten des Informationsaustauschs sowie der Wissensvermittlung. Das bildliche Medium kann allerdings, wenn es rein visuell prĂ€sentiert wird, ganze Nutzergruppen ausschließen. Blinde Menschen benötigen beispielsweise Alternativtexte oder taktile Darstellungen, um Zugang zu grafischen Informationen erhalten zu können. Diese mĂŒssen jedoch an die speziellen BedĂŒrfnisse von blinden und hochgradig sehbehinderten Menschen angepasst sein. Eine Übertragung von visuellen Grafiken in eine taktile Darstellung erfolgt meist durch sehende Grafikautoren und -autorinnen, die teilweise nur wenig Erfahrung auf dem Gebiet der taktilen Grafiktranskription haben. Die alleinige Anwendung von Kriterienkatalogen und Richtlinien ĂŒber die Umsetzung guter taktiler Grafiken scheint dabei nicht ausreichend zu sein, um qualitativ hochwertige und gut verstĂ€ndliche grafisch-taktile Materialien bereitzustellen. Die direkte Einbeziehung einer sehbehinderten Person in den Transkriptionsprozess soll diese Problematik angehen, um VerstĂ€ndnis- und QualitĂ€tsproblemen vorzubeugen. GroßflĂ€chige dynamisch taktile Displays können einen nicht-visuellen Zugang zu Grafiken ermöglichen. Es lassen sich so auch dynamische VerĂ€nderungen an Grafiken vermitteln. Im Rahmen der vorliegenden Arbeit wurde ein kollaborativer Zeichenarbeitsplatz fĂŒr taktile Grafiken entwickelt, welcher es unter Einsatz eines taktilen FlĂ€chendisplays und auditiver Ausgaben ermöglicht, eine blinde Person aktiv als Lektorin bzw. Lektor in den Entstehungsprozess einer Grafik einzubinden. Eine durchgefĂŒhrte Evaluation zeigt, dass insbesondere unerfahrene sehende Personen von den Erfahrungen sehbehinderter Menschen im Umgang mit taktilen Medien profitieren können. Im Gegenzug lassen sich mit dem kollaborativen Arbeitsplatz ebenso unerfahrene sehbehinderte Personen im Umgang mit taktilen Darstellungen schulen. Neben Möglichkeiten zum Betrachten und kollaborativen Bearbeiten werden durch den zugĂ€nglichen Zeichenarbeitsplatz auch vier verschiedene ModalitĂ€ten zur Erzeugung von Formen angeboten: Formenpaletten als Text-MenĂŒs, Gesteneingaben, Freihandzeichnen mittels drahtlosem Digitalisierungsstift und das kamerabasierte Scannen von Objektkonturen. In einer Evaluation konnte gezeigt werden, dass es mit diesen Methoden auch unerfahrenen blinden Menschen möglich ist, selbstĂ€ndig Zeichnungen in guter QualitĂ€t zu erstellen. Dabei prĂ€ferieren sie jedoch robuste und verlĂ€ssliche Eingabemethoden, wie Text-MenĂŒs, gegenĂŒber ModalitĂ€ten, die ein gewisses Maß an Können und Übung voraussetzen oder einen zusĂ€tzlichen technisch aufwendigen Aufbau benötigen.Pictures and graphical data are common communication media for conveying information and know\-ledge. However, these media might exclude large user groups, for instance visually impaired people, if they are offered in visual form only. Textual descriptions as well as tactile graphics may offer access to graphical information but have to be adapted to the special needs of visually impaired and blind readers. The translation from visual into tactile graphics is usually implemented by sighted graphic authors, some of whom have little experience in creating proper tactile graphics. Applying only recommendations and best practices for preparing tactile graphics does not seem sufficient to provide intelligible, high-quality tactile materials. Including a visually impaired person in the process of creating a tactile graphic should prevent such quality and intelligibility issues. Large dynamic tactile displays offer non-visual access to graphics; even dynamic changes can be conveyed. As part of this thesis, a collaborative drawing workstation was developed. This workstation utilizes a tactile display as well as auditory output to actively involve a blind person as a lector in the drawing process. The evaluation demonstrates that inexperienced sighted graphic authors, in particular, can be\-ne\-fit from the knowledge of a blind person who is accustomed to handling tactile media. Furthermore, inexperienced visually impaired people may be trained in reading tactile graphics with the help of the collaborative drawing workstation. In addition to exploring and manipulating existing graphics, the accessible drawing workstation offers four different modalities to create tactile shapes: text-based shape-palette-menus, gestural drawing, freehand drawings using a wireless stylus and scanning object silhouettes by a ToF-camera. The evaluation confirms that even untrained blind users can create drawings in good quality by using the accessible drawing workstation. However, users seem to prefer robust, reliable modalities for drawing, such as text menus, over modalities which require a certain level of skill or additional technical effort

    Library Publishing Curriculum Textbook

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    In the original, modular curriculum (2018) on which this textbook is based, each unit of the Library Publishing Curriculum contained an instructor’s guide, narrative, a slideshow with talking notes, bibliographies, supplemental material, and activities for use in a physical or virtual classroom for workshops and courses. This textbook version, produced in 2021, adapts the original narrative as the primary content (with very little additional editing) and incorporates the bibliographies, appendices, and images from the slideshow into a linear reading and learning experience for use by librarians or students learning on their own or as part of a classroom learning experience. The LPC hopes others use and extend this CC-BY version into even more learning opportunities to help create a more equitable publishing ecosystem

    Disrupting the Digital Humanities

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    All too often, defining a discipline becomes more an exercise of exclusion than inclusion. Disrupting the Digital Humanities seeks to rethink how we map disciplinary terrain by directly confronting the gatekeeping impulse of many other so-called field-defining collections. What is most beautiful about the work of the Digital Humanities is exactly the fact that it can’t be tidily anthologized. In fact, the desire to neatly define the Digital Humanities (to filter the DH-y from the DH) is a way of excluding the radically diverse work that actually constitutes the field. This collection, then, works to push and prod at the edges of the Digital Humanities — to open the Digital Humanities rather than close it down. Ultimately, it’s exactly the fringes, the outliers, that make the Digital Humanities both heterogeneous and rigorous. This collection does not constitute yet another reservoir for the new Digital Humanities canon. Rather, its aim is less about assembling content as it is about creating new conversations. Building a truly communal space for the digital humanities requires that we all approach that space with a commitment to: 1) creating open and non-hierarchical dialogues; 2) championing non-traditional work that might not otherwise be recognized through conventional scholarly channels; 3) amplifying marginalized voices; 4) advocating for students and learners; and 5) sharing generously and openly to support the work of our peers
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