2,735 research outputs found

    Interposing Flash between Disk and DRAM to Save Energy for Streaming Workloads

    Get PDF
    In computer systems, the storage hierarchy, composed of a disk drive and a DRAM, is responsible for a large portion of the total energy consumed. This work studies the energy merit of interposing flash memory as a streaming buffer between the disk drive and the DRAM. Doing so, we extend the spin-off period of the disk drive and cut down on the DRAM capacity at the cost of (extra) flash.\ud \ud We study two different streaming applications: mobile multimedia players and media servers. Our simulated results show that for light workloads, a system with a flash as a buffer between the disk and the DRAM consumes up to 40% less energy than the same system without a flash buffer. For heavy workloads savings of at least 30% are possible. We also address the wear-out of flash and present a simple solution to extend its lifetime

    Quality of experience-centric management of adaptive video streaming services : status and challenges

    Get PDF
    Video streaming applications currently dominate Internet traffic. Particularly, HTTP Adaptive Streaming ( HAS) has emerged as the dominant standard for streaming videos over the best-effort Internet, thanks to its capability of matching the video quality to the available network resources. In HAS, the video client is equipped with a heuristic that dynamically decides the most suitable quality to stream the content, based on information such as the perceived network bandwidth or the video player buffer status. The goal of this heuristic is to optimize the quality as perceived by the user, the so-called Quality of Experience (QoE). Despite the many advantages brought by the adaptive streaming principle, optimizing users' QoE is far from trivial. Current heuristics are still suboptimal when sudden bandwidth drops occur, especially in wireless environments, thus leading to freezes in the video playout, the main factor influencing users' QoE. This issue is aggravated in case of live events, where the player buffer has to be kept as small as possible in order to reduce the playout delay between the user and the live signal. In light of the above, in recent years, several works have been proposed with the aim of extending the classical purely client-based structure of adaptive video streaming, in order to fully optimize users' QoE. In this article, a survey is presented of research works on this topic together with a classification based on where the optimization takes place. This classification goes beyond client-based heuristics to investigate the usage of server-and network-assisted architectures and of new application and transport layer protocols. In addition, we outline the major challenges currently arising in the field of multimedia delivery, which are going to be of extreme relevance in future years

    Markov Decision Processes with Applications in Wireless Sensor Networks: A Survey

    Full text link
    Wireless sensor networks (WSNs) consist of autonomous and resource-limited devices. The devices cooperate to monitor one or more physical phenomena within an area of interest. WSNs operate as stochastic systems because of randomness in the monitored environments. For long service time and low maintenance cost, WSNs require adaptive and robust methods to address data exchange, topology formulation, resource and power optimization, sensing coverage and object detection, and security challenges. In these problems, sensor nodes are to make optimized decisions from a set of accessible strategies to achieve design goals. This survey reviews numerous applications of the Markov decision process (MDP) framework, a powerful decision-making tool to develop adaptive algorithms and protocols for WSNs. Furthermore, various solution methods are discussed and compared to serve as a guide for using MDPs in WSNs

    Efficient resources assignment schemes for clustered multithreaded processors

    Get PDF
    New feature sizes provide larger number of transistors per chip that architects could use in order to further exploit instruction level parallelism. However, these technologies bring also new challenges that complicate conventional monolithic processor designs. On the one hand, exploiting instruction level parallelism is leading us to diminishing returns and therefore exploiting other sources of parallelism like thread level parallelism is needed in order to keep raising performance with a reasonable hardware complexity. On the other hand, clustering architectures have been widely studied in order to reduce the inherent complexity of current monolithic processors. This paper studies the synergies and trade-offs between two concepts, clustering and simultaneous multithreading (SMT), in order to understand the reasons why conventional SMT resource assignment schemes are not so effective in clustered processors. These trade-offs are used to propose a novel resource assignment scheme that gets and average speed up of 17.6% versus Icount improving fairness in 24%.Peer ReviewedPostprint (published version

    Energy-Efficient Resource Allocation Optimization for Multimedia Heterogeneous Cloud Radio Access Networks

    Full text link
    The heterogeneous cloud radio access network (H-CRAN) is a promising paradigm which incorporates the cloud computing into heterogeneous networks (HetNets), thereby taking full advantage of cloud radio access networks (C-RANs) and HetNets. Characterizing the cooperative beamforming with fronthaul capacity and queue stability constraints is critical for multimedia applications to improving energy efficiency (EE) in H-CRANs. An energy-efficient optimization objective function with individual fronthaul capacity and inter-tier interference constraints is presented in this paper for queue-aware multimedia H-CRANs. To solve this non-convex objective function, a stochastic optimization problem is reformulated by introducing the general Lyapunov optimization framework. Under the Lyapunov framework, this optimization problem is equivalent to an optimal network-wide cooperative beamformer design algorithm with instantaneous power, average power and inter-tier interference constraints, which can be regarded as the weighted sum EE maximization problem and solved by a generalized weighted minimum mean square error approach. The mathematical analysis and simulation results demonstrate that a tradeoff between EE and queuing delay can be achieved, and this tradeoff strictly depends on the fronthaul constraint
    corecore