9,885 research outputs found

    Waveguide physical modeling of vocal tract acoustics: flexible formant bandwidth control from increased model dimensionality

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    Digital waveguide physical modeling is often used as an efficient representation of acoustical resonators such as the human vocal tract. Building on the basic one-dimensional (1-D) Kelly-Lochbaum tract model, various speech synthesis techniques demonstrate improvements to the wave scattering mechanisms in order to better approximate wave propagation in the complex vocal system. Some of these techniques are discussed in this paper, with particular reference to an alternative approach in the form of a two-dimensional waveguide mesh model. Emphasis is placed on its ability to produce vowel spectra similar to that which would be present in natural speech, and how it improves upon the 1-D model. Tract area function is accommodated as model width, rather than translated into acoustic impedance, and as such offers extra control as an additional bounding limit to the model. Results show that the two-dimensional (2-D) model introduces approximately linear control over formant bandwidths leading to attainable realistic values across a range of vowels. Similarly, the 2-D model allows for application of theoretical reflection values within the tract, which when applied to the 1-D model result in small formant bandwidths, and, hence, unnatural sounding synthesized vowels

    Real-time dynamic articulations in the 2-D waveguide mesh vocal tract model

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    Time domain articulatory vocal tract modeling in one-dimensional (1-D) is well established. Previous studies into two-dimensional (2-D) simulation of wave propagation in the vocal tract have shown it to present accurate static vowel synthesis. However, little has been done to demonstrate how such a model might accommodate the dynamic tract shape changes necessary in modeling speech. Two methods of applying the area function to the 2-D digital waveguide mesh vocal tract model are presented here. First, a method based on mapping the cross-sectional area onto the number of waveguides across the mesh, termed a widthwise mapping approach is detailed. Discontinuity problems associated with the dynamic manipulation of the model are highlighted. Second, a new method is examined that uses a static-shaped rectangular mesh with the area function translated into an impedance map which is then applied to each waveguide. Two approaches for constructing such a map are demonstrated; one using a linear impedance increase to model a constriction to the tract and another using a raised cosine function. Recommendations are made towards the use of the cosine method as it allows for a wider central propagational channel. It is also shown that this impedance mapping approach allows for stable dynamic shape changes and also permits a reduction in sampling frequency leading to real-time interaction with the model

    Two and three-dimensional visual articulatory models for pronunciation training and for treatment of speech disorders

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    Visual articulatory models can be used for visualizing vocal tract articulatory speech movements. This information may be helpful in pronunciation training or in therapy of speech disorders. For testing this hypothesis, speech recognition rates were quantified for mute animations of vocalic and consonantal speech movements generated by a 2D and a 3D visual articulatory model. The visually based speech sound recognition test (mimicry test) was performed by two groups of eight children (five to eight years old) matched in age and sex. The children were asked to mimic the visually produced mute speech movement animations for different speech sounds. Recognition rates stay significantly above chance but indicate no significant difference for each of the two models. Children older than 5 years are capable of interpreting vocal tract articulatory speech sound movements without any preparatory training in a speech adequate way. The complex 3D-display of vocal tract articulatory movements provides no significant advantage in comparison to the visually simpler 2D-midsagittal displays of vocal tract articulatory movements

    Acoustic modeling using the digital waveguide mesh

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    The digital waveguide mesh has been an active area of music acoustics research for over ten years. Although founded in 1-D digital waveguide modeling, the principles on which it is based are not new to researchers grounded in numerical simulation, FDTD methods, electromagnetic simulation, etc. This article has attempted to provide a considerable review of how the DWM has been applied to acoustic modeling and sound synthesis problems, including new 2-D object synthesis and an overview of recent research activities in articulatory vocal tract modeling, RIR synthesis, and reverberation simulation. The extensive, although not by any means exhaustive, list of references indicates that though the DWM may have parallels in other disciplines, it still offers something new in the field of acoustic simulation and sound synth

    Palate-referenced Articulatory Features for Acoustic-to-Articulator Inversion

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    The selection of effective articulatory features is an important component of tasks such as acoustic-to-articulator inversion and articulatory synthesis. Although it is common to use direct articulatory sensor measurements as feature variables, this approach fails to incorporate important physiological information such as palate height and shape and thus is not as representative of vocal tract cross section as desired. We introduce a set of articulator feature variables that are palate referenced and normalized with respect to the articulatory working space in order to improve the quality of the vocal tract representation. These features include normalized horizontal positions plus the normalized palatal height of two midsagittal and one lateral tongue sensor, as well as normalized lip separation and lip protrusion. The quality of the feature representation is evaluated subjectively by comparing the variances and vowel separation in the working space and quantitatively through measurement of acoustic-to-articulator inversion error. Results indicate that the palate-referenced features have reduced variance and increased separation between vowels spaces and substantially lower inversion error than direct sensor measures

    Artimate: an articulatory animation framework for audiovisual speech synthesis

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    We present a modular framework for articulatory animation synthesis using speech motion capture data obtained with electromagnetic articulography (EMA). Adapting a skeletal animation approach, the articulatory motion data is applied to a three-dimensional (3D) model of the vocal tract, creating a portable resource that can be integrated in an audiovisual (AV) speech synthesis platform to provide realistic animation of the tongue and teeth for a virtual character. The framework also provides an interface to articulatory animation synthesis, as well as an example application to illustrate its use with a 3D game engine. We rely on cross-platform, open-source software and open standards to provide a lightweight, accessible, and portable workflow.Comment: Workshop on Innovation and Applications in Speech Technology (2012

    The Self-Organization of Speech Sounds

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    The speech code is a vehicle of language: it defines a set of forms used by a community to carry information. Such a code is necessary to support the linguistic interactions that allow humans to communicate. How then may a speech code be formed prior to the existence of linguistic interactions? Moreover, the human speech code is discrete and compositional, shared by all the individuals of a community but different across communities, and phoneme inventories are characterized by statistical regularities. How can a speech code with these properties form? We try to approach these questions in the paper, using the ``methodology of the artificial''. We build a society of artificial agents, and detail a mechanism that shows the formation of a discrete speech code without pre-supposing the existence of linguistic capacities or of coordinated interactions. The mechanism is based on a low-level model of sensory-motor interactions. We show that the integration of certain very simple and non language-specific neural devices leads to the formation of a speech code that has properties similar to the human speech code. This result relies on the self-organizing properties of a generic coupling between perception and production within agents, and on the interactions between agents. The artificial system helps us to develop better intuitions on how speech might have appeared, by showing how self-organization might have helped natural selection to find speech
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