85,885 research outputs found
Synthesis of Recursive ADT Transformations from Reusable Templates
Recent work has proposed a promising approach to improving scalability of
program synthesis by allowing the user to supply a syntactic template that
constrains the space of potential programs. Unfortunately, creating templates
often requires nontrivial effort from the user, which impedes the usability of
the synthesizer. We present a solution to this problem in the context of
recursive transformations on algebraic data-types. Our approach relies on
polymorphic synthesis constructs: a small but powerful extension to the
language of syntactic templates, which makes it possible to define a program
space in a concise and highly reusable manner, while at the same time retains
the scalability benefits of conventional templates. This approach enables
end-users to reuse predefined templates from a library for a wide variety of
problems with little effort. The paper also describes a novel optimization that
further improves the performance and scalability of the system. We evaluated
the approach on a set of benchmarks that most notably includes desugaring
functions for lambda calculus, which force the synthesizer to discover Church
encodings for pairs and boolean operations
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CHASSIS : a combined hardware selection and scheduling technique for performance driven synthesis
This report describes a new technique that combines the Hardware Scheduling and Component Selection phases for High Level Synthesis. Our technique simultaneously selects components from a given library while it schedules the operations into different control steps. The algorĂthm improves previous work in scheduling because component costs and performance are considered during the scheduling process, enlarging the design search space and resulting in better optimized desĂgns
Type-Directed Program Transformations for the Working Functional Programmer
We present preliminary research on Deuce+, a set of tools integrating plain text editing with structural manipulation that brings the power of expressive and extensible type-directed program transformations to everyday, working programmers without a background in computer science or mathematical theory. Deuce+ comprises three components: (i) a novel set of type-directed program transformations, (ii) support for syntax constraints for specifying "code style sheets" as a means of flexibly ensuring the consistency of both the concrete and abstract syntax of the output of program transformations, and (iii) a domain-specific language for specifying program transformations that can operate at a high level on the abstract (and/or concrete) syntax tree of a program and interface with syntax constraints to expose end-user options and alleviate tedious and potentially mutually inconsistent style choices. Currently, Deuce+ is in the design phase of development, and discovering the right usability choices for the system is of the highest priority
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Chippe : a system for constraint driven behavioral synthesis
This report describes the Chippe system, gives some background previous work and describes several sample design runs of the system. Also presented are the sources of the design tradeoffs used by Chippe, and overview of the internal design model, and experiences using the system
Synthesizing Short-Circuiting Validation of Data Structure Invariants
This paper presents incremental verification-validation, a novel approach for
checking rich data structure invariants expressed as separation logic
assertions. Incremental verification-validation combines static verification of
separation properties with efficient, short-circuiting dynamic validation of
arbitrarily rich data constraints. A data structure invariant checker is an
inductive predicate in separation logic with an executable interpretation; a
short-circuiting checker is an invariant checker that stops checking whenever
it detects at run time that an assertion for some sub-structure has been fully
proven statically. At a high level, our approach does two things: it statically
proves the separation properties of data structure invariants using a static
shape analysis in a standard way but then leverages this proof in a novel
manner to synthesize short-circuiting dynamic validation of the data
properties. As a consequence, we enable dynamic validation to make up for
imprecision in sound static analysis while simultaneously leveraging the static
verification to make the remaining dynamic validation efficient. We show
empirically that short-circuiting can yield asymptotic improvements in dynamic
validation, with low overhead over no validation, even in cases where static
verification is incomplete
Invariant Synthesis for Incomplete Verification Engines
We propose a framework for synthesizing inductive invariants for incomplete
verification engines, which soundly reduce logical problems in undecidable
theories to decidable theories. Our framework is based on the counter-example
guided inductive synthesis principle (CEGIS) and allows verification engines to
communicate non-provability information to guide invariant synthesis. We show
precisely how the verification engine can compute such non-provability
information and how to build effective learning algorithms when invariants are
expressed as Boolean combinations of a fixed set of predicates. Moreover, we
evaluate our framework in two verification settings, one in which verification
engines need to handle quantified formulas and one in which verification
engines have to reason about heap properties expressed in an expressive but
undecidable separation logic. Our experiments show that our invariant synthesis
framework based on non-provability information can both effectively synthesize
inductive invariants and adequately strengthen contracts across a large suite
of programs
Learning-Based Synthesis of Safety Controllers
We propose a machine learning framework to synthesize reactive controllers
for systems whose interactions with their adversarial environment are modeled
by infinite-duration, two-player games over (potentially) infinite graphs. Our
framework targets safety games with infinitely many vertices, but it is also
applicable to safety games over finite graphs whose size is too prohibitive for
conventional synthesis techniques. The learning takes place in a feedback loop
between a teacher component, which can reason symbolically about the safety
game, and a learning algorithm, which successively learns an overapproximation
of the winning region from various kinds of examples provided by the teacher.
We develop a novel decision tree learning algorithm for this setting and show
that our algorithm is guaranteed to converge to a reactive safety controller if
a suitable overapproximation of the winning region can be expressed as a
decision tree. Finally, we empirically compare the performance of a prototype
implementation to existing approaches, which are based on constraint solving
and automata learning, respectively
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