119 research outputs found

    Constrained DMPs for Feasible Skill Learning on Humanoid Robots

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    In the context of humanoid skill learning, movement primitives have gained much attention because of their compact representation and convenient combination with a myriad of optimization approaches. Among them, a well-known scheme is to use Dynamic Movement Primitives (DMPs) with reinforcement learning (RL) algorithms. While various remarkable results have been reported, skill learning with physical constraints has not been sufficiently investigated. For example, when RL is employed to optimize the robot joint trajectories, the exploration noise could drive the resulting trajectory out of the joint limits. In this paper, we focus on robot skill learning characterized by joint limit avoidance, by introducing the novel Constrained Dynamic Movement Primitives (CDMPs). By controlling a set of transformed states (called exogenous states) instead of the original DMPs states, CDMPs are capable of maintaining the joint trajectories within the safety limits. We validate CDMPs on the humanoid robot iCub, showing the applicability of our approach

    Learning to Adapt the Parameters of Behavior Trees and Motion Generators (BTMGs) to Task Variations

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    The ability to learn new tasks and quickly adapt to different variations or dimensions is an important attribute in agile robotics. In our previous work, we have explored Behavior Trees and Motion Generators (BTMGs) as a robot arm policy representation to facilitate the learning and execution of assembly tasks. The current implementation of the BTMGs for a specific task may not be robust to the changes in the environment and may not generalize well to different variations of tasks. We propose to extend the BTMG policy representation with a module that predicts BTMG parameters for a new task variation. To achieve this, we propose a model that combines a Gaussian process and a weighted support vector machine classifier. This model predicts the performance measure and the feasibility of the predicted policy with BTMG parameters and task variations as inputs. Using the outputs of the model, we then construct a surrogate reward function that is utilized within an optimizer to maximize the performance of a task over BTMG parameters for a fixed task variation. To demonstrate the effectiveness of our proposed approach, we conducted experimental evaluations on push and obstacle avoidance tasks in simulation and with a real KUKA iiwa robot. Furthermore, we compared the performance of our approach with four baseline methods

    Learning to Avoid Obstacles With Minimal Intervention Control

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    Programming by demonstration has received much attention as it offers a general framework which allows robots to efficiently acquire novel motor skills from a human teacher. While traditional imitation learning that only focuses on either Cartesian or joint space might become inappropriate in situations where both spaces are equally important (e.g., writing or striking task), hybrid imitation learning of skills in both Cartesian and joint spaces simultaneously has been studied recently. However, an important issue which often arises in dynamical or unstructured environments is overlooked, namely how can a robot avoid obstacles? In this paper, we aim to address the problem of avoiding obstacles in the context of hybrid imitation learning. Specifically, we propose to tackle three subproblems: (i) designing a proper potential field so as to bypass obstacles, (ii) guaranteeing joint limits are respected when adjusting trajectories in the process of avoiding obstacles, and (iii) determining proper control commands for robots such that potential human-robot interaction is safe. By solving the aforementioned subproblems, the robot is capable of generalizing observed skills to new situations featuring obstacles in a feasible and safe manner. The effectiveness of the proposed method is validated through a toy example as well as a real transportation experiment on the iCub humanoid robot

    A constrained DMPs framework for robot skills learning and generalization from human demonstrations

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    Dynamical movement primitives (DMPs) model is a useful tool for efficiently robotic learning manipulation skills from human demonstrations and then generalizing these skills to fulfill new tasks. It is improved and applied for the cases with multiple constraints such as having obstacles or relative distance limitation for multi-agent formation. However, the improved DMPs should change additional terms according to the specified constraints of different tasks. In this paper, we will propose a novel DMPs framework facing the constrained conditions for robotic skills generalization. First, we conclude the common characteristics of previous modified DMPs with constraints and propose a general DMPs framework with various classified constraints. Inspired by barrier Lyapunov functions (BLFs), an additional acceleration term of the general model is deduced to compensate tracking errors between the real and desired trajectories with constraints. Furthermore, we prove convergence of the generated path and makes a discussion about advantages of the proposed method compared with existing literature. Finally, we instantiate the novel framework through three experiments: obstacle avoidance in the static and dynamic environment and human-like cooperative manipulation, to certify its effectiveness

    Robots Learning Manipulation Tasks from Demonstrations and Practice

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    Developing personalized cognitive robots that help with everyday tasks is one of the on-going topics in robotics research. Such robots should have the capability to learn skills and perform tasks in new situations. In this thesis, we study three research problems to explore the learning methods of robots in the setting of manipulation tasks. In the first problem, we investigate hand movement learning from human demonstrations. For practical purposes, we propose a system for learning hand actions from markerless demonstrations, which are captured using the Kinect sensor. The algorithm autonomously segments an example trajectory into multiple action units, each described by a movement primitive, and forms a task-specific model. With that, similar movements for different scenarios can be generated, and performed on Baxter Robots. The second problem aims to address learning robot movement adaptation under various environmental constraints. A common approach is to adopt motion primitives to generate target motions from demonstrations. However, their generalization capability is weak for novel environments. Additionally, traditional motion generation methods do not consider versatile constraints from different users, tasks, and environments. In this work, we propose a co-active learning framework for learning to adapt the movement of robot end-effectors for manipulation tasks. It is designed to adapt the original imitation trajectories, which are learned from demonstrations, to novel situations with different constraints. The framework also considers user feedback towards the adapted trajectories, and it learns to adapt movement through human-in-the-loop interactions. Experiments on a humanoid platform validate the effectiveness of our approach. In order to further adapt robots to perform more complex manipulation tasks, as the third problem, we are investigating a framework that the robot could not only plan and execute the sequential task in a new environment, but also refine its actions by learning subgoals through re-planning/re-execution during the practice. A sequential task is naturally considered as a sequence of pre-learned action primitives, each action primitive has its own goal parameters corresponding to the subgoal. We propose a system to learn the subgoals distribution of given task model using reinforcement learning by iteratively updating the parameters in the trials. As a result, by considering the learned subgoals distribution in sequential motion planning, the proposed framework could adaptively select better subgoals to generate movements for robot to execute the task successfully. We implement the framework for the task of ''openning a microwave'' involving a sequence of primitive actions and subgoals and validate it on Baxter platform

    Bootstrapping of parameterized skills through hybrid optimization in task and policy spaces

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    Queißer J, Steil JJ. Bootstrapping of parameterized skills through hybrid optimization in task and policy spaces. Frontiers in Robotics and AI. 2018;5:49.Modern robotic applications create high demands on adaptation of actions with respect to variance in a given task. Reinforcement learning is able to optimize for these changing conditions, but relearning from scratch is hardly feasible due to the high number of required rollouts. We propose a parameterized skill that generalizes to new actions for changing task parameters, which is encoded as a meta-learner that provides parameters for task-specific dynamic motion primitives. Our work shows that utilizing parameterized skills for initialization of the optimization process leads to a more effective incremental task learning. In addition, we introduce a hybrid optimization method that combines a fast coarse optimization on a manifold of policy parameters with a fine grained parameter search in the unrestricted space of actions. The proposed algorithm reduces the number of required rollouts for adaptation to new task conditions. Application in illustrative toy scenarios, for a 10-DOF planar arm, and a humanoid robot point reaching task validate the approach

    Computational Methods for Cognitive and Cooperative Robotics

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    In the last decades design methods in control engineering made substantial progress in the areas of robotics and computer animation. Nowadays these methods incorporate the newest developments in machine learning and artificial intelligence. But the problems of flexible and online-adaptive combinations of motor behaviors remain challenging for human-like animations and for humanoid robotics. In this context, biologically-motivated methods for the analysis and re-synthesis of human motor programs provide new insights in and models for the anticipatory motion synthesis. This thesis presents the author’s achievements in the areas of cognitive and developmental robotics, cooperative and humanoid robotics and intelligent and machine learning methods in computer graphics. The first part of the thesis in the chapter “Goal-directed Imitation for Robots” considers imitation learning in cognitive and developmental robotics. The work presented here details the author’s progress in the development of hierarchical motion recognition and planning inspired by recent discoveries of the functions of mirror-neuron cortical circuits in primates. The overall architecture is capable of ‘learning for imitation’ and ‘learning by imitation’. The complete system includes a low-level real-time capable path planning subsystem for obstacle avoidance during arm reaching. The learning-based path planning subsystem is universal for all types of anthropomorphic robot arms, and is capable of knowledge transfer at the level of individual motor acts. Next, the problems of learning and synthesis of motor synergies, the spatial and spatio-temporal combinations of motor features in sequential multi-action behavior, and the problems of task-related action transitions are considered in the second part of the thesis “Kinematic Motion Synthesis for Computer Graphics and Robotics”. In this part, a new approach of modeling complex full-body human actions by mixtures of time-shift invariant motor primitives in presented. The online-capable full-body motion generation architecture based on dynamic movement primitives driving the time-shift invariant motor synergies was implemented as an online-reactive adaptive motion synthesis for computer graphics and robotics applications. The last chapter of the thesis entitled “Contraction Theory and Self-organized Scenarios in Computer Graphics and Robotics” is dedicated to optimal control strategies in multi-agent scenarios of large crowds of agents expressing highly nonlinear behaviors. This last part presents new mathematical tools for stability analysis and synthesis of multi-agent cooperative scenarios.In den letzten Jahrzehnten hat die Forschung in den Bereichen der Steuerung und Regelung komplexer Systeme erhebliche Fortschritte gemacht, insbesondere in den Bereichen Robotik und Computeranimation. Die Entwicklung solcher Systeme verwendet heutzutage neueste Methoden und Entwicklungen im Bereich des maschinellen Lernens und der kĂŒnstlichen Intelligenz. Die flexible und echtzeitfĂ€hige Kombination von motorischen Verhaltensweisen ist eine wesentliche Herausforderung fĂŒr die Generierung menschenĂ€hnlicher Animationen und in der humanoiden Robotik. In diesem Zusammenhang liefern biologisch motivierte Methoden zur Analyse und Resynthese menschlicher motorischer Programme neue Erkenntnisse und Modelle fĂŒr die antizipatorische Bewegungssynthese. Diese Dissertation prĂ€sentiert die Ergebnisse der Arbeiten des Autors im Gebiet der kognitiven und Entwicklungsrobotik, kooperativer und humanoider Robotersysteme sowie intelligenter und maschineller Lernmethoden in der Computergrafik. Der erste Teil der Dissertation im Kapitel “Zielgerichtete Nachahmung fĂŒr Roboter” behandelt das Imitationslernen in der kognitiven und Entwicklungsrobotik. Die vorgestellten Arbeiten beschreiben neue Methoden fĂŒr die hierarchische Bewegungserkennung und -planung, die durch Erkenntnisse zur Funktion der kortikalen Spiegelneuronen-Schaltkreise bei Primaten inspiriert wurden. Die entwickelte Architektur ist in der Lage, ‘durch Imitation zu lernen’ und ‘zu lernen zu imitieren’. Das komplette entwickelte System enthĂ€lt ein echtzeitfĂ€higes Pfadplanungssubsystem zur Hindernisvermeidung wĂ€hrend der DurchfĂŒhrung von Armbewegungen. Das lernbasierte Pfadplanungssubsystem ist universell und fĂŒr alle Arten von anthropomorphen Roboterarmen in der Lage, Wissen auf der Ebene einzelner motorischer Handlungen zu ĂŒbertragen. Im zweiten Teil der Arbeit “Kinematische Bewegungssynthese fĂŒr Computergrafik und Robotik” werden die Probleme des Lernens und der Synthese motorischer Synergien, d.h. von rĂ€umlichen und rĂ€umlich-zeitlichen Kombinationen motorischer Bewegungselemente bei Bewegungssequenzen und bei aufgabenbezogenen Handlungs ĂŒbergĂ€ngen behandelt. Es wird ein neuer Ansatz zur Modellierung komplexer menschlicher Ganzkörperaktionen durch Mischungen von zeitverschiebungsinvarianten Motorprimitiven vorgestellt. Zudem wurde ein online-fĂ€higer Synthesealgorithmus fĂŒr Ganzköperbewegungen entwickelt, der auf dynamischen Bewegungsprimitiven basiert, die wiederum auf der Basis der gelernten verschiebungsinvarianten Primitive konstruiert werden. Dieser Algorithmus wurde fĂŒr verschiedene Probleme der Bewegungssynthese fĂŒr die Computergrafik- und Roboteranwendungen implementiert. Das letzte Kapitel der Dissertation mit dem Titel “Kontraktionstheorie und selbstorganisierte Szenarien in der Computergrafik und Robotik” widmet sich optimalen Kontrollstrategien in Multi-Agenten-Szenarien, wobei die Agenten durch eine hochgradig nichtlineare Kinematik gekennzeichnet sind. Dieser letzte Teil prĂ€sentiert neue mathematische Werkzeuge fĂŒr die StabilitĂ€tsanalyse und Synthese von kooperativen Multi-Agenten-Szenarien

    Multiple task optimization using dynamical movement primitives for whole-body reactive control

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