9 research outputs found

    Design and Implementation of High QoS 3D-NoC using Modified Double Particle Swarm Optimization on FPGA

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    One technique to overcome the exponential growth bottleneck is to increase the number of cores on a processor, although having too many cores might cause issues including chip overheating and communication blockage. The problem of the communication bottleneck on the chip is presently effectively resolved by networks-on-chip (NoC). A 3D stack of chips is now possible, thanks to recent developments in IC manufacturing techniques, enabling to reduce of chip area while increasing chip throughput and reducing power consumption. The automated process associated with mapping applications to form three-dimensional NoC architectures is a significant new path in 3D NoC research. This work proposes a 3D NoC partitioning approach that can identify the 3D NoC region that has to be mapped. A double particle swarm optimization (DPSO) inspired algorithmic technique, which may combine the characteristics having neighbourhood search and genetic architectures, also addresses the challenge of a particle swarm algorithm descending into local optimal solutions. Experimental evidence supports the claim that this hybrid optimization algorithm based on Double Particle Swarm Optimisation outperforms the conventional heuristic technique in terms of output rate and loss in energy. The findings demonstrate that in a network of the same size, the newly introduced router delivers the lowest loss on the longest path.  Three factors, namely energy, latency or delay, and throughput, are compared between the suggested 3D mesh ONoC and its 2D version. When comparing power consumption between 3D ONoC and its electronic and 2D equivalents, which both have 512 IP cores, it may save roughly 79.9% of the energy used by the electronic counterpart and 24.3% of the energy used by the latter. The network efficiency of the 3D mesh ONoC is simulated by DPSO in a variety of configurations. The outcomes also demonstrate an increase in performance over the 2D ONoC. As a flexible communication solution, Network-On-Chips (NoCs) have been frequently employed in the development of multiprocessor system-on-chips (MPSoCs). By outsourcing their communication activities, NoCs permit on-chip Intellectual Property (IP) cores to communicate with one another and function at a better level. The important components in assigning application duties, distributing the work to the IPs, and coordinating communication among them are mapping and scheduling methods. This study aims to present an entirely advanced form of research in the area of 3D NoC mapping and scheduling applications, grouping the results according to various parameters and offering several suggestions for further research

    ์˜จ ์นฉ ๋„คํŠธ์›Œํฌ ์„ค๊ณ„: ๋งคํ•‘, ๊ด€๋ฆฌ, ๋ผ์šฐํŒ…

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    ํ•™์œ„๋…ผ๋ฌธ (๋ฐ•์‚ฌ)-- ์„œ์šธ๋Œ€ํ•™๊ต ๋Œ€ํ•™์› : ์ „๊ธฐยท์ •๋ณด๊ณตํ•™๋ถ€, 2016. 2. ์ตœ๊ธฐ์˜.์ง€๋‚œ ์ˆ˜์‹ญ ๋…„๊ฐ„ ์ด์–ด์ง„ ๋ฐ˜๋„์ฒด ๊ธฐ์ˆ ์˜ ํ–ฅ์ƒ์€ ๋งค๋‹ˆ ์ฝ”์–ด์˜ ์‹œ๋Œ€๋ฅผ ๊ฐ€์ ธ๋‹ค ์ฃผ์—ˆ๋‹ค. ์šฐ๋ฆฌ๊ฐ€ ์ผ์ƒ ์ƒํ™œ์— ์“ฐ๋Š” ๋ฐ์Šคํฌํ†ฑ ์ปดํ“จํ„ฐ์กฐ์ฐจ๋„ ์ด๋ฏธ ์ˆ˜ ๊ฐœ์˜ ์ฝ”์–ด๋ฅผ ๊ฐ€์ง€๊ณ  ์žˆ์œผ๋ฉฐ, ์ˆ˜๋ฐฑ ๊ฐœ์˜ ์ฝ”์–ด๋ฅผ ๊ฐ€์ง„ ์นฉ๋„ ์ƒ์šฉํ™”๋˜์–ด ์žˆ๋‹ค. ์ด๋Ÿฌํ•œ ๋งŽ์€ ์ฝ”์–ด๋“ค ๊ฐ„์˜ ํ†ต์‹  ๊ธฐ๋ฐ˜์œผ๋กœ์„œ, ๋„คํŠธ์›Œํฌ-์˜จ-์นฉ(NoC)์ด ์ƒˆ๋กœ์ด ๋Œ€๋‘๋˜์—ˆ์œผ๋ฉฐ, ์ด๋Š” ํ˜„์žฌ ๋งŽ์€ ์—ฐ๊ตฌ ๋ฐ ์ƒ์šฉ ์ œํ’ˆ์—์„œ ๋„๋ฆฌ ์‚ฌ์šฉ๋˜๊ณ  ์žˆ๋‹ค. ๊ทธ๋Ÿฌ๋‚˜ ๋„คํŠธ์›Œํฌ-์˜จ-์นฉ์„ ๋งค๋‹ˆ ์ฝ”์–ด ์‹œ์Šคํ…œ์— ์‚ฌ์šฉํ•˜๋Š” ๋ฐ์—๋Š” ์—ฌ๋Ÿฌ ๊ฐ€์ง€ ๋ฌธ์ œ๊ฐ€ ๋”ฐ๋ฅด๋ฉฐ, ๋ณธ ๋…ผ๋ฌธ์—์„œ๋Š” ๊ทธ ์ค‘ ๋ช‡ ๊ฐ€์ง€๋ฅผ ํ’€์–ด๋‚ด๊ณ ์ž ํ•˜์˜€๋‹ค. ๋ณธ ๋…ผ๋ฌธ์˜ ๋‘ ๋ฒˆ์งธ ์ฑ•ํ„ฐ์—์„œ๋Š” NoC ๊ธฐ๋ฐ˜ ๋งค๋‹ˆ์ฝ”์–ด ๊ตฌ์กฐ์— ์ž‘์—…์„ ํ• ๋‹นํ•˜๊ณ  ์Šค์ผ€์ฅดํ•˜๋Š” ๋ฐฉ๋ฒ•์„ ๋‹ค๋ฃจ์—ˆ๋‹ค. ๋งค๋‹ˆ์ฝ”์–ด์—์˜ ์ž‘์—… ํ• ๋‹น์„ ๋‹ค๋ฃฌ ๋…ผ๋ฌธ์€ ์ด๋ฏธ ๋งŽ์ด ์ถœํŒ๋˜์—ˆ์ง€๋งŒ, ๋ณธ ์—ฐ๊ตฌ๋Š” ๋ฉ”์‹œ์ง€ ํŒจ์‹ฑ๊ณผ ๊ณต์œ  ๋ฉ”๋ชจ๋ฆฌ, ๋‘ ๊ฐ€์ง€์˜ ํ†ต์‹  ๋ฐฉ์‹์„ ๊ณ ๋ คํ•จ์œผ๋กœ์จ ์„ฑ๋Šฅ๊ณผ ์—๋„ˆ์ง€ ํšจ์œจ์„ ๊ฐœ์„ ํ•˜์˜€๋‹ค. ๋˜ํ•œ, ๋ณธ ์—ฐ๊ตฌ๋Š” ์—ญ๋ฐฉํ–ฅ ์˜์กด์„ฑ์„ ๊ฐ€์ง„ ์ž‘์—… ๊ทธ๋ž˜ํ”„๋ฅผ ์Šค์ผ€์ฅดํ•˜๋Š” ๋ฐฉ๋ฒ• ๋˜ํ•œ ์ œ์‹œํ•˜์˜€๋‹ค. 3์ฐจ์› ์ ์ธต ๊ธฐ์ˆ ์€ ๋†’์•„์ง„ ์ „๋ ฅ ๋ฐ€๋„ ๋•Œ๋ฌธ์— ์—ด ๋ฌธ์ œ๊ฐ€ ์‹ฌ๊ฐํ•ด์ง€๋Š” ๋“ฑ, ์—ฌ๋Ÿฌ ๊ฐ€์ง€ ๋„์ „ ๊ณผ์ œ๋ฅผ ๋‚ดํฌํ•˜๊ณ  ์žˆ๋‹ค. ์„ธ ๋ฒˆ์งธ ์ฑ•ํ„ฐ์—์„œ๋Š” DVFS ๊ธฐ์ˆ ์„ ์ด์šฉํ•˜์—ฌ ์—ด ๋ฌธ์ œ๋ฅผ ์™„ํ™”ํ•˜๊ณ ์ž ํ•˜๋Š” ๊ธฐ์ˆ ์„ ์†Œ๊ฐœํ•œ๋‹ค. ๊ฐ ์ฝ”์–ด์™€ ๋ผ์šฐํ„ฐ๊ฐ€ ์ „์••, ์ž‘๋™ ์†๋„๋ฅผ ์กฐ์ ˆํ•  ์ˆ˜ ์žˆ๋Š” ๊ตฌ์กฐ์—์„œ, ๊ฐ€์žฅ ๋†’์€ ์„ฑ๋Šฅ์„ ์ด๋Œ์–ด ๋‚ด๋ฉด์„œ๋„ ์ตœ๋Œ€ ์˜จ๋„๋ฅผ ๋„˜์–ด์„œ์ง€ ์•Š๋„๋ก ํ•œ๋‹ค. ์„ธ ๋ฒˆ์งธ์™€ ๋„ค ๋ฒˆ์งธ ์ฑ•ํ„ฐ๋Š” ์กฐ๊ธˆ ๋‹ค๋ฅธ ์ธก๋ฉด์„ ๋‹ค๋ฃฌ๋‹ค. 3D ์ ์ธต ๊ธฐ์ˆ ์„ ์‚ฌ์šฉํ•  ๋•Œ, ์ธต๊ฐ„ ํ†ต์‹ ์€ ์ฃผ๋กœ TSV๋ฅผ ์ด์šฉํ•˜์—ฌ ์ด๋ฃจ์–ด์ง„๋‹ค. ๊ทธ๋Ÿฌ๋‚˜ TSV๋Š” ์ผ๋ฐ˜ wire๋ณด๋‹ค ํ›จ์”ฌ ํฐ ๋ฉด์ ์„ ์ฐจ์ง€ํ•˜๊ธฐ ๋•Œ๋ฌธ์—, ์ „์ฒด ๋„คํŠธ์›Œํฌ์—์„œ์˜ TSV ๊ฐœ์ˆ˜๋Š” ์ œํ•œ๋˜์–ด์•ผ ํ•  ๊ฒฝ์šฐ๊ฐ€ ๋งŽ๋‹ค. ์ด ๊ฒฝ์šฐ์—๋Š” ๋‘ ๊ฐ€์ง€ ์„ ํƒ์ง€๊ฐ€ ์žˆ๋Š”๋ฐ, ์ฒซ์งธ๋Š” ๊ฐ ์ธต๊ฐ„ ํ†ต์‹  ์ฑ„๋„์˜ ๋Œ€์—ญํญ์„ ์ค„์ด๋Š” ๊ฒƒ์ด๊ณ , ๋‘˜์งธ๋Š” ๊ฐ ์ฑ„๋„์˜ ๋Œ€์—ญํญ์€ ์œ ์ง€ํ•˜๋˜ ์ผ๋ถ€ ๋…ธ๋“œ๋งŒ ์ธต๊ฐ„ ํ†ต์‹ ์ด ๊ฐ€๋Šฅํ•œ ์ฑ„๋„์„ ์ œ๊ณตํ•˜๋Š” ๊ฒƒ์ด๋‹ค. ์šฐ๋ฆฌ๋Š” ๊ฐ๊ฐ์˜ ๊ฒฝ์šฐ์— ๋Œ€ํ•˜์—ฌ ๋ผ์šฐํŒ… ์•Œ๊ณ ๋ฆฌ์ฆ˜์„ ํ•˜๋‚˜์”ฉ ์ œ์‹œํ•œ๋‹ค. ์ฒซ ๋ฒˆ์งธ ๊ฒฝ์šฐ์— ์žˆ์–ด์„œ๋Š” deflection ๋ผ์šฐํŒ… ๊ธฐ๋ฒ•์„ ์‚ฌ์šฉํ•˜์—ฌ ์ธต๊ฐ„ ํ†ต์‹ ์˜ ๊ธด ์ง€์—ฐ ์‹œ๊ฐ„์„ ๊ทน๋ณตํ•˜๊ณ ์ž ํ•˜์˜€๋‹ค. ์ธต๊ฐ„ ํ†ต์‹ ์„ ๊ท ๋“ฑํ•˜๊ฒŒ ๋ถ„๋ฐฐํ•จ์œผ๋กœ์จ, ์ œ์‹œ๋œ ์•Œ๊ณ ๋ฆฌ์ฆ˜์€ ๊ฐœ์„ ๋œ ์ง€์—ฐ ์‹œ๊ฐ„์„ ๋ณด์ด๋ฉฐ ๋ผ์šฐํ„ฐ ๋ฒ„ํผ์˜ ์ œ๊ฑฐ๋ฅผ ํ†ตํ•œ ๋ฉด์  ๋ฐ ์—๋„ˆ์ง€ ํšจ์œจ์„ฑ ๋˜ํ•œ ์–ป์„ ์ˆ˜ ์žˆ๋‹ค. ๋‘ ๋ฒˆ์งธ ๊ฒฝ์šฐ์—์„œ๋Š” ์ธต๊ฐ„ ํ†ต์‹  ์ฑ„๋„์„ ์„ ํƒํ•˜๊ธฐ ์œ„ํ•œ ๋ช‡ ๊ฐ€์ง€ ๊ทœ์น™์„ ์ œ์‹œํ•œ๋‹ค. ์•ฝ๊ฐ„์˜ ๋ผ์šฐํŒ… ์ž์œ ๋„๋ฅผ ํฌ์ƒํ•จ์œผ๋กœ์จ, ์ œ์‹œ๋œ ์•Œ๊ณ ๋ฆฌ์ฆ˜์€ ๊ธฐ์กด ์•Œ๊ณ ๋ฆฌ์ฆ˜์˜ ๊ฐ€์ƒ ์ฑ„๋„ ์š”๊ตฌ ์กฐ๊ฑด์„ ์ œ๊ฑฐํ•˜๊ณ , ๊ฒฐ๊ณผ์ ์œผ๋กœ๋Š” ์„ฑ๋Šฅ ๋˜๋Š” ์—๋„ˆ์ง€ ํšจ์œจ์˜ ์ฆ๊ฐ€๋ฅผ ๊ฐ€์ ธ ์˜จ๋‹ค.For decades, advance in semiconductor technology has led us to the era of many-core systems. Today's desktop computers already have multi-core processors, and chips with more than a hundred cores are commercially available. As a communication medium for such a large number of cores, network-on-chip (NoC) has emerged out, and now is being used by many researchers and companies. Adopting NoC for a many-core system incurs many problems, and this thesis tries to solve some of them. The second chapter of this thesis is on mapping and scheduling of tasks on NoC-based CMP architectures. Although mapping on NoC has a number of papers published, our work reveals that selecting communication types between shared memory and message passing can help improve the performance and energy efficiency. Additionally, our framework supports scheduling applications containing backward dependencies with the help of modified modulo scheduling. Evolving the SoCs through 3D stacking makes us face a number of new problems, and the thermal problem coming from increased power density is one of them. In the third chapter of this thesis, we try to mitigate the hotspot problem using DVFS techniques. Assuming that all the routers as well as cores have capabilities to control voltage and frequency individually, we find voltage-frequency pairs for all cores and routers which yields the best performance within the given thermal constraint. The fourth and the fifth chapters of this thesis are from a different aspect. In 3D stacking, inter-layer interconnections are implemented using through-silicon vias (TSV). TSVs usually take much more area than normal wires. Furthermore, they also consume silicon area as well as metal area. For this reason, designers would want to limit the number of TSVs used in their network. To limit the TSV count, there are two options: the first is to reduce the width of each vertical links, and the other is to use fewer vertical links, which results in a partially connected network. We present two routing methodologies for each case. For the network with reduced bandwidth vertical links, we propose using deflection routing to mitigate the long latency of vertical links. By balancing the vertical traffics properly, the algorithm provides improved latency. Also, a large amount of area and energy reduction can be obtained by the removal of router buffers. For partially connected networks, we introduce a set of routing rules for selecting the vertical links. At the expense of sacrificing some amount of routing freedom, the proposed algorithm removes the virtual channel requirement for avoiding deadlock. As a result, the performance, or energy consumption can be reduced at the designer's choice.Chapter 1 Introduction 1 1.1 Task Mapping and Scheduling 2 1.2 Thermal Management 3 1.3 Routing for 3D Networks 5 Chapter 2 Mapping and Scheduling 9 2.1 Introduction 9 2.2 Motivation 10 2.3 Background 12 2.4 Related Work 16 2.5 Platform Description 17 2.5.1 Architcture Description 17 2.5.2 Energy Model 21 2.5.3 Communication Delay Model 22 2.6 Problem Formulation 23 2.7 Proposed Solution 25 2.7.1 Task and Communication Mapping 27 2.7.2 Communication Type Optimization 31 2.7.3 Design Space Pruning via Pre-evaluation 34 2.7.4 Scheduling 35 2.8 Experimental Results 42 2.8.1 Experiments with Coarse-grained Iterative Modulo Scheduling 42 2.8.2 Comparison with Different Mapping Algorithms 43 2.8.3 Experiments with Overall Algorithms 45 2.8.4 Experiments with Various Local Memory Sizes 47 2.8.5 Experiments with Various Placements of Shared Memory 48 Chapter 3 Thermal Management 50 3.1 Introduction 50 3.2 Background 51 3.2.1 Thermal Modeling 51 3.2.2 Heterogeneity in Thermal Propagation 52 3.3 Motivation and Problem Definition 53 3.4 Related Work 56 3.5 Orchestrated Voltage-Frequency Assignment 56 3.5.1 Individual PI Control Method 56 3.5.2 PI Controlled Weighted-Power Budgeting 57 3.5.3 Performance/Power Estimation 59 3.5.4 Frequency Assignment 62 3.5.5 Algorithm Overview 64 3.5.6 Stability Conditions for PI Controller 65 3.6 Experimental Result 66 3.6.1 Experimental Setup 66 3.6.2 Overall Algorithm Performance 68 3.6.3 Accuracy of the Estimation Model 70 3.6.4 Performance of the Frequency Assignment Algorithm 70 Chapter 4 Routing for Limited Bandwidth 3D NoC 72 4.1 Introduction 72 4.2 Motivation 73 4.3 Background 74 4.4 Related Work 75 4.5 3D Deflection Routing 76 4.5.1 Serialized TSV Model 76 4.5.2 TSV Link Injection/ejection Scheme 78 4.5.3 Deadlock Avoidance 80 4.5.4 Livelock Avoidance 84 4.5.5 Router Architecture: Putting It All Together 86 4.5.6 System Level Consideration 87 4.6 Experimental Results 89 4.6.1 Experimental Setup 89 4.6.2 Results on Synthetic Traffic Patterns 91 4.6.3 Results on Realistic Traffic Patterns 94 4.6.4 Results on Real Application Benchmarks 98 4.6.5 Fairness Issue 103 4.6.6 Area Cost Comparison 104 Chapter 5 Routing for Partially Connected 3D NoC 106 5.1 Introduction 106 5.2 Background 107 5.3 Related Work 109 5.4 Proposed Algorithm 111 5.4.1 Preliminary 112 5.4.2 Routing Algorithm for 3-D Stacked Meshes with Regular Partial Vertical Connections 115 5.4.3 Routing Algorithm for 3-D Stacked Meshes with Irregular Partial Vertical Connections 118 5.4.4 Extension to Heterogeneous Mesh Layers 122 5.5 Experimental Results 126 5.5.1 Experimental Setup 126 5.5.2 Experiments on Synthetic Traffics 128 5.5.3 Experiments on Application Benchmarks 133 5.5.4 Comparison with Reduced Bandwidth Mesh 139 Chapter 6 Conclusion 141 Bibliography 144 ์ดˆ๋ก 163Docto

    Exploration architecturale et รฉtude des performances des rรฉseaux sur puce 3D partiellement connectรฉs verticalement

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    Utilization of the third dimension can lead to a significant reduction in power and average hop-count in Networks- on-Chip (NoC). TSV technology, as the most promising technology in 3D integration, offers short and fast vertical links which copes with the long wire problem in 2D NoCs. Nonetheless, TSVs are huge and their manufacturing process is still immature, which reduces the yield of 3D NoC based SoC. Therefore, Vertically-Partially-Connected 3D-NoC has been introduced to benefit from both 3D technology and high yield. Moreover, Vertically-Partially-Connected 3D-NoC is flexible, due to the fact that the number, placement, and assignment of the vertical links in each layer can be decided based on the limitations and requirements of the design. However, there are challenges to present a feasible and high-performance Vertically-Partially-Connected Mesh-based 3D-NoC due to the removed vertical links between the layers. This thesis addresses the challenges of Vertically-Partially-Connected Mesh-based 3D-NoC: Routing is the major problem of the Vertically-Partially-Connected 3D-NoC. Since some vertical links are removed, some of the routers do not have up or/and down ports. Therefore, there should be a path to send a packet to upper or lower layer which obviously has to be determined by a routing algorithm. The suggested paths should not cause deadlock through the network. To cope with this problem we explain and evaluate a deadlock- and livelock-free routing algorithm called Elevator First. Fundamentally, the NoC performance is affected by both 1) micro-architecture of routers and 2) architecture of interconnection. The router architecture has a significant effect on the performance of NoC, as it is a part of transportation delay. Therefore, the simplicity and efficiency of the design of NoC router micro architecture are the critical issues, especially in Vertically-Partially-Connected 3D-NoC which has already suffered from high average latency due to some removed vertical links. Therefore, we present the design and implementation the micro-architecture of a router which not only exactly and quickly transfers the packets based on the Elevator First routing algorithm, but it also consumes a reasonable amount of area and power. From the architecture point of view, the number and placement of vertical links have a key role in the performance of the Vertically-Partially-Connected Mesh-based 3D-NoC, since they affect the average hop-count and link and buffer utilization in the network. Furthermore, the assignment of the vertical links to the routers which do not have up or/and down port(s) is an important issue which influences the performance of the 3D routers. Therefore, the architectural exploration of Vertically-Partially-Connected Mesh-based 3D-NoC is both important and non-trivial. We define, study, and evaluate the parameters which describe the behavior of the network. The parameters can be helpful to place and assign the vertical links in the layers effectively. Finally, we propose a quadratic-based estimation method to anticipate the saturation threshold of the network's average latency.L'utilisation de la troisiรจme dimension peut entraรฎner une rรฉduction significative de la puissance et de la latence moyenne du trafic dans les rรฉseaux sur puce (Network-on-Chip). La technologie des vias ร  travers le substrat (ou Through-Silicon Via) est la technologie la plus prometteuse pour l'intรฉgration 3D, car elle offre des liens verticaux courts qui remรฉdient au problรจme des longs fils dans les NoCs-2D. Les TSVs sont cependant รฉnormes et les processus de fabrication sont immatures, ce qui rรฉduit le rendement des systรจmes sur puce ร  base de NoC-3D. Par consรฉquent, l'idรฉe de rรฉseaux sur puce 3D partiellement connectรฉs verticalement a รฉtรฉ introduite pour bรฉnรฉficier de la technologie 3D tout en conservant un haut rendement. En outre, de tels rรฉseaux sont flexibles, car le nombre, l'emplacement et l'affectation des liens verticaux dans chaque couche peuvent รชtre dรฉcidรฉs en fonction des exigences de l'application. Cependant, ce type de rรฉseaux pose un certain nombre de dรฉfis : Le routage est le problรจme majeur, car l'รฉlimination de certains liens verticaux fait que l'on ne peut utiliser les algorithmes classiques qui suivent l'ordre des dimensions. Pour rรฉpondre ร  cette question nous expliquons et รฉvaluons un algorithme de routage dรฉterministe appelรฉ โ€œElevator Firstโ€, qui garanti d'une part que si un chemin existe, alors on le trouve, et que d'autre part il n'y aura pas d'interblocages. Fondamentalement, la performance du NoC est affectรฉ par a) la micro architecture des routeurs et b) l'architecture d'interconnexion. L'architecture du routeur a un effet significatif sur la performance du NoC, ร  cause de la latence qu'il induit. Nous prรฉsentons la conception et la mise en ล“uvre de la micro-architecture d'un routeur ร  faible latence implantantโ€‹โ€‹l'algorithme de routage Elevator First, qui consomme une quantitรฉ raisonnable de surface et de puissance. Du point de vue de l'architecture, le nombre et le placement des liens verticaux ont un rรดle important dans la performance des rรฉseaux 3D partiellement connectรฉs verticalement, car ils affectent le nombre moyen de sauts et le taux d'utilisation des FIFOs dans le rรฉseau. En outre, l'affectation des liens verticaux vers les routeurs qui n'ont pas de ports vers le haut ou/et le bas est une question importante qui influe fortement sur les performances. Par consรฉquent, l'exploration architecturale des rรฉseaux sur puce 3D partiellement connectรฉs verticalement est importante. Nous dรฉfinissons, รฉtudions et รฉvaluons des paramรจtres qui dรฉcrivent le comportement du rรฉseau, de maniรจre ร  dรฉterminer le placement et l'affectation des liens verticaux dans les couches de maniรจre simple et efficace. Nous proposons une mรฉthode d'estimation quadratique visantร  anticiper le seuil de saturation basรฉe sur ces paramรจtres

    Routing and Wavelength Assignment for Multicast Communication in Optical Network-on-Chip

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    An Optical Network-on-Chip (ONoC) is an emerging chip-level optical interconnection technology to realise high-performance and power-efficient inter-core communication for many-core processors. Within the field, multicast communication is one of the most important inter-core communication forms. It is not only widely used in parallel computing applications in Chip Multi-Processors (CMPs), but also common in emerging areas such as neuromorphic computing. While many studies have been conducted on designing ONoC architectures and routing schemes to support multicast communication, most existing solutions adopt the methods that were initially proposed for electrical interconnects. These solutions can neither fully take advantage of optical communication nor address the special requirements of an ONoC. Moreover, most of them focus only on the optimisation of one multicast, which limits the practical applications because real systems often have to handle multiple multicasts requested from various applications. Hence, this thesis will address the design of a high-performance communication scheme for multiple multicasts by taking into account the unique characteristics and constraints of an ONoC. This thesis studies the problem from a network-level perspective. The design methodology is to optimally route all multicasts requested simultaneously from the applications in an ONoC, with the objective of efficiently utilising available wavelengths. The novelty is to adopt multicast-splitting strategies, where a multicast can be split into several sub-multicasts according to the distribution of multicast nodes, in order to reduce the conflicts of different multicasts. As routing and wavelength assignment problem is an NP-hard problem, heuristic approaches that use the multicast-splitting strategy are proposed in this thesis. Specifically, three routing and wavelength assignment schemes for multiple multicasts in an ONoC are proposed for different problem domains. Firstly, PRWAMM, a Path-based Routing and Wavelength Assignment for Multiple Multicasts in an ONoC, is proposed. Due to the low manufacture complexity requirement of an ONoC, e.g., no splitters, path-based routing is studied in PRWAMM. Two wavelength-assignment strategies for multiple multicasts under path-based routing are proposed. One is an intramulticast wavelength assignment, which assigns wavelength(s) for one multicast. The other is an inter-multicast wavelength assignment, which assigns wavelength(s) for different multicasts, according to the distributions of multicasts. Simulation results show that PRWAMM can reduce the average number of wavelengths by 15% compared to other path-based schemes. Secondly, RWADMM, a Routing and Wavelength Assignment scheme for Distribution-based Multiple Multicasts in a 2D ONoC, is proposed. Because path-based routing lacks flexibility, it cannot reduce the link conflicts effectively. Hence, RWADMM is designed, based on the distribution of different multicasts, which includes two algorithms. One is an optimal routing and wavelength assignment algorithm for special distributions of multicast nodes. The other is a heuristic routing and wavelength assignment algorithm for random distributions of multicast nodes. Simulation results show that RWADMM can reduce the number of wavelengths by 21.85% on average, compared to the state-of-the-art solutions in a 2D ONoC. Thirdly, CRRWAMM, a Cluster-based Routing and Reusable Wavelength Assignment scheme for Multiple Multicasts in a 3D ONoC, is proposed. Because of the different architectures with a 2D ONoC (e.g., the layout of nodes, optical routers), the methods designed for a 2D ONoC cannot be simply extended to a 3D ONoC. In CRRWAMM, the distribution of multicast nodes in a mesh-based 3D ONoC is analysed first. Then, routing theorems for special instances are derived. Based on the theorems, a general routing scheme, which includes a cluster-based routing method and a reusable wavelength assignment method, is proposed. Simulation results show that CRRWAMM can reduce the number of wavelengths by 33.2% on average, compared to other schemes in a 3D ONoC. Overall, the three routing and wavelength assignment schemes can achieve high-performance multicast communication for multiple multicasts of their problem domains in an ONoC. They all have the advantages of a low routing complexity, a low wavelength requirement, and good scalability, compared to their counterparts, respectively. These methods make an ONoC a flexible high-performance computing platform to execute various parallel applications with different multicast requirements. As future work, I will investigate the power consumption of various routing schemes for multicasts. Using a multicast-splitting strategy may increase power consumption since it needs different wavelengths to send packets to different destinations for one multicast, though the reduction of wavelengths used in the schemes can also potentially decrease overall power consumption. Therefore, how to achieve the best trade-off between the total number of wavelengths used and the number of sub-multicasts in order to reduce power consumption will be interesting future research

    Bowdoin Orient v.90, no.1-22 (1960-1961)

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    https://digitalcommons.bowdoin.edu/bowdoinorient-1960s/1001/thumbnail.jp
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