14,623 research outputs found

    The JStar language philosophy

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    This paper introduces the JStar parallel programming language, which is a Java-based declarative language aimed at discouraging sequential programming, en-couraging massively parallel programming, and giving the compiler and runtime maximum freedom to try alternative parallelisation strategies. We describe the execution semantics and runtime support of the language, several optimisations and parallelism strategies, with some benchmark results

    A Linear Logic Programming Language for Concurrent Programming over Graph Structures

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    We have designed a new logic programming language called LM (Linear Meld) for programming graph-based algorithms in a declarative fashion. Our language is based on linear logic, an expressive logical system where logical facts can be consumed. Because LM integrates both classical and linear logic, LM tends to be more expressive than other logic programming languages. LM programs are naturally concurrent because facts are partitioned by nodes of a graph data structure. Computation is performed at the node level while communication happens between connected nodes. In this paper, we present the syntax and operational semantics of our language and illustrate its use through a number of examples.Comment: ICLP 2014, TPLP 201

    Gunrock: A High-Performance Graph Processing Library on the GPU

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    For large-scale graph analytics on the GPU, the irregularity of data access and control flow, and the complexity of programming GPUs have been two significant challenges for developing a programmable high-performance graph library. "Gunrock", our graph-processing system designed specifically for the GPU, uses a high-level, bulk-synchronous, data-centric abstraction focused on operations on a vertex or edge frontier. Gunrock achieves a balance between performance and expressiveness by coupling high performance GPU computing primitives and optimization strategies with a high-level programming model that allows programmers to quickly develop new graph primitives with small code size and minimal GPU programming knowledge. We evaluate Gunrock on five key graph primitives and show that Gunrock has on average at least an order of magnitude speedup over Boost and PowerGraph, comparable performance to the fastest GPU hardwired primitives, and better performance than any other GPU high-level graph library.Comment: 14 pages, accepted by PPoPP'16 (removed the text repetition in the previous version v5
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