14,623 research outputs found
The JStar language philosophy
This paper introduces the JStar parallel programming language, which is a Java-based declarative language aimed at discouraging sequential programming, en-couraging massively parallel programming, and giving the compiler and runtime maximum freedom to try alternative parallelisation strategies. We describe the execution semantics and runtime support of the language, several optimisations and parallelism strategies, with some benchmark results
A Linear Logic Programming Language for Concurrent Programming over Graph Structures
We have designed a new logic programming language called LM (Linear Meld) for
programming graph-based algorithms in a declarative fashion. Our language is
based on linear logic, an expressive logical system where logical facts can be
consumed. Because LM integrates both classical and linear logic, LM tends to be
more expressive than other logic programming languages. LM programs are
naturally concurrent because facts are partitioned by nodes of a graph data
structure. Computation is performed at the node level while communication
happens between connected nodes. In this paper, we present the syntax and
operational semantics of our language and illustrate its use through a number
of examples.Comment: ICLP 2014, TPLP 201
Gunrock: A High-Performance Graph Processing Library on the GPU
For large-scale graph analytics on the GPU, the irregularity of data access
and control flow, and the complexity of programming GPUs have been two
significant challenges for developing a programmable high-performance graph
library. "Gunrock", our graph-processing system designed specifically for the
GPU, uses a high-level, bulk-synchronous, data-centric abstraction focused on
operations on a vertex or edge frontier. Gunrock achieves a balance between
performance and expressiveness by coupling high performance GPU computing
primitives and optimization strategies with a high-level programming model that
allows programmers to quickly develop new graph primitives with small code size
and minimal GPU programming knowledge. We evaluate Gunrock on five key graph
primitives and show that Gunrock has on average at least an order of magnitude
speedup over Boost and PowerGraph, comparable performance to the fastest GPU
hardwired primitives, and better performance than any other GPU high-level
graph library.Comment: 14 pages, accepted by PPoPP'16 (removed the text repetition in the
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