189 research outputs found

    Lazy Repairing Backtracking for Dynamic Constraint Satisfaction Problems

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    Extended Partial Dynamic Backtracking (EPDB) is a repair algorithm based on PDB. It deals with Dynamic CSPs based on ordering heuristics and retroactive data structures, safety conditions, and nogoods which are saved during the search process. In this paper, we show that the drawback of both EPDB and PDB is the exhaustive verification of orders, saved in safety conditions and nogoods, between variables. This verification affects remarkably search time, especially since orders are often indirectly deduced. Therefore, we propose a new approach for dynamically changing environments, the Lazy Repairing Backtracking (LRB), which is a fast version of EPDB insofar as it deduces orders directly through the used ordering heuristic. We evaluate LRB on various kinds of problems, and compare it, on the one hand, with EPDB to show its effectiveness compared to this approach, and, on the other hand, with MAC-2001 in order to conclude, from what perturbation rate resolving a DCSP with an efficient approach can be more advantageous than repair

    High performance constraint satisfaction problem solving: State-recomputation versus state-copying.

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    Constraint Satisfaction Problems (CSPs) in Artificial Intelligence have been an important focus of research and have been a useful model for various applications such as scheduling, image processing and machine vision. CSPs are mathematical problems that try to search values for variables according to constraints. There are many approaches for searching solutions of non-binary CSPs. Traditionally, most CSP methods rely on a single processor. With the increasing popularization of multiple processors, parallel search methods are becoming alternatives to speed up the search process. Parallel search is a subfield of artificial intelligence in which the constraint satisfaction problem is centralized whereas the search processes are distributed among the different processors. In this thesis we present a forward checking algorithm solving non-binary CSPs by distributing different branches to different processors via message passing interface and execute it on a high performance distributed system called SHARCNET. However, the problem is how to efficiently communicate the state of the search among processors. Two communication models, namely, state-recomputation and state-copying via message passing, are implemented and evaluated. This thesis investigates the behaviour of communication from one process to another. The experimental results demonstrate that the state-recomputation model with tighter constraints obtains a better performance than the state-copying model, but when constraints become looser, the state-copying model is a better choice.Dept. of Computer Science. Paper copy at Leddy Library: Theses & Major Papers - Basement, West Bldg. / Call Number: Thesis2004 .Y364. Source: Masters Abstracts International, Volume: 44-01, page: 0417. Thesis (M.Sc.)--University of Windsor (Canada), 2005

    Using Distributed CSPs to Model Business Processes Agreement in Software Multiprocess

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    A business process consists of a set of activities which are performed in a coordination way to obtain an objective. Sometimes the definition of this objective using only a classic business processes management is not possible. When the choreography of the processes cannot be defined with a combination of tasks using sequences, conditions, ’xor’, ’or’ and ’split’ control flow patterns, another representation and solution are necessary to be used. This problem makes difficult the decision making in software management projects. In this paper a way to describe a process agreement is described where the execution and the number of tasks execution order of the Web Services cannot be defined. As a case study, the resource distribution in a multiproject development environment is used. In this case, the processes have to achieve an agreement in function of the business rules that relate the processes. In order to achieve this objective, the Distributed Constraint Satisfaction Problems are used to model and solve this type of problemsJunta de Andalucía P08-TIC-04095Ministerio de Ciencia y Tecnología TIN2009-1371

    Hybrid algorithms for distributed constraint satisfaction.

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    A Distributed Constraint Satisfaction Problem (DisCSP) is a CSP which is divided into several inter-related complex local problems, each assigned to a different agent. Thus, each agent has knowledge of the variables and corresponding domains of its local problem together with the constraints relating its own variables (intra-agent constraints) and the constraints linking its local problem to other local problems (inter-agent constraints). DisCSPs have a variety of practical applications including, for example, meeting scheduling and sensor networks. Existing approaches to Distributed Constraint Satisfaction can be mainly classified into two families of algorithms: systematic search and local search. Systematic search algorithms are complete but may take exponential time. Local search algorithms often converge quicker to a solution for large problems but are incomplete. Problem solving could be improved through using hybrid algorithms combining the completeness of systematic search with the speed of local search. This thesis explores hybrid (systematic + local search) algorithms which cooperate to solve DisCSPs. Three new hybrid approaches which combine both systematic and local search for Distributed Constraint Satisfaction are presented: (i) DisHyb; (ii) Multi-Hyb and; (iii) Multi-HDCS. These approaches use distributed local search to gather information about difficult variables and best values in the problem. Distributed systematic search is run with a variable and value ordering determined by the knowledge learnt through local search. Two implementations of each of the three approaches are presented: (i) using penalties as the distributed local search strategy and; (ii) using breakout as the distributed local search strategy. The three approaches are evaluated on several problem classes. The empirical evaluation shows these distributed hybrid approaches to significantly outperform both systematic and local search DisCSP algorithms. DisHyb, Multi-Hyb and Multi-HDCS are shown to substantially speed-up distributed problem solving with distributed systematic search taking less time to run by using the information learnt by distributed local search. As a consequence, larger problems can now be solved in a more practical timeframe

    DynABT: dynamic asynchronous backtracking for dynamic DisCSPs.

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    Constraint Satisfaction has been widely used to model static combinatorial problems. However, many AI problems are dynamic and take place in a distributed environment, i.e. the problems are distributed over a number of agents and change over time. Dynamic Distributed Constraint Satisfaction Problems (DDisCSP) [1] are an emerging field for the resolution problems that are dynamic and distributed in nature. In this paper, we propose DynABT, a new Asynchronous algorithm for DDisCSPs which combines solution and reasoning reuse i.e. it handles problem changes by modifying the existing solution while re-using knowledge gained from solving the original (unchanged) problem. The benefits obtained from this approach are two-fold: (i) new solutions are obtained at a lesser cost and; (ii) resulting solutions are stable i.e. close to previous solutions. DynABT has been empirically evaluated on problems of varying difficulty and several degrees of changes has been found to be competitive for the problem classes tested

    DisBO-wd: a distributed constraint satisfaction algorithm for coarse-grained distributed problems.

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    We present a distributed iterative improvement algorithm for solving coarse-grained distributed constraint satisfaction problems (DisCSPs). Our algorithm is inspired by the Distributed Breakout for coarse-grained DisCSPs where we introduce a constraint weight decay and a constraint weight learning mechanism in order to escape local optima. We also introduce some randomisation in order to give the search a better chance of finding the right path to a solution. We show that these mechanisms improve the performance of the algorithm considerably and make it competitive with respect to other algorithms

    Parallel Pattern Search in Large, Partial-Order Data Sets on Multi-core Systems

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    Monitoring and debugging distributed systems is inherently a difficult problem. Events collected during the execution of distributed systems can enable developers to diagnose and fix faults. Process-time diagrams are normally used to view the relationships between the events and understand the interaction between processes over time. A major difficulty with analyzing these sets of events is that they are usually very large. Therefore, being able to search through the event-data sets can enable users to get to points of interest quickly and find out if patterns in the dataset represent the expected behaviour of the system. A lot of research work has been done to improve the search algorithm for finding event-patterns in large partial-order datasets. In this thesis, we improve on this work by parallelizing the search algorithm. This is useful as many computers these days have more than one core or processor. Therefore, it makes sense to exploit this available computing power as part of an effort to improve the speed of the algorithm. The search problem itself can be modeled as a Constraint Satisfaction Problem (CSP). We develop a simple and efficient way of generating tasks (to be executed by the cores) that guarantees that no two cores will ever repeat the same work-effort during the search. Our approach is generic and can be applied to any CSP consisting of a large domain space. We also implement an efficient dynamic work-stealing strategy that ensures the cores are kept busy throughout the execution of the parallel algorithm. We evaluate the efficiency and scalability of our algorithm through experiments and show that we can achieve efficiencies of up to 80% on a 24-core machine
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