1,899 research outputs found
Inheritance in Actor Based Concurrent Object-Oriented Languages
Inheritance is a valuable mechanism which enhances reusability and maintainability of software. A language design based on the actor model of concurrent computation faces a serious problem arising from the interference between concurrency and inheritance. A similar problem also occurs in other concurrent object-oriented languages. In this paper, we describe problems found in existing concurrent object-oriented languages. We present a solution which is based on a concept called behavior abstraction
An Object-Oriented Model for Extensible Concurrent Systems: the Composition-Filters Approach
Applying the object-oriented paradigm for the development of large and complex software systems offers several advantages, of which increased extensibility and reusability are the most prominent ones. The object-oriented model is also quite suitable for modeling concurrent systems. However, it appears that extensibility and reusability of concurrent applications is far from trivial. The problems that arise, the so-called inheritance anomalies are analyzed and presented in this paper. A set of requirements for extensible concurrent languages is formulated. As a solution to the identified problems, an extension to the object-oriented model is presented; composition filters. Composition filters capture messages and can express certain constraints and operations on these messages, for example buffering. In this paper we explain the composition filters approach, demonstrate its expressive power through a number of examples and show that composition filters do not suffer from the inheritance anomalies and fulfill the requirements that were established
The role of concurrency in an evolutionary view of programming abstractions
In this paper we examine how concurrency has been embodied in mainstream
programming languages. In particular, we rely on the evolutionary talking
borrowed from biology to discuss major historical landmarks and crucial
concepts that shaped the development of programming languages. We examine the
general development process, occasionally deepening into some language, trying
to uncover evolutionary lineages related to specific programming traits. We
mainly focus on concurrency, discussing the different abstraction levels
involved in present-day concurrent programming and emphasizing the fact that
they correspond to different levels of explanation. We then comment on the role
of theoretical research on the quest for suitable programming abstractions,
recalling the importance of changing the working framework and the way of
looking every so often. This paper is not meant to be a survey of modern
mainstream programming languages: it would be very incomplete in that sense. It
aims instead at pointing out a number of remarks and connect them under an
evolutionary perspective, in order to grasp a unifying, but not simplistic,
view of the programming languages development process
A Graph-Based Semantics Workbench for Concurrent Asynchronous Programs
A number of novel programming languages and libraries have been proposed that
offer simpler-to-use models of concurrency than threads. It is challenging,
however, to devise execution models that successfully realise their
abstractions without forfeiting performance or introducing unintended
behaviours. This is exemplified by SCOOP---a concurrent object-oriented
message-passing language---which has seen multiple semantics proposed and
implemented over its evolution. We propose a "semantics workbench" with fully
and semi-automatic tools for SCOOP, that can be used to analyse and compare
programs with respect to different execution models. We demonstrate its use in
checking the consistency of semantics by applying it to a set of representative
programs, and highlighting a deadlock-related discrepancy between the principal
execution models of the language. Our workbench is based on a modular and
parameterisable graph transformation semantics implemented in the GROOVE tool.
We discuss how graph transformations are leveraged to atomically model
intricate language abstractions, and how the visual yet algebraic nature of the
model can be used to ascertain soundness.Comment: Accepted for publication in the proceedings of FASE 2016 (to appear
An Analysis of Composability and Composition Anomalies
The separation of concerns principle aims at decomposing a given design problem into concerns that are mapped to multiple independent software modules. The application of this principle eases the composition of the concerns and as such supports composability. Unfortunately, a clean separation (and composition of concerns) at the design level does not always imply the composability of the concerns at the implementation level. The composability might be reduced due to limitations of the implementation abstractions and composition mechanisms. The paper introduces the notion of composition anomaly to describe a general set of unexpected composition problems that arise when mapping design concerns to implementation concerns. To distinguish composition anomalies from other composition problems the requirements for composability at the design level is provided. The ideas are illustrated for a distributed newsgroup system
Concurrent Lexicalized Dependency Parsing: A Behavioral View on ParseTalk Events
The behavioral specification of an object-oriented grammar model is
considered. The model is based on full lexicalization, head-orientation via
valency constraints and dependency relations, inheritance as a means for
non-redundant lexicon specification, and concurrency of computation. The
computation model relies upon the actor paradigm, with concurrency entering
through asynchronous message passing between actors. In particular, we here
elaborate on principles of how the global behavior of a lexically distributed
grammar and its corresponding parser can be specified in terms of event type
networks and event networks, resp.Comment: 68kB, 5pages Postscrip
Reuse Mechanisms and Concurrency: From Actors to Agent-Oriented Programming
La presente tesi è dedicata al riuso nel software. Eccettuata un'introduzione organica al tema, l'analisi è a livello dei meccanismi offerti dai linguaggi di programmazione e delle tecniche di sviluppo, con speciale attenzione rivolta al tema della concorrenza.
Il primo capitolo fornisce un quadro generale nel quale il riuso del software è descritto, assieme alle ragioni che ne determinano l'importanza e ai punti cruciali relativi alla sua attuazione. Si individuano diversi livelli di riuso sulla base dell'astrazione e degli artefatti in gioco, e si sottolinea come i linguaggi contribuiscano alla riusabilità e alla realizzazione del riuso. In seguito, viene esplorato, con esempi di codice, il supporto al riuso da parte del paradigma ad oggetti, in termini di incapsulamento, ereditarietà , polimorfismo, composizione. La trattazione prosegue analizzando differenti feature – tipizzazione, interfacce, mixin, generics – offerte da vari linguaggi di programmazione, mostrando come esse intervengano sulla riusabilità dei componenti software. A chiudere il capitolo, qualche parola contestualizzata sull'inversione di controllo, la programmazione orientata agli aspetti, e il meccanismo della delega.
Il secondo capitolo abbraccia il tema della concorrenza. Dopo aver introdotto l'argomento, vengono approfonditi alcuni significativi modelli di concorrenza: programmazione multi-threaded, task nel linguaggio Ada, SCOOP, modello ad Attori. Essi vengono descritti negli elementi fondamentali e ne vengono evidenziati gli aspetti cruciali in termini di contributo al riuso, con esempi di codice. Relativamente al modello ad Attori, viene presentata la sua implementazione in Scala/Akka come caso studio. Infine, viene esaminato il problema dell'inheritance anomaly, sulla base di esempi e delle tre classi principali di anomalia, e si analizza la suscettibilità del supporto di concorrenza di Scala/Akka a riscontrare tali problemi. Inoltre, in questo capitolo si nota come alcuni aspetti relativi al binomio riuso/concorrenza, tra cui il significato profondo dello stesso, non siano ancora stati adeguatamente affrontati dalla comunità informatica.
Il terzo e ultimo capitolo esordisce con una panoramica dell'agent-oriented programming, prendendo il linguaggio simpAL come riferimento. In seguito, si prova ad estendere al caso degli agenti la nozione di riuso approfondita nei capitoli precedenti
Concurrency annotations in C++
This paper describes CA/C++, Concurrency Annotations in C++, a language extension that regulates method invocations from multiple threads of execution in a shared-memory multiprocessor system. This system provides threads as an orthogonal element to the language, allowing them to travel through more than one object. Statically type-ckecked synchronous and asynchronous method invocations are supported, with return values from asynchronous invocations accessed through first class future-like objects. Method invocations are regulated with synchronization code defined in a separate class hierarchy, allowing separate definition and inheritance of synchronization mechanisms. Each method is protected by an access flag that can be switched in pre and post-actions, and by a predicate. Both must evaluate to true in order to enable a thread to animate the method code. Flags and method predicates are independently redefinable along the inheritance chain, thus avoiding the inheritance anomaly
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