397,433 research outputs found
Usability and open source software.
Open source communities have successfully developed many pieces of software although most computer users only use proprietary applications. The usability of open source software is often regarded as one reason for this limited distribution. In this paper we review the existing evidence of the usability of open source software and discuss how the characteristics of open-source development influence usability. We describe how existing human-computer interaction techniques can be used to leverage distributed networked communities, of developers and users, to address issues of usability
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Learning by volunteer computing, thinking and gaming: What and how are volunteers learning by participating in Virtual Citizen Science?
Citizen Science (CS) refers to a form of research collaboration that engages volunteers without formal scientific training in contributing to empirical scientific projects. Virtual Citizen Science (VCS) projects engage participants in online tasks. VCS has demonstrated its usefulness for research, however little is known about its learning potential for volunteers. This paper reports on research exploring the learning outcomes and processes in VCS. In order to identify different kinds of learning, 32 exploratory interviews of volunteers were conducted in three different VCS projects. We found six main learning outcomes related to different participants' activities in the project. Volunteers learn on four dimensions that are directly related to the scope of the VCS project: they learn at the task/game level, acquire pattern recognition skills, on-topic content knowledge, and improve their scientific literacy. Thanks to indirect opportunities of VCS projects, volunteers learn on two additional dimensions: off topic knowledge and skills, and personal development. Activities through which volunteers learn can be categorized in two levels: at a micro (task/game) level that is direct participation to the task, and at a macro level, i.e. use of project documentation, personal research on the Internet, and practicing specific roles in project communities. Both types are influenced by interactions with others in chat or forums. Most learning happens to be informal, unstructured and social. Volunteers do not only learn from others by interacting with scientists and their peers, but also by working for others: they gain knowledge, new status and skills by acting as active participants, moderators, editors, translators, community managers, etc. in a project community. This research highlights these informal and social aspects in adult learning and science education and also stresses the importance for learning through the indirect opportunities provided by the project: the main one being the opportunity to participate and progress in a project community, according to one's tastes and skills
A community of teachers: Using Activity Theory to investigate the implementation of ICTE in a remote Indigenous school
In 2001-2002, an innovative project entitled Reach In-Reach Out has been conducted in Far North Queensland. Its aim was to use telecommunications and Internet tools to facilitate communication between the children of Lockhart River who attend secondary school in such centres as Cairns, Townsville and Herberton and their families. This study was the first (of three) to investigate the impact of this project. Its focus is on the teachers of Lockart River State School and the changes made to their practice by the implementation of the project. The study described in this paper was conducted in Lockhart River which is situated on Kanthanumpu (Southern Kuuku Ya'u) land in Far North Queensland. The current population is estimated between 650 (Education Queensland, 2001a) and 800 (Lockhart River Land and Sea Management Agency, 2001) residents. The student population of Lockhart River State School in 2001was 26 (Kindy), 105 (Primary) and 30 (Alternate secondary/VET) programs) (Education Queensland, 2001a). At the end of 1999, the secondary school of Lockhart River was closed following a community decision to do so. This necessitated the majority of post-primary students having to leave Lockhart River to continue their education at boarding school. At the beginning of 2002, 38 students left the Lockhart River Community to attend boarding schools (and 8 remained to take part in the Alternate Secondary/VET program offered at the school). Table 1 details the secondary enrolments of Lockhart River students from 1998 to 2001, including the period covered by this study (2001)
The role of social networks in students’ learning experiences
The aim of this research is to investigate the role of social networks in computer science education. The Internet shows great potential for enhancing collaboration between people and the role of social software has become increasingly relevant in recent years. This research focuses on analyzing the role that social networks play in students’ learning experiences. The construction of students’ social networks, the evolution of these networks, and their effects on the students’ learning experience in a university environment are examined
The usability of open source software: analysis and prospects
Open source communities have successfully developed many pieces of software although most computer users only use proprietary applications. The usability of open source software is often regarded as one reason for this limited distribution. In this paper we review the existing evidence of the usability of open source software and discuss how the characteristics of open-source development influence usability. We describe how existing human-computer interaction techniques can be used to leverage distributed networked communities, of developers and users, to address issues of usability
Social capital and social media: the effects of Facebook use on social capital and perceived community involvement
The purpose of this paper is to look at the effect of social media use on social capital. This paper attempts to establish a dichotomy between 'real' and 'perceived' social capital and the effect of social media use on both. I use a survey instrument measuring both the social media use and `real' social capital of one group compared with the social media use and `perceived' social capital of the second group. I find that while social media use is related with survey respondents feeling more involved politically and in their community, there is no correlation between actual political/community involvement for other respondents
User involvement in healthcare technology development and assessment: Structured literature review
Purpose – Medical device users are one of the principal stakeholders of medical device technologies. User involvement in medical device technology development and assessment is central to meet their needs.
Design/methodology/approach – A structured review of literature, published from 1980 to 2005 in peer-reviewed journals, was carried out from social science perspective to investigate the practice of user involvement in the development and assessment of medical device technologies. This was followed by qualitative thematic analysis.
Findings – It is found that users of medical devices include clinicians, patients, carers and others. Different kinds of medical devices are developed and assessed by user involvement. The user involvement occurs at different stages of the medical device technology lifecycle and the degree of user involvement is in the order of design stage > testing and trials stage > deployment stage > concept stage. Methods most commonly used for capturing users’ perspectives are usability tests, interviews and questionnaire surveys.
Research limitations/implications – We did not review the relevant literature published in engineering, medical and nursing fields, which might have been useful.
Practical implications – Consideration of the users’ characteristics and the context of medical device use is critical for developing and assessing medical device technologies from users’ perspectives.
Originality/value – This study shows that users of medical device technologies are not homogeneous but heterogeneous, in several aspects, and their needs, skills and working environments vary. This is important consideration for incorporating users’ perspectives in medical device technologies.
Paper type: Literature review
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The impact of local ICT initiatives on social capital and quality of life
This paper reviews the evidence for the effects of local ICT initiatives (‘community networks’) on neighbourhood social capital and quality of life and has been developed from the public SOCQUIT D11 report (Anderson et al, 2006)
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