8 research outputs found

    Interaktive Raumzeitrekonstruktion in der Computergraphik

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    High-quality dense spatial and/or temporal reconstructions and correspondence maps from camera images, be it optical flow, stereo or scene flow, are an essential prerequisite for a multitude of computer vision and graphics tasks, e.g. scene editing or view interpolation in visual media production. Due to the ill-posed nature of the estimation problem in typical setups (i.e. limited amount of cameras, limited frame rate), automated estimation approaches are prone to erroneous correspondences and subsequent quality degradation in many non-trivial cases such as occlusions, ambiguous movements, long displacements, or low texture. While improving estimation algorithms is one obvious possible direction, this thesis complementarily concerns itself with creating intuitive, high-level user interactions that lead to improved correspondence maps and scene reconstructions. Where visually convincing results are essential, rendering artifacts resulting from estimation errors are usually repaired by hand with image editing tools, which is time consuming and therefore costly. My new user interactions, which integrate human scene recognition capabilities to guide a semi-automatic correspondence or scene reconstruction algorithm, save considerable effort and enable faster and more efficient production of visually convincing rendered images.Raumzeit-Rekonstruktion in Form von dichten rĂ€umlichen und/oder zeitlichen Korrespondenzen zwischen Kamerabildern, sei es optischer Fluss, Stereo oder Szenenfluss, ist eine wesentliche Voraussetzung fĂŒr eine Vielzahl von Aufgaben in der Computergraphik, zum Beispiel zum Editieren von Szenen oder Bildinterpolation. Da sowohl die Anzahl der Kameras als auch die Bildfrequenz begrenzt sind, ist das Rekonstruktionsproblem unterbestimmt, weswegen automatisierte SchĂ€tzungen hĂ€ufig fehlerhafte Korrespondenzen fĂŒr nichttriviale FĂ€lle wie Verdeckungen, mehrdeutige oder große Bewegungen, oder einheitliche Texturen enthalten; jede Bildsynthese basierend auf den partiell falschen SchĂ€tzungen muß daher QualitĂ€tseinbußen in Kauf nehmen. Man kann nun zum einen versuchen, die SchĂ€tzungsalgorithmen zu verbessern. KomplementĂ€r dazu kann man möglichst effiziente Interaktionsmöglichkeiten entwickeln, die die QualitĂ€t der Rekonstruktion drastisch verbessern. Dies ist das Ziel dieser Dissertation. FĂŒr visuell ĂŒberzeugende Resultate mĂŒssen Bildsynthesefehler bislang manuell in einem aufwĂ€ndigen Nachbearbeitungsschritt mit Hilfe von Bildbearbeitungswerkzeugen korrigiert werden. Meine neuen Benutzerinteraktionen, welche menschliches SzenenverstĂ€ndnis in halbautomatische Algorithmen integrieren, verringern den Nachbearbeitungsaufwand betrĂ€chtlich und ermöglichen so eine schnellere und effizientere Produktion qualitativ hochwertiger synthetisierter Bilder

    Exploiting Spatio-Temporal Coherence for Video Object Detection in Robotics

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    This paper proposes a method to enhance video object detection for indoor environments in robotics. Concretely, it exploits knowledge about the camera motion between frames to propagate previously detected objects to successive frames. The proposal is rooted in the concepts of planar homography to propose regions of interest where to find objects, and recursive Bayesian filtering to integrate observations over time. The proposal is evaluated on six virtual, indoor environments, accounting for the detection of nine object classes over a total of ∌ 7k frames. Results show that our proposal improves the recall and the F1-score by a factor of 1.41 and 1.27, respectively, as well as it achieves a significant reduction of the object categorization entropy (58.8%) when compared to a two-stage video object detection method used as baseline, at the cost of small time overheads (120 ms) and precision loss (0.92).</p

    Connected Attribute Filtering Based on Contour Smoothness

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    Shortest Route at Dynamic Location with Node Combination-Dijkstra Algorithm

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    Abstract— Online transportation has become a basic requirement of the general public in support of all activities to go to work, school or vacation to the sights. Public transportation services compete to provide the best service so that consumers feel comfortable using the services offered, so that all activities are noticed, one of them is the search for the shortest route in picking the buyer or delivering to the destination. Node Combination method can minimize memory usage and this methode is more optimal when compared to A* and Ant Colony in the shortest route search like Dijkstra algorithm, but can’t store the history node that has been passed. Therefore, using node combination algorithm is very good in searching the shortest distance is not the shortest route. This paper is structured to modify the node combination algorithm to solve the problem of finding the shortest route at the dynamic location obtained from the transport fleet by displaying the nodes that have the shortest distance and will be implemented in the geographic information system in the form of map to facilitate the use of the system. Keywords— Shortest Path, Algorithm Dijkstra, Node Combination, Dynamic Location (key words

    Head-Driven Phrase Structure Grammar

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    Head-Driven Phrase Structure Grammar (HPSG) is a constraint-based or declarative approach to linguistic knowledge, which analyses all descriptive levels (phonology, morphology, syntax, semantics, pragmatics) with feature value pairs, structure sharing, and relational constraints. In syntax it assumes that expressions have a single relatively simple constituent structure. This volume provides a state-of-the-art introduction to the framework. Various chapters discuss basic assumptions and formal foundations, describe the evolution of the framework, and go into the details of the main syntactic phenomena. Further chapters are devoted to non-syntactic levels of description. The book also considers related fields and research areas (gesture, sign languages, computational linguistics) and includes chapters comparing HPSG with other frameworks (Lexical Functional Grammar, Categorial Grammar, Construction Grammar, Dependency Grammar, and Minimalism)

    Head-Driven Phrase Structure Grammar

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    Head-Driven Phrase Structure Grammar (HPSG) is a constraint-based or declarative approach to linguistic knowledge, which analyses all descriptive levels (phonology, morphology, syntax, semantics, pragmatics) with feature value pairs, structure sharing, and relational constraints. In syntax it assumes that expressions have a single relatively simple constituent structure. This volume provides a state-of-the-art introduction to the framework. Various chapters discuss basic assumptions and formal foundations, describe the evolution of the framework, and go into the details of the main syntactic phenomena. Further chapters are devoted to non-syntactic levels of description. The book also considers related fields and research areas (gesture, sign languages, computational linguistics) and includes chapters comparing HPSG with other frameworks (Lexical Functional Grammar, Categorial Grammar, Construction Grammar, Dependency Grammar, and Minimalism)
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