120,593 research outputs found

    Secure and Robust Image Watermarking Scheme Using Homomorphic Transform, SVD and Arnold Transform in RDWT Domain

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    The main objective for a watermarking technique is to attain imperceptibility, robustness and security against various malicious attacks applied by illicit users. To fulfil these basic requirements for a scheme is a big issue of concern. So, in this paper, a new image watermarking method is proposed which utilizes properties of homomorphic transform, Redundant Discrete Wavelet Transform (RDWT), Arnold Transform (AT) along with Singular Value Decomposition (SVD) to attain these required properties. RDWT is performed on host image to achieve LL subband. This LL subband image is further decomposed into illumination and reflectance components by homomorphic transform. In order to strengthen security of proposed scheme, AT is used to scramble watermark. This scrambled watermark is embedded with Singular Values (SVs) of reflectance component which are obtained by applying SVD to it. Since reflectance component contains important features of image, therefore, embedding of watermark in this part provides excellent imperceptibility. Proposed scheme is comprehensively examined against different attacks like scaling, shearing etc. for its robustness. Comparative study with other prevailing algorithms clearly reveals superiority of proposed scheme in terms of robustness and imperceptibility

    Inviwo -- A Visualization System with Usage Abstraction Levels

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    The complexity of today's visualization applications demands specific visualization systems tailored for the development of these applications. Frequently, such systems utilize levels of abstraction to improve the application development process, for instance by providing a data flow network editor. Unfortunately, these abstractions result in several issues, which need to be circumvented through an abstraction-centered system design. Often, a high level of abstraction hides low level details, which makes it difficult to directly access the underlying computing platform, which would be important to achieve an optimal performance. Therefore, we propose a layer structure developed for modern and sustainable visualization systems allowing developers to interact with all contained abstraction levels. We refer to this interaction capabilities as usage abstraction levels, since we target application developers with various levels of experience. We formulate the requirements for such a system, derive the desired architecture, and present how the concepts have been exemplary realized within the Inviwo visualization system. Furthermore, we address several specific challenges that arise during the realization of such a layered architecture, such as communication between different computing platforms, performance centered encapsulation, as well as layer-independent development by supporting cross layer documentation and debugging capabilities

    From 3D Models to 3D Prints: an Overview of the Processing Pipeline

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    Due to the wide diffusion of 3D printing technologies, geometric algorithms for Additive Manufacturing are being invented at an impressive speed. Each single step, in particular along the Process Planning pipeline, can now count on dozens of methods that prepare the 3D model for fabrication, while analysing and optimizing geometry and machine instructions for various objectives. This report provides a classification of this huge state of the art, and elicits the relation between each single algorithm and a list of desirable objectives during Process Planning. The objectives themselves are listed and discussed, along with possible needs for tradeoffs. Additive Manufacturing technologies are broadly categorized to explicitly relate classes of devices and supported features. Finally, this report offers an analysis of the state of the art while discussing open and challenging problems from both an academic and an industrial perspective.Comment: European Union (EU); Horizon 2020; H2020-FoF-2015; RIA - Research and Innovation action; Grant agreement N. 68044

    Frequency Analysis of Gradient Estimators in Volume Rendering

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    Gradient information is used in volume rendering to classify and color samples along a ray. In this paper, we present an analysis of the theoretically ideal gradient estimator and compare it to some commonly used gradient estimators. A new method is presented to calculate the gradient at arbitrary sample positions, using the derivative of the interpolation filter as the basis for the new gradient filter. As an example, we will discuss the use of the derivative of the cubic spline. Comparisons with several other methods are demonstrated. Computational efficiency can be realized since parts of the interpolation computation can be leveraged in the gradient estimatio
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