9 research outputs found

    Melting of tantalum at high pressure determined by angle dispersive x-ray diffraction in a double-sided laser-heated diamond-anvil cell

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    The high pressure and high temperature phase diagram of Ta has been studied in a laser-heated diamond-anvil cell (DAC) using x-ray diffraction measurements up to 52 GPa and 3800 K. The melting was observed at nine different pressures, being the melting temperature in good agreement with previous laser-heated DAC experiments, but in contradiction with several theoretical calculations and previous piston-cylinder apparatus experiments. A small slope for the melting curve of Ta is estimated (dTm/dP = 24 K/GPa at 1 bar) and a possible explanation for this behaviour is given. Finally, a P-V-T equation of states is obtained, being the temperature dependence of the thermal expansion coefficient and the bulk modulus estimated.Comment: 31 pages, 8 figures, to appear in J.Phys.:Cond.Matte

    Haptic Experience and the Design of Drawing Interfaces

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    Haptic feedback has the potential to enhance users’ sense of being engaged and creative in their artwork. Current work on providing haptic feedback in computer-based drawing applications has focused mainly on the realism of the haptic sensation rather than the users’ experience of that sensation in the context of their creative work. We present a study that focuses on user experience of three haptic drawing interfaces. These interfaces were based on two different haptic metaphors, one of which mimicked familiar drawing tools (such as pen, pencil or crayon on smooth or rough paper) and the other of which drew on abstract descriptors of haptic experience (roughness, stickiness, scratchiness and smoothness). It was found that users valued having control over the haptic sensation; that each metaphor was preferred by approximately half of the participants; and that the real world metaphor interface was considered more helpful than the abstract one, whereas the abstract interface was considered to better support creativity. This suggests that future interfaces for artistic work should have user-modifiable interaction styles for controlling the haptic sensation

    Mems sensors controlled haptic forefinger robotic aid

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    The ability to feel the world through the tools we hold is Haptic Touch. The concept of sensory elements transforming information into touch experience by interacting with things remotely is motivating and challenging. This paper deals with the design and implementation of fore finger direction based robot for physically challenged people, which follows the direction of the Forefinger. The path way of the robot may be either point-to-point or continuous. This sensor detects the direction of the forefinger and the output is transmitted via RF transmitter to the receiver unit. In the receiver section RF receiver which receives corresponding signal will command the microcontroller to move the robot in that particular direction. The design of the system includes microcontroller, MEMS sensor and RF technology. The robot system receives the command from the MEMS sensor which is placed on the fore finger at the transmitter section. Therefore the simple control mechanism of the robot is shown. Experimental results for fore finger based directional robot are enumerated

    Virtual reality for assembly methods prototyping: a review

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    Assembly planning and evaluation is an important component of the product design process in which details about how parts of a new product will be put together are formalized. A well designed assembly process should take into account various factors such as optimum assembly time and sequence, tooling and fixture requirements, ergonomics, operator safety, and accessibility, among others. Existing computer-based tools to support virtual assembly either concentrate solely on representation of the geometry of parts and fixtures and evaluation of clearances and tolerances or use simulated human mannequins to approximate human interaction in the assembly process. Virtual reality technology has the potential to support integration of natural human motions into the computer aided assembly planning environment (Ritchie et al. in Proc I MECH E Part B J Eng 213(5):461–474, 1999). This would allow evaluations of an assembler’s ability to manipulate and assemble parts and result in reduced time and cost for product design. This paper provides a review of the research in virtual assembly and categorizes the different approaches. Finally, critical requirements and directions for future research are presented

    Capturing tactile properties of real surfaces for haptic reproduction

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    Tactile feedback of an object’s surface enables us to discern its material properties and affordances. This understanding is used in digital fabrication processes by creating objects with high-resolution surface variations to influence a user’s tactile perception. As the design of such surface haptics commonly relies on knowledge from real-life experiences, it is unclear how to adapt this information for digital design methods. In this work, we investigate replicating the haptics of real materials. Using an existing process for capturing an object’s microgeometry, we digitize and reproduce the stable surface information of a set of 15 fabric samples. In a psychophysical experiment, we evaluate the tactile qualities of our set of original samples and their replicas. From our results, we see that direct reproduction of surface variations is able to influence different psychophysical dimensions of the tactile perception of surface textures. While the fabrication process did not preserve all properties, our approach underlines that replication of surface microgeometries benefits fabrication methods in terms of haptic perception by covering a large range of tactile variations. Moreover, by changing the surface structure of a single fabricated material, its material perception can be influenced. We conclude by proposing strategies for capturing and reproducing digitized textures to better resemble the perceived haptics of the originals

    Effectiveness of haptic feedback coupled with the use of a head-mounted display for the evaluation of virtual mechanisms

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    Adequate immersion in virtual environments is a key to having a successful virtual simulation experience. As people have more of a sense of being there (telepresence) when they experience a virtual simulation, their experience becomes more realistic and therefore they are able to make valid assessments of their environments. This thesis presents the results of a study focused on the evaluation of participants\u27 perceptional and preferential differences between a haptic and non-haptic virtual experience coupled with the use and non-use of a head-mounted display (HMD). Several measurements were used in order to statistically compare the performance of participants from four groups, haptic with the HMD, non-haptic with the HMD, haptic without the HMD, and non-haptic without the HMD. The study found that the virtual environment (VE) display type, either HMD or desktop monitor, affected participants\u27 ability to detect mechanism differences related to motion, arm length, and distances (mechanism length and location) as well as influenced the amount of time required to evaluate each mechanism design during trial one. The treatment type (haptic or non-haptic) affected participants\u27 ability to estimate mechanism differences, influenced the detection of mechanism arm length differences, and resulted in differences in the amount of time needed to evaluate each mechanism design. Regardless of which treatment participants initially experienced, participants overwhelmingly preferred the haptic treatment to the non?-haptic treatment. The results of this study will help scientists make more informed decisions related to haptic device utilization, as well as head-mounted display use, an the interaction of the two. Several recommendations for future human factor studies related to haptic sensation, HMD use, and virtual reality are also included

    Algorithm design & analysis of multi-scale meshing in surgical simulators

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    Master'sMASTER OF ENGINEERIN
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