44,542 research outputs found

    Human activity recognition on smartphones using a multiclass hardware-friendly support vector machine

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    Activity-Based Computing aims to capture the state of the user and its environment by exploiting heterogeneous sensors in order to provide adaptation to exogenous computing resources. When these sensors are attached to the subject’s body, they permit continuous monitoring of numerous physiological signals. This has appealing use in healthcare applications, e.g. the exploitation of Ambient Intelligence (AmI) in daily activity monitoring for elderly people. In this paper, we present a system for human physical Activity Recognition (AR) using smartphone inertial sensors. As these mobile phones are limited in terms of energy and computing power, we propose a novel hardware-friendly approach for multiclass classification. This method adapts the standard Support Vector Machine (SVM) and exploits fixed-point arithmetic for computational cost reduction. A comparison with the traditional SVM shows a significant improvement in terms of computational costs while maintaining similar accuracy, which can contribute to develop more sustainable systems for AmI.Peer ReviewedPostprint (author's final draft

    \u3ci\u3eBioinformatics and Biomedical Engineering\u3c/i\u3e

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    Editors: Francisco Ortuño, Ignacio Rojas Chapter, Identification of Biologically Significant Elements Using Correlation Networks in High Performance Computing Environments, co-authored by Kathryn Dempsey Cooper, Sachin Pawaskar, and Hesham Ali, UNO faculty members. The two volume set LNCS 9043 and 9044 constitutes the refereed proceedings of the Third International Conference on Bioinformatics and Biomedical Engineering, IWBBIO 2015, held in Granada, Spain in April 2015. The 134 papers presented were carefully reviewed and selected from 268 submissions. The scope of the conference spans the following areas: bioinformatics for healthcare and diseases, biomedical engineering, biomedical image analysis, biomedical signal analysis, computational genomics, computational proteomics, computational systems for modelling biological processes, eHealth, next generation sequencing and sequence analysis, quantitative and systems pharmacology, Hidden Markov Model (HMM) for biological sequence modeling, advances in computational intelligence for bioinformatics and biomedicine, tools for next generation sequencing data analysis, dynamics networks in system medicine, interdisciplinary puzzles of measurements in biological systems, biological networks, high performance computing in bioinformatics, computational biology and computational chemistry, advances in drug discovery and ambient intelligence for bio emotional computing.https://digitalcommons.unomaha.edu/facultybooks/1323/thumbnail.jp

    Analysis of pervasive mobile ad hoc routing protocols

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    Pervasive computing (also referred to as ubiquitous computing or ambient intelligence) aims to create environments where computers are invisibly and seamlessly integrated and connected into our everyday environment. Pervasive computing and intelligent multimedia technologies are becoming increasingly important, although many potential applications have not yet been fully realized. These key technologies are creating a multimedia revolution that will have significant impact across a wide spectrum of consumer, business, healthcare, and governmental domains. This useful volume provides up-to-date and state-of-the-art coverage of the diverse topics related to pervasive computing and intelligent multimedia technologies. The use of different computational intelligence-based approaches to various problems in pervasive computing are examined, including video streaming, intelligent behavior modeling and control for mobile manipulators, tele-gaming, indexing video summaries for quick video browsing, web service processes, virtual environments, ambient intelligence, and prevention and detection of attacks to ubiquitous databases. Topics and features: -Includes a comprehensive overview, providing a thorough literature review and an outline of the important research challenges -Discusses pervasive computing approaches in the context of intelligent multimedia -Examines virtual reality technology, mobile virtual environments, and the potential use of intelligent multimedia and ubiquitous computing in the hotels of the future -Describes various approaches in ambient intelligence for home health care for the elderly and those suffering from Alzheimer’s disease, for volcano monitoring, and for preventing attacks to ubiquitous databases Investigates issues in web services and situation awareness in pervasive computing environments -Explores wireless network applications, such as mobile agents and e-commerce

    Ubiquitous Computing and Ambient Intelligence—UCAmI

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    The Ubiquitous Computing (UC) idea envisioned by Weiser in 1991 [1] has recently evolved to a more general paradigm known as Ambient Intelligence (AmI) that represents a new generation of user-centred computing environments and systems. These solutions aim to find new ways to better integrate information technology into everyday life devices and activities. AmI environments are integrated by several autonomous computational devices of modern life ranging from consumer electronics to mobile phones. Ideally, people in an AmI environment will not notice these devices, but will benefit from the services these solutions provide them. Such devices are aware of the people present in those environments by reacting to their gestures, actions, and context [2]. Recently the interest in AmI environments has grown considerably due to new challenges posed by society’s demand for highly innovative services, such as smart environments, Ambient Assisted Living (AAL), e-Health, Internet of Things, and intelligent systems, among others.The Ubiquitous Computing (UC) idea envisioned by Weiser in 1991 [1] has recently evolved to a more general paradigm known as Ambient Intelligence (AmI) that represents a new generation of user-centred computing environments and systems. These solutions aim to find new ways to better integrate information technology into everyday life devices and activities. AmI environments are integrated by several autonomous computational devices of modern life ranging from consumer electronics to mobile phones. Ideally, people in an AmI environment will not notice these devices, but will benefit from the services these solutions provide them. Such devices are aware of the people present in those environments by reacting to their gestures, actions, and context [2]. Recently the interest in AmI environments has grown considerably due to new challenges posed by society’s demand for highly innovative services, such as smart environments, Ambient Assisted Living (AAL), e-Health, Internet of Things, and intelligent systems, among others

    The Mundane Computer: Non-Technical Design Challenges Facing Ubiquitous Computing and Ambient Intelligence

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    Interdisciplinary collaboration, to include those who are not natural scientists, engineers and computer scientists, is inherent in the idea of ubiquitous computing, as formulated by Mark Weiser in the late 1980s and early 1990s. However, ubiquitous computing has remained largely a computer science and engineering concept, and its non-technical side remains relatively underdeveloped. The aim of the article is, first, to clarify the kind of interdisciplinary collaboration envisaged by Weiser. Second, the difficulties of understanding the everyday and weaving ubiquitous technologies into the fabric of everyday life until they are indistinguishable from it, as conceived by Weiser, are explored. The contributions of Anne Galloway, Paul Dourish and Philip Agre to creating an understanding of everyday life relevant to the development of ubiquitous computing are discussed, focusing on the notions of performative practice, embodied interaction and contextualisation. Third, it is argued that with the shift to the notion of ambient intelligence, the larger scale socio-economic and socio-political dimensions of context become more explicit, in contrast to the focus on the smaller scale anthropological study of social (mainly workplace) practices inherent in the concept of ubiquitous computing. This can be seen in the adoption of the concept of ambient intelligence within the European Union and in the focus on rebalancing (personal) privacy protection and (state) security in the wake of 11 September 2001. Fourth, the importance of adopting a futures-oriented approach to discussing the issues arising from the notions of ubiquitous computing and ambient intelligence is stressed, while the difficulty of trying to achieve societal foresight is acknowledged

    Flow for Meta Control

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    The psychological state of flow has been linked to optimizing human performance. A key condition of flow emergence is a match between the human abilities and complexity of the task. We propose a simple computational model of flow for Artificial Intelligence (AI) agents. The model factors the standard agent-environment state into a self-reflective set of the agent's abilities and a socially learned set of the environmental complexity. Maximizing the flow serves as a meta control for the agent. We show how to apply the meta-control policy to a broad class of AI control policies and illustrate our approach with a specific implementation. Results in a synthetic testbed are promising and open interesting directions for future work
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