633 research outputs found

    Topological Additive Numbering of Directed Acyclic Graphs

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    We propose to study a problem that arises naturally from both Topological Numbering of Directed Acyclic Graphs, and Additive Coloring (also known as Lucky Labeling). Let DD be a digraph and ff a labeling of its vertices with positive integers; denote by S(v)S(v) the sum of labels over all neighbors of each vertex vv. The labeling ff is called \emph{topological additive numbering} if S(u)<S(v)S(u) < S(v) for each arc (u,v)(u,v) of the digraph. The problem asks to find the minimum number kk for which DD has a topological additive numbering with labels belonging to {1,,k}\{ 1, \ldots, k \}, denoted by ηt(D)\eta_t(D). We characterize when a digraph has topological additive numberings, give a lower bound for ηt(D)\eta_t(D), and provide an integer programming formulation for our problem, characterizing when its coefficient matrix is totally unimodular. We also present some families for which ηt(D)\eta_t(D) can be computed in polynomial time. Finally, we prove that this problem is \np-Hard even when its input is restricted to planar bipartite digraphs

    The inapproximability for the (0,1)-additive number

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    An {\it additive labeling} of a graph GG is a function :V(G)N \ell :V(G) \rightarrow\mathbb{N}, such that for every two adjacent vertices v v and u u of G G , wv(w)wu(w) \sum_{w \sim v}\ell(w)\neq \sum_{w \sim u}\ell(w) (xy x \sim y means that x x is joined to yy). The {\it additive number} of G G , denoted by η(G)\eta(G), is the minimum number kk such that G G has a additive labeling :V(G)Nk \ell :V(G) \rightarrow \mathbb{N}_k. The {\it additive choosability} of a graph GG, denoted by η(G)\eta_{\ell}(G) , is the smallest number kk such that GG has an additive labeling for any assignment of lists of size kk to the vertices of GG, such that the label of each vertex belongs to its own list. Seamone (2012) \cite{a80} conjectured that for every graph GG, η(G)=η(G)\eta(G)= \eta_{\ell}(G). We give a negative answer to this conjecture and we show that for every kk there is a graph GG such that η(G)η(G)k \eta_{\ell}(G)- \eta(G) \geq k. A {\it (0,1)(0,1)-additive labeling} of a graph GG is a function :V(G){0,1} \ell :V(G) \rightarrow\{0,1\}, such that for every two adjacent vertices v v and u u of G G , wv(w)wu(w) \sum_{w \sim v}\ell(w)\neq \sum_{w \sim u}\ell(w) . A graph may lack any (0,1)(0,1)-additive labeling. We show that it is NP \mathbf{NP} -complete to decide whether a (0,1)(0,1)-additive labeling exists for some families of graphs such as perfect graphs and planar triangle-free graphs. For a graph GG with some (0,1)(0,1)-additive labelings, the (0,1)(0,1)-additive number of GG is defined as σ1(G)=minΓvV(G)(v) \sigma_{1} (G) = \min_{\ell \in \Gamma}\sum_{v\in V(G)}\ell(v) where Γ\Gamma is the set of (0,1)(0,1)-additive labelings of GG. We prove that given a planar graph that admits a (0,1)(0,1)-additive labeling, for all ε>0 \varepsilon >0 , approximating the (0,1)(0,1)-additive number within n1ε n^{1-\varepsilon} is NP \mathbf{NP} -hard.Comment: 14 pages, 3 figures, Discrete Mathematics & Theoretical Computer Scienc

    Sigma Partitioning: Complexity and Random Graphs

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    A sigma partitioning\textit{sigma partitioning} of a graph GG is a partition of the vertices into sets P1,,PkP_1, \ldots, P_k such that for every two adjacent vertices uu and vv there is an index ii such that uu and vv have different numbers of neighbors in PiP_i. The  sigma number\textit{ sigma number} of a graph GG, denoted by σ(G)\sigma(G), is the minimum number kk such that G G has a sigma partitioning P1,,PkP_1, \ldots, P_k. Also, a  lucky labeling\textit{ lucky labeling} of a graph GG is a function :V(G)N \ell :V(G) \rightarrow \mathbb{N}, such that for every two adjacent vertices v v and u u of G G , wv(w)wu(w) \sum_{w \sim v}\ell(w)\neq \sum_{w \sim u}\ell(w) (xy x \sim y means that x x and yy are adjacent). The  lucky number\textit{ lucky number} of G G , denoted by η(G)\eta(G), is the minimum number kk such that G G has a lucky labeling :V(G)Nk \ell :V(G) \rightarrow \mathbb{N}_k. It was conjectured in [Inform. Process. Lett., 112(4):109--112, 2012] that it is NP \mathbf{NP} -complete to decide whether η(G)=2 \eta(G)=2 for a given 3-regular graph GG. In this work, we prove this conjecture. Among other results, we give an upper bound of five for the sigma number of a uniformly random graph

    Solving Hard Computational Problems Efficiently: Asymptotic Parametric Complexity 3-Coloring Algorithm

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    Many practical problems in almost all scientific and technological disciplines have been classified as computationally hard (NP-hard or even NP-complete). In life sciences, combinatorial optimization problems frequently arise in molecular biology, e.g., genome sequencing; global alignment of multiple genomes; identifying siblings or discovery of dysregulated pathways.In almost all of these problems, there is the need for proving a hypothesis about certain property of an object that can be present only when it adopts some particular admissible structure (an NP-certificate) or be absent (no admissible structure), however, none of the standard approaches can discard the hypothesis when no solution can be found, since none can provide a proof that there is no admissible structure. This article presents an algorithm that introduces a novel type of solution method to "efficiently" solve the graph 3-coloring problem; an NP-complete problem. The proposed method provides certificates (proofs) in both cases: present or absent, so it is possible to accept or reject the hypothesis on the basis of a rigorous proof. It provides exact solutions and is polynomial-time (i.e., efficient) however parametric. The only requirement is sufficient computational power, which is controlled by the parameter αN\alpha\in\mathbb{N}. Nevertheless, here it is proved that the probability of requiring a value of α>k\alpha>k to obtain a solution for a random graph decreases exponentially: P(α>k)2(k+1)P(\alpha>k) \leq 2^{-(k+1)}, making tractable almost all problem instances. Thorough experimental analyses were performed. The algorithm was tested on random graphs, planar graphs and 4-regular planar graphs. The obtained experimental results are in accordance with the theoretical expected results.Comment: Working pape

    Improved Local Search for Geometric Hitting Set

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    International audienceOver the past several decades there has been steady progress towards the goal of polynomial-time approximation schemes (PTAS) for fundamental geometric combinatorial optimization problems. A foremost example is the geometric hitting set problem: given a set P of points and a set D of geometric objects, compute the minimum-sized subset of P that hits all objects in D. For the case where D is a set of disks in the plane, the 30-year quest for a PTAS, starting from the seminal work of Hochbaum [19], was finally achieved in 2010. Surprisingly, the algorithm to achieve the PTAS is simple: local-search. Since then, local-search has turned out to be a powerful algorithmic approach towards achieving good approximation ratios for geometric problems (for geometric independent-set problem, for dominating sets, for the terrain guarding problem and several others). Unfortunately all these algorithms have the same limitation: local search is able to give a PTAS, but with hopeless running times; e.g., a 3-approximation for the geometric hitting takes more than n 66 time [15] for the geometric hitting set problem for disks in the plane! That leaves open the question of whether a better understanding – both combinatorial and algorithmic – of local search and the problem can give a better approximation ratio in a more reasonable time. In this paper, we investigate this question for one of the fundamental problems, hitting sets for disks in the plane. We present tight approximation bounds for (3, 2)-local search 1 and give an (8 + algorithm with running time O(n 2.34); the previous-best result achieving a similar approximation ratio gave a 10-approximation in time O(n 15) – that too just for unit disks. The techniques and ideas generalize to (4, 3) local search. Furthermore, as mentioned earlier, local-search has been used for several other geometric optimization problems; for all these problems our results show that (3, 2) local search gives an 8-approximation and no better 2. Similarly (4, 3)-local search gives a 5-approximation for all these problems
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