134,115 research outputs found
Hikester - the event management application
Today social networks and services are one of the most important part of our
everyday life. Most of the daily activities, such as communicating with
friends, reading news or dating is usually done using social networks. However,
there are activities for which social networks do not yet provide adequate
support. This paper focuses on event management and introduces "Hikester". The
main objective of this service is to provide users with the possibility to
create any event they desire and to invite other users. "Hikester" supports the
creation and management of events like attendance of football matches, quest
rooms, shared train rides or visit of museums in foreign countries. Here we
discuss the project architecture as well as the detailed implementation of the
system components: the recommender system, the spam recognition service and the
parameters optimizer
Will mobile video become the killer application for 3G? - an empirical model for media convergence
Mobile carriers have continually rolled out 3G mobile video applications to increase their revenue and profits. The presumption is that video is superior to the already successful SMS, ringtones, and pictures, and can create greater value to users. However, recent market surveys revealed contradicting results. Motivated by this discrepancy, we propose in this paper a parsimonious model for user acceptance of mobile entertainment as digital convergence. Integrating research on Information Systems, Flow, and Media Psychology, we take a unique approach to user acceptance of digital convergence - platform migration. Our key proposition is that the interaction between media types and the platform-specific constraints is the key determinant of user evaluation. Particularly, users' involvement in the media is determined by both the entertaining time span on the original platform and the attentional constraint of the new platform. The mismatch between the two spans can result in lower level involvement, which in turn cause no or even negative user emotional responses. The model was tested with empirical data. We discuss the theoretical contributions, strategic and design implications, and future research directions derived from this theoretical framewor
The Transitivity of Trust Problem in the Interaction of Android Applications
Mobile phones have developed into complex platforms with large numbers of
installed applications and a wide range of sensitive data. Application security
policies limit the permissions of each installed application. As applications
may interact, restricting single applications may create a false sense of
security for the end users while data may still leave the mobile phone through
other applications. Instead, the information flow needs to be policed for the
composite system of applications in a transparent and usable manner. In this
paper, we propose to employ static analysis based on the software architecture
and focused data flow analysis to scalably detect information flows between
components. Specifically, we aim to reveal transitivity of trust problems in
multi-component mobile platforms. We demonstrate the feasibility of our
approach with Android applications, although the generalization of the analysis
to similar composition-based architectures, such as Service-oriented
Architecture, can also be explored in the future
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