1,195 research outputs found

    Evolution of Prehension Ability in an Anthropomorphic Neurorobotic Arm

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    In this paper we show how a simulated anthropomorphic robotic arm controlled by an artificial neural network can develop effective reaching and grasping behaviour through a trial and error process in which the free parameters encode the control rules which regulate the fine-grained interaction between the robot and the environment and variations of the free parameters are retained or discarded on the basis of their effects at the level of the global behaviour exhibited by the robot situated in the environment. The obtained results demonstrate how the proposed methodology allows the robot to produce effective behaviours thanks to its ability to exploit the morphological properties of the robot’s body (i.e. its anthropomorphic shape, the elastic properties of its muscle-like actuators, and the compliance of its actuated joints) and the properties which arise from the physical interaction between the robot and the environment mediated by appropriate control rules

    Mechanics of human locomotor system

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    (Bio)mehanički modeli ljudskog tela su vaĆŸna oruđa u razumevanju osnovnih principa čovekovog pokreta i koordinacije, pri čemu,istovremeno modeli imaju ĆĄiroku primenu za industrijske, naučne i medicinske svrhe. U ovom radu su predstavljeni i razmatrani (bio)mehanički modeli ljudske ruke (7 SS), gornjeg dela tela i desne ruke (15 SS) i noge (2 SS).Takođe je prikazan jedan (bio)mehanički model celog ljudskog tela.Na kraju je sprovedena simulacija ravanskog mehaničkog modela ruke (5SS) u zadatku pisanja u MATLAB okruĆŸenju.(Bio)mechanical models of human body are important tools in understanding the functional principles of human movement and coordination as well as they have widespread applications for the industrial, scientific and medical purposes. In this paper (bio)mechanical models of the upper human limb (arm, forearm and hand, 7 degree-of- freedoms ( DOFs)), upper torso and right arm (15 DOFs) and of the leg with (2DOFs) are presented, where model of upper human limb is discussed in detail. Also, multi-chain (bio)mechanical model of a human body anthropomorphic locomotion configuration, is introduced. At last, simulations in MATLAB environment are performed and the results of kinematical and dynamical model of an anthropomorphic arm (5 DOFs) in the task of writing are presented

    Evolution of Grasping Behaviour in Anthropomorphic Robotic Arms with Embodied Neural Controllers

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    The works reported in this thesis focus upon synthesising neural controllers for anthropomorphic robots that are able to manipulate objects through an automatic design process based on artificial evolution. The use of Evolutionary Robotics makes it possible to reduce the characteristics and parameters specified by the designer to a minimum, and the robot’s skills evolve as it interacts with the environment. The primary objective of these experiments is to investigate whether neural controllers that are regulating the state of the motors on the basis of the current and previously experienced sensors (i.e. without relying on an inverse model) can enable the robots to solve such complex tasks. Another objective of these experiments is to investigate whether the Evolutionary Robotics approach can be successfully applied to scenarios that are significantly more complex than those to which it is typically applied (in terms of the complexity of the robot’s morphology, the size of the neural controller, and the complexity of the task). The obtained results indicate that skills such as reaching, grasping, and discriminating among objects can be accomplished without the need to learn precise inverse internal models of the arm/hand structure. This would also support the hypothesis that the human central nervous system (cns) does necessarily have internal models of the limbs (not excluding the fact that it might possess such models for other purposes), but can act by shifting the equilibrium points/cycles of the underlying musculoskeletal system. Consequently, the resulting controllers of such fundamental skills would be less complex. Thus, the learning of more complex behaviours will be easier to design because the underlying controller of the arm/hand structure is less complex. Moreover, the obtained results also show how evolved robots exploit sensory-motor coordination in order to accomplish their tasks

    Human-like arm motion generation: a review

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    In the last decade, the objectives outlined by the needs of personal robotics have led to the rise of new biologically-inspired techniques for arm motion planning. This paper presents a literature review of the most recent research on the generation of human-like arm movements in humanoid and manipulation robotic systems. Search methods and inclusion criteria are described. The studies are analyzed taking into consideration the sources of publication, the experimental settings, the type of movements, the technical approach, and the human motor principles that have been used to inspire and assess human-likeness. Results show that there is a strong focus on the generation of single-arm reaching movements and biomimetic-based methods. However, there has been poor attention to manipulation, obstacle-avoidance mechanisms, and dual-arm motion generation. For these reasons, human-like arm motion generation may not fully respect human behavioral and neurological key features and may result restricted to specific tasks of human-robot interaction. Limitations and challenges are discussed to provide meaningful directions for future investigations.FCT Project UID/MAT/00013/2013FCT–Fundação para a CiĂȘncia e Tecnologia within the R&D Units Project Scope: UIDB/00319/2020

    Generation of dynamic motion for anthropomorphic systems under prioritized equality and inequality constraints

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    In this paper, we propose a solution to compute full-dynamic motions for a humanoid robot, accounting for various kinds of constraints such as dynamic balance or joint limits. As a first step, we propose a unification of task-based control schemes, in inverse kinematics or inverse dynamics. Based on this unification, we generalize the cascade of quadratic programs that were developed for inverse kinematics only. Then, we apply the solution to generate, in simulation, wholebody motions for a humanoid robot in unilateral contact with the ground, while ensuring the dynamic balance on a non horizontal surface

    Internal Perspectivalism: The Solution to Generality Problems About Proper Function and Natural Norms

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    In this paper, I argue that what counts as the proper function of a trait is a matter of the de facto perspective that the biological system, itself, possesses on what counts as proper functioning for that trait. Unlike non-perspectival accounts, internal perspectivalism does not succumb to generality problems. But unlike external perspectivalism, internal perspectivalism can provide a fully naturalistic, mind-independent grounding of proper function and natural norms. The attribution of perspectives to biological systems is intended to be neither metaphorical nor anthropomorphic: I do not mean to imply that such systems thereby must possess agency, cognition, intentions, concepts, or mental or psychological states. Instead, such systems provide the grounding for norms of performance when they internally enforce their own standard of (i.e., their own perspective on) what constitutes proper functioning or malfunctioning. By operating with a fixed, determinate level of generality, such systems provide the basis for an account of proper function that is immune to generality problems

    Benchmarking Cerebellar Control

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    Cerebellar models have long been advocated as viable models for robot dynamics control. Building on an increasing insight in and knowledge of the biological cerebellum, many models have been greatly refined, of which some computational models have emerged with useful properties with respect to robot dynamics control. Looking at the application side, however, there is a totally different picture. Not only is there not one robot on the market which uses anything remotely connected with cerebellar control, but even in research labs most testbeds for cerebellar models are restricted to toy problems. Such applications hardly ever exceed the complexity of a 2 DoF simulated robot arm; a task which is hardly representative for the field of robotics, or relates to realistic applications. In order to bring the amalgamation of the two fields forwards, we advocate the use of a set of robotics benchmarks, on which existing and new computational cerebellar models can be comparatively tested. It is clear that the traditional approach to solve robotics dynamics loses ground with the advancing complexity of robotic structures; there is a desire for adaptive methods which can compete as traditional control methods do for traditional robots. In this paper we try to lay down the successes and problems in the fields of cerebellar modelling as well as robot dynamics control. By analyzing the common ground, a set of benchmarks is suggested which may serve as typical robot applications for cerebellar models
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