76,410 research outputs found

    Scheme-based theorem discovery and concept invention

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    In this thesis we describe an approach to automatically invent/explore new mathematical theories, with the goal of producing results comparable to those produced by humans, as represented, for example, in the libraries of the Isabelle proof assistant. Our approach is based on ‘schemes’, which are formulae in higher-order logic. We show that it is possible to automate the instantiation process of schemes to generate conjectures and definitions. We also show how the new definitions and the lemmata discovered during the exploration of a theory can be used, not only to help with the proof obligations during the exploration, but also to reduce redundancies inherent in most theory-formation systems. We exploit associative-commutative (AC) operators using ordered rewriting to avoid AC variations of the same instantiation. We implemented our ideas in an automated tool, called IsaScheme, which employs Knuth-Bendix completion and recent automatic inductive proof tools. We have evaluated our system in a theory of natural numbers and a theory of lists

    Hipster: Integrating Theory Exploration in a Proof Assistant

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    This paper describes Hipster, a system integrating theory exploration with the proof assistant Isabelle/HOL. Theory exploration is a technique for automatically discovering new interesting lemmas in a given theory development. Hipster can be used in two main modes. The first is exploratory mode, used for automatically generating basic lemmas about a given set of datatypes and functions in a new theory development. The second is proof mode, used in a particular proof attempt, trying to discover the missing lemmas which would allow the current goal to be proved. Hipster's proof mode complements and boosts existing proof automation techniques that rely on automatically selecting existing lemmas, by inventing new lemmas that need induction to be proved. We show example uses of both modes

    Exploring individual user differences in the 2D/3D interaction with medical image data

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    User-centered design is often performed without regard to individual user differences. In this paper, we report results of an empirical study aimed to evaluate whether computer experience and demographic user characteristics would have an effect on the way people interact with the visualized medical data in a 3D virtual environment using 2D and 3D input devices. We analyzed the interaction through performance data, questionnaires and observations. The results suggest that differences in gender, age and game experience have an effect on people’s behavior and task performance, as well as on subjective\ud user preferences

    Reasoning about order errors in interaction

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    Reliability of an interactive system depends on users as well as the device implementation. User errors can result in catastrophic system failure. However, work from the field of cognitive science shows that systems can be designed so as to completely eliminate whole classes of user errors. This means that user errors should also fall within the remit of verification methods. In this paper we demonstrate how the HOL theorem prover [7] can be used to detect and prove the absence of the family of errors known as order errors. This is done by taking account of the goals and knowledge of users. We provide an explicit generic user model which embodies theory from the cognitive sciences about the way people are known to act. The user model describes action based on user communication goals. These are goals that a user adopts based on their knowledge of the task they must perform to achieve their goals. We use a simple example of a vending machine to demonstrate the approach. We prove that a user does achieve their goal for a particular design of machine. In doing so we demonstrate that communication goal based errors cannot occur

    Layout of Multiple Views for Volume Visualization: A User Study

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    Abstract. Volume visualizations can have drastically different appearances when viewed using a variety of transfer functions. A problem then occurs in trying to organize many different views on one screen. We conducted a user study of four layout techniques for these multiple views. We timed participants as they separated different aspects of volume data for both time-invariant and time-variant data using one of four different layout schemes. The layout technique had no impact on performance when used with time-invariant data. With time-variant data, however, the multiple view layouts all resulted in better times than did a single view interface. Surprisingly, different layout techniques for multiple views resulted in no noticeable difference in user performance. In this paper, we describe our study and present the results, which could be used in the design of future volume visualization software to improve the productivity of the scientists who use it

    Space exploration: The interstellar goal and Titan demonstration

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    Automated interstellar space exploration is reviewed. The Titan demonstration mission is discussed. Remote sensing and automated modeling are considered. Nuclear electric propulsion, main orbiting spacecraft, lander/rover, subsatellites, atmospheric probes, powered air vehicles, and a surface science network comprise mission component concepts. Machine, intelligence in space exploration is discussed
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