15,984 research outputs found

    Introspective Pushdown Analysis of Higher-Order Programs

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    In the static analysis of functional programs, pushdown flow analysis and abstract garbage collection skirt just inside the boundaries of soundness and decidability. Alone, each method reduces analysis times and boosts precision by orders of magnitude. This work illuminates and conquers the theoretical challenges that stand in the way of combining the power of these techniques. The challenge in marrying these techniques is not subtle: computing the reachable control states of a pushdown system relies on limiting access during transition to the top of the stack; abstract garbage collection, on the other hand, needs full access to the entire stack to compute a root set, just as concrete collection does. \emph{Introspective} pushdown systems resolve this conflict. Introspective pushdown systems provide enough access to the stack to allow abstract garbage collection, but they remain restricted enough to compute control-state reachability, thereby enabling the sound and precise product of pushdown analysis and abstract garbage collection. Experiments reveal synergistic interplay between the techniques, and the fusion demonstrates "better-than-both-worlds" precision.Comment: Proceedings of the 17th ACM SIGPLAN International Conference on Functional Programming, 2012, AC

    A practical guide to computer simulations

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    Here practical aspects of conducting research via computer simulations are discussed. The following issues are addressed: software engineering, object-oriented software development, programming style, macros, make files, scripts, libraries, random numbers, testing, debugging, data plotting, curve fitting, finite-size scaling, information retrieval, and preparing presentations. Because of the limited space, usually only short introductions to the specific areas are given and references to more extensive literature are cited. All examples of code are in C/C++.Comment: 69 pages, with permission of Wiley-VCH, see http://www.wiley-vch.de (some screenshots with poor quality due to arXiv size restrictions) A comprehensively extended version will appear in spring 2009 as book at Word-Scientific, see http://www.worldscibooks.com/physics/6988.htm

    Simple and Effective Type Check Removal through Lazy Basic Block Versioning

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    Dynamically typed programming languages such as JavaScript and Python defer type checking to run time. In order to maximize performance, dynamic language VM implementations must attempt to eliminate redundant dynamic type checks. However, type inference analyses are often costly and involve tradeoffs between compilation time and resulting precision. This has lead to the creation of increasingly complex multi-tiered VM architectures. This paper introduces lazy basic block versioning, a simple JIT compilation technique which effectively removes redundant type checks from critical code paths. This novel approach lazily generates type-specialized versions of basic blocks on-the-fly while propagating context-dependent type information. This does not require the use of costly program analyses, is not restricted by the precision limitations of traditional type analyses and avoids the implementation complexity of speculative optimization techniques. We have implemented intraprocedural lazy basic block versioning in a JavaScript JIT compiler. This approach is compared with a classical flow-based type analysis. Lazy basic block versioning performs as well or better on all benchmarks. On average, 71% of type tests are eliminated, yielding speedups of up to 50%. We also show that our implementation generates more efficient machine code than TraceMonkey, a tracing JIT compiler for JavaScript, on several benchmarks. The combination of implementation simplicity, low algorithmic complexity and good run time performance makes basic block versioning attractive for baseline JIT compilers

    SNAP: Stateful Network-Wide Abstractions for Packet Processing

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    Early programming languages for software-defined networking (SDN) were built on top of the simple match-action paradigm offered by OpenFlow 1.0. However, emerging hardware and software switches offer much more sophisticated support for persistent state in the data plane, without involving a central controller. Nevertheless, managing stateful, distributed systems efficiently and correctly is known to be one of the most challenging programming problems. To simplify this new SDN problem, we introduce SNAP. SNAP offers a simpler "centralized" stateful programming model, by allowing programmers to develop programs on top of one big switch rather than many. These programs may contain reads and writes to global, persistent arrays, and as a result, programmers can implement a broad range of applications, from stateful firewalls to fine-grained traffic monitoring. The SNAP compiler relieves programmers of having to worry about how to distribute, place, and optimize access to these stateful arrays by doing it all for them. More specifically, the compiler discovers read/write dependencies between arrays and translates one-big-switch programs into an efficient internal representation based on a novel variant of binary decision diagrams. This internal representation is used to construct a mixed-integer linear program, which jointly optimizes the placement of state and the routing of traffic across the underlying physical topology. We have implemented a prototype compiler and applied it to about 20 SNAP programs over various topologies to demonstrate our techniques' scalability
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