24 research outputs found

    Competitive Video Retrieval with vitrivr

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    This paper presents the competitive video retrieval capabilities of vitrivr.  The vitrivr stack is the continuation of the IMOTION system which participated to the Video Browser Showdown competitions since 2015. The primary focus of vitrivr and its participation in this competition is to simplify and generalize the system's individual components, making them easier to deploy and use. The entire vitrivr stack is made available as open source software

    Deep Learning-based Concept Detection in vitrivr at the Video Browser Showdown 2019 - Final Notes

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    This paper presents an after-the-fact summary of the participation of the vitrivr system to the 2019 Video Browser Showdown. Analogously to last year's report, the focus of this paper lies on additions made since the original publication and the system's performance during the competition

    Competitive Interactive Video Retrieval in Virtual Reality with vitrivr-VR

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    Virtual Reality (VR) has emerged and developed as a new modality to interact with multimedia data. In this paper, we present vitrivr-vr, a prototype of an interactive multimedia retrieval system in VR based on the open source full-stack multimedia retrieval system vitrivr. We have implemented query formulation tailored to VR: Users can use speech-to-text to search collections via text for concepts, OCR and ASR data as well as entire scene descriptions through a video-text co-embedding feature that embeds sentences and video sequences into the same feature space. Result presentation and relevance feedback in vitrivr-VR leverages the capabilities of virtual spaces

    Exploring Intuitive Lifelog Retrieval and Interaction Modes in Virtual Reality with vitrivr-VR

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    The multimodal nature of lifelog data collections poses unique challenges for multimedia management and retrieval systems. The Lifelog Search Challenge (LSC) offers an annual evaluation platform for such interactive retrieval systems. They compete against one another in finding items of interest within a set time frame. In this paper, we present the multimedia retrieval system vitrivr-vr, the latest addition to the vitrivr stack, which participated in the LSC in recent years. vitrivr-vr leverages the 3D space in virtual reality (VR) to offer novel retrieval and user interaction models, which we describe with a special focus on design decisions taken for the participation in the LSC

    Interactive video retrieval evaluation at a distance: comparing sixteen interactive video search systems in a remote setting at the 10th Video Browser Showdown

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    The Video Browser Showdown addresses difficult video search challenges through an annual interactive evaluation campaign attracting research teams focusing on interactive video retrieval. The campaign aims to provide insights into the performance of participating interactive video retrieval systems, tested by selected search tasks on large video collections. For the first time in its ten year history, the Video Browser Showdown 2021 was organized in a fully remote setting and hosted a record number of sixteen scoring systems. In this paper, we describe the competition setting, tasks and results and give an overview of state-of-the-art methods used by the competing systems. By looking at query result logs provided by ten systems, we analyze differences in retrieval model performances and browsing times before a correct submission. Through advances in data gathering methodology and tools, we provide a comprehensive analysis of ad-hoc video search tasks, discuss results, task design and methodological challenges. We highlight that almost all top performing systems utilize some sort of joint embedding for text-image retrieval and enable specification of temporal context in queries for known-item search. Whereas a combination of these techniques drive the currently top performing systems, we identify several future challenges for interactive video search engines and the Video Browser Showdown competition itself

    Towards Explainable Interactive Multi-Modal Video Retrieval with vitrivr

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    This paper presents the most recent iteration of the vitrivr multimedia retrieval system for its participation in the Video Browser Showdown (VBS) 2021. Building on existing functionality for interactive multi-modal retrieval, we overhaul query formulation and results presentation for queries which specify temporal context, extend our database with index structures for similarity search and present experimental functionality aimed at improving the explainability of results with the objective of better supporting users in the selection of results and the provision of relevance feedback

    Temporal multimodal video and lifelog retrieval

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    The past decades have seen exponential growth of both consumption and production of data, with multimedia such as images and videos contributing significantly to said growth. The widespread proliferation of smartphones has provided everyday users with the ability to consume and produce such content easily. As the complexity and diversity of multimedia data has grown, so has the need for more complex retrieval models which address the information needs of users. Finding relevant multimedia content is central in many scenarios, from internet search engines and medical retrieval to querying one's personal multimedia archive, also called lifelog. Traditional retrieval models have often focused on queries targeting small units of retrieval, yet users usually remember temporal context and expect results to include this. However, there is little research into enabling these information needs in interactive multimedia retrieval. In this thesis, we aim to close this research gap by making several contributions to multimedia retrieval with a focus on two scenarios, namely video and lifelog retrieval. We provide a retrieval model for complex information needs with temporal components, including a data model for multimedia retrieval, a query model for complex information needs, and a modular and adaptable query execution model which includes novel algorithms for result fusion. The concepts and models are implemented in vitrivr, an open-source multimodal multimedia retrieval system, which covers all aspects from extraction to query formulation and browsing. vitrivr has proven its usefulness in evaluation campaigns and is now used in two large-scale interdisciplinary research projects. We show the feasibility and effectiveness of our contributions in two ways: firstly, through results from user-centric evaluations which pit different user-system combinations against one another. Secondly, we perform a system-centric evaluation by creating a new dataset for temporal information needs in video and lifelog retrieval with which we quantitatively evaluate our models. The results show significant benefits for systems that enable users to specify more complex information needs with temporal components. Participation in interactive retrieval evaluation campaigns over multiple years provides insight into possible future developments and challenges of such campaigns

    Interactive video retrieval in the age of effective joint embedding deep models: lessons from the 11th VBS

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    This paper presents findings of the eleventh Video Browser Showdown competition, where sixteen teams competed in known-item and ad-hoc search tasks. Many of the teams utilized state-of-the-art video retrieval approaches that demonstrated high effectiveness in challenging search scenarios. In this paper, a broad survey of all utilized approaches is presented in connection with an analysis of the performance of participating teams. Specifically, both high-level performance indicators are presented with overall statistics as well as in-depth analysis of the performance of selected tools implementing result set logging. The analysis reveals evidence that the CLIP model represents a versatile tool for cross-modal video retrieval when combined with interactive search capabilities. Furthermore, the analysis investigates the effect of different users and text query properties on the performance in search tasks. Last but not least, lessons learned from search task preparation are presented, and a new direction for ad-hoc search based tasks at Video Browser Showdown is introduced

    E-Myscéal: embedding-based Interactive lifelog retrieval system for LSC'22

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    Developing interactive lifelog retrieval systems is a growing research area. There are many international competitions for lifelog retrieval that encourage researchers to build effective systems that can address the multimodal retrieval challenge of lifelogs. The Lifelog Search Challenge (LSC) was first organised in 2018 and is currently the only interactive benchmarking evaluation for lifelog retrieval systems. Participating systems should have an accurate search engine and a user-friendly interface that can help users to retrieve relevant content. In this paper, we upgrade our previous MyScéal, which was the top performing system in LSC'20 and LSC'21, and present E-MyScéal for LSC'22, which includes a completely different search engine. Instead of using visual concepts for retrieval such as MyScéal, the new E-MyScéal employs an embedding technique that facilitates novice users who are not familiar with the concepts. Our experiments show that the new search engine can find relevant images in the first place in the ranked list, four a quarter of the LSC'21 queries (26%) by using just the first hint from the textual information need. Regarding the user interface, we still keep the simple non-faceted design as in the previous version but improve the event view browsing in order to better support novice users
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