142 research outputs found
Routing on the Visibility Graph
We consider the problem of routing on a network in the presence of line
segment constraints (i.e., obstacles that edges in our network are not allowed
to cross). Let be a set of points in the plane and let be a set of
non-crossing line segments whose endpoints are in . We present two
deterministic 1-local -memory routing algorithms that are guaranteed to
find a path of at most linear size between any pair of vertices of the
\emph{visibility graph} of with respect to a set of constraints (i.e.,
the algorithms never look beyond the direct neighbours of the current location
and store only a constant amount of additional information). Contrary to {\em
all} existing deterministic local routing algorithms, our routing algorithms do
not route on a plane subgraph of the visibility graph. Additionally, we provide
lower bounds on the routing ratio of any deterministic local routing algorithm
on the visibility graph.Comment: An extended abstract of this paper appeared in the proceedings of the
28th International Symposium on Algorithms and Computation (ISAAC 2017).
Final version appeared in the Journal of Computational Geometr
There are Plane Spanners of Maximum Degree 4
Let E be the complete Euclidean graph on a set of points embedded in the
plane. Given a constant t >= 1, a spanning subgraph G of E is said to be a
t-spanner, or simply a spanner, if for any pair of vertices u,v in E the
distance between u and v in G is at most t times their distance in E. A spanner
is plane if its edges do not cross.
This paper considers the question: "What is the smallest maximum degree that
can always be achieved for a plane spanner of E?" Without the planarity
constraint, it is known that the answer is 3 which is thus the best known lower
bound on the degree of any plane spanner. With the planarity requirement, the
best known upper bound on the maximum degree is 6, the last in a long sequence
of results improving the upper bound. In this paper we show that the complete
Euclidean graph always contains a plane spanner of maximum degree at most 4 and
make a big step toward closing the question. Our construction leads to an
efficient algorithm for obtaining the spanner from Chew's L1-Delaunay
triangulation
Competitive Local Routing with Constraints
Let be a set of vertices in the plane and a set of non-crossing
line segments between vertices in , called constraints. Two vertices are
visible if the straight line segment connecting them does not properly
intersect any constraints. The constrained -graph is constructed by
partitioning the plane around each vertex into disjoint cones, each with
aperture , and adding an edge to the `closest' visible vertex
in each cone. We consider how to route on the constrained -graph. We
first show that no deterministic 1-local routing algorithm is
-competitive on all pairs of vertices of the constrained
-graph. After that, we show how to route between any two visible
vertices of the constrained -graph using only 1-local information.
Our routing algorithm guarantees that the returned path is 2-competitive.
Additionally, we provide a 1-local 18-competitive routing algorithm for visible
vertices in the constrained half--graph, a subgraph of the
constrained -graph that is equivalent to the Delaunay graph where the
empty region is an equilateral triangle. To the best of our knowledge, these
are the first local routing algorithms in the constrained setting with
guarantees on the length of the returned path
09451 Abstracts Collection -- Geometric Networks, Metric Space Embeddings and Spatial Data Mining
From November 1 to 6, 2009, the Dagstuhl Seminar 09451 ``Geometric Networks, Metric Space Embeddings and Spatial Data Mining\u27\u27 was held
in Schloss Dagstuhl~--~Leibniz Center for Informatics.
During the seminar, several participants presented their current
research, and ongoing work and open problems were discussed. Abstracts of
the presentations given during the seminar as well as abstracts of
seminar results and ideas are put together in this paper. The first section
describes the seminar topics and goals in general.
Links to extended abstracts or full papers are provided, if available
Competitive online routing in geometric graphs
AbstractWe consider online routing algorithms for finding paths between the vertices of plane graphs. Although it has been shown in Bose et al. (Internat. J. Comput. Geom. 12(4) (2002) 283) that there exists no competitive routing scheme that works on all triangulations, we show that there exists a simple online O(1)-memory c-competitive routing strategy that approximates the shortest path in triangulations possessing the diamond property, i.e., the total distance travelled by the algorithm to route a message between two vertices is at most a constant c times the shortest path. Our results imply a competitive routing strategy for certain classical triangulations such as the Delaunay, greedy, or minimum-weight triangulation, since they all possess the diamond property. We then generalize our results to show that the O(1)-memory c-competitive routing strategy works for all plane graphs possessing both the diamond property and the good convex polygon property
- …