35,131 research outputs found
Noise resistant generalized parametric validity index of clustering for gene expression data
This article has been made available through the Brunel Open Access Publishing Fund.Validity indices have been investigated for decades. However, since there is no study of noise-resistance performance of these indices in the literature, there is no guideline for determining the best clustering in noisy data sets, especially microarray data sets. In this paper, we propose a generalized parametric validity (GPV) index which employs two tunable parameters ι and β to control the proportions of objects being considered to calculate the dissimilarities. The greatest advantage of the proposed GPV index is its noise-resistance ability, which results from the flexibility of tuning the parameters. Several rules are set to guide the selection of parameter values. To illustrate the noise-resistance performance of the proposed index, we evaluate the GPV index for assessing five clustering algorithms in two gene expression data simulation models with different noise levels and compare the ability of determining the number of clusters with eight existing indices. We also test the GPV in three groups of real gene expression data sets. The experimental results suggest that the proposed GPV index has superior noise-resistance ability and provides fairly accurate judgements
A simple hybrid algorithm for improving team sport AI
In the very popular genre of team sports games defeating the opposing AI is the main focus of the gameplay experience. However the overall quality of these games is significantly damaged because, in a lot of cases, the opposition is prone to mistakes or vulnerable to exploitation. This paper introduces an AI system which overcomes this failing through the addition of simple adaptive learning and prediction algorithms to a basic ice hockey defence. The paper shows that improvements can be made to the gameplay experience without overly increasing the implementation complexity of the system or negatively affecting its performance. The created defensive system detects patterns in the offensive tactics used against it and changes elements of its reaction accordingly; effectively adapting to attempted exploitation of repeated tactics. This is achieved using a fuzzy inference system that tracks player movement, which greatly improves variation of defender positioning, alongside an N-gram pattern recognition-based algorithm that predicts the next action of the attacking player. Analysis of implementation complexity and execution overhead shows that these techniques are not prohibitively expensive in either respect, and are therefore appropriate for use in games
A Review on Energy Consumption Optimization Techniques in IoT Based Smart Building Environments
In recent years, due to the unnecessary wastage of electrical energy in
residential buildings, the requirement of energy optimization and user comfort
has gained vital importance. In the literature, various techniques have been
proposed addressing the energy optimization problem. The goal of each technique
was to maintain a balance between user comfort and energy requirements such
that the user can achieve the desired comfort level with the minimum amount of
energy consumption. Researchers have addressed the issue with the help of
different optimization algorithms and variations in the parameters to reduce
energy consumption. To the best of our knowledge, this problem is not solved
yet due to its challenging nature. The gap in the literature is due to the
advancements in the technology and drawbacks of the optimization algorithms and
the introduction of different new optimization algorithms. Further, many newly
proposed optimization algorithms which have produced better accuracy on the
benchmark instances but have not been applied yet for the optimization of
energy consumption in smart homes. In this paper, we have carried out a
detailed literature review of the techniques used for the optimization of
energy consumption and scheduling in smart homes. The detailed discussion has
been carried out on different factors contributing towards thermal comfort,
visual comfort, and air quality comfort. We have also reviewed the fog and edge
computing techniques used in smart homes
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Intelligent multimedia transmission for back pain treatment
Copyright @ 2002 EUNITERemote, multimedia-based, collaboration in back pain treatment is an option which only recently has come to the attention of clinicians and IT providers. The take up of such applications will inevitably depend on their ability to produce an acceptable level of service over congested and unreliable public networks However, although the problem of multimedia application-level performance is closely linked to both the user perspective of the experience as well as to the service provided by the underlying network, it is rarely studied from an integrated viewpoint. To alleviate this problem in the context of a multimedia application, a method is proposed in this paper for obtaining a priority order of low-level Quality of Service parameters, which would ensure that user-level Quality of Perception is maintained at an optimum level. Thus we present an approach that integrates technical concerns with user perceptual considerations for intelligent decision-making in the construction of tailor-made multimedia communication protocols. The proposed approach, based on multicriteria decision making, incorporates not only classical networking considerations, but, indeed, user preferences as well. Moreover, our approach also opens the possibility for such protocols to dynamically adapt based on a changing operating environment and user preferences
CIXL2: A Crossover Operator for Evolutionary Algorithms Based on Population Features
In this paper we propose a crossover operator for evolutionary algorithms
with real values that is based on the statistical theory of population
distributions. The operator is based on the theoretical distribution of the
values of the genes of the best individuals in the population. The proposed
operator takes into account the localization and dispersion features of the
best individuals of the population with the objective that these features would
be inherited by the offspring. Our aim is the optimization of the balance
between exploration and exploitation in the search process. In order to test
the efficiency and robustness of this crossover, we have used a set of
functions to be optimized with regard to different criteria, such as,
multimodality, separability, regularity and epistasis. With this set of
functions we can extract conclusions in function of the problem at hand. We
analyze the results using ANOVA and multiple comparison statistical tests. As
an example of how our crossover can be used to solve artificial intelligence
problems, we have applied the proposed model to the problem of obtaining the
weight of each network in a ensemble of neural networks. The results obtained
are above the performance of standard methods
Multicriteria decision making for enhanced perception-based multimedia communication
This paper proposes an approach that integrates
technical concerns with user perceptual considerations for intelligent decision making in the construction of tailor-made multimedia communication protocols. Thus, the proposed approach, based on multicriteria decision making (MDM), incorporates not only classical networking considerations, but, indeed, user preferences
as well. Furthermore, in keeping with the task-dependent nature consistently identified in multimedia scenarios, the suggested communication
protocols also take into account the type of multimedia application that they are transporting. Lastly, this approach also opens the possibility for such protocols to dynamically adapt based on a changing operating environment and userâs preferences
Multicriteria decision making for enhanced perception-based multimedia communication
This paper proposes an approach that integrates technical concerns with user perceptual considerations for intelligent decision making in the construction of tailor-made multimedia communication protocols. Thus, the proposed approach, based on multicriteria decision making (MDM), incorporates not only classical networking considerations, but, indeed, user preferences as well. Furthermore, in keeping with the task-dependent nature consistently identified in multimedia scenarios, the suggested communication protocols also take into account the type of multimedia application that they are transporting. Lastly, this approach also opens the possibility for such protocols to dynamically adapt based on a changing operating environment and user's preferences
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