3 research outputs found

    An UM-based silhouette-crease edge enhancement for noisy images

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    [[abstract]]This paper presents an improved unsharp masking (UM) technique that enhances the quality and suppresses noises for the images acquired from a noisy environment such as taken during night time. Our approach employs noise smoothing and the idea that important edges should be enhanced more than minor edges. Edges are classified as silhouette and crease edges (major and minor edges) according to their lengths. An adaptive weighting method is used to enhance the edges. In this way, the major edges (silhouette) are sharpened more than minor edges (crease). The proposed method is examined on night images as well as noisy images. It is also compared to existing UM-based methods with satisfying results.[[notice]]補正完

    3D digital relief generation.

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    This thesis investigates a framework for generating reliefs. Relief is a special kind of sculptured artwork consisting of shapes carved on a surface so as to stand out from the surrounding background. Traditional relief creation is done by hand and is therefore a laborious process. In addition, hand-made reliefs are hard to modify. Contrasted with this, digital relief can offer more flexibility as well as a less laborious alternative and can be easily adjusted. This thesis reviews existing work and offers a framework to tackle the problem of generating three types of reliefs: bas reliefs, high reliefs and sunken reliefs. Considerably enhanced by incorporating gradient operations, an efficient bas relief generation method has been proposed, based on 2D images. An improvement of bas relief and high relief generation method based on 3D models has been provided as well, that employs mesh representation to process the model. This thesis is innovative in describing and evaluating sunken relief generation techniques. Two types of sunken reliefs have been generated: one is created with pure engraved lines, and the other is generated with smooth height transition between lines. The latter one is more complex to implement, and includes three elements: a line drawing image provides a input for contour lines; a rendered Lambertian image shares the same light direction of the relief and sets the visual cues and a depth image conveys the height information. These three elements have been combined to generate final sunken reliefs. It is the first time in computer graphics that a method for digital sunken relief generation has been proposed. The main contribution of this thesis is to have proposed a systematic framework to generate all three types of reliefs. Results of this work can potentially provide references for craftsman, and this work could be beneficial for relief creation in the fields of both entertainment and manufacturing

    Endoscopic image analysis of aberrant crypt foci

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    Tese de Mestrado Integrado. Bioengenharia. Faculdade de Engenharia. Universidade do Porto. 201
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