38,273 research outputs found

    A comparative evaluation of interactive segmentation algorithms

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    In this paper we present a comparative evaluation of four popular interactive segmentation algorithms. The evaluation was carried out as a series of user-experiments, in which participants were tasked with extracting 100 objects from a common dataset: 25 with each algorithm, constrained within a time limit of 2 min for each object. To facilitate the experiments, a “scribble-driven” segmentation tool was developed to enable interactive image segmentation by simply marking areas of foreground and background with the mouse. As the participants refined and improved their respective segmentations, the corresponding updated segmentation mask was stored along with the elapsed time. We then collected and evaluated each recorded mask against a manually segmented ground truth, thus allowing us to gauge segmentation accuracy over time. Two benchmarks were used for the evaluation: the well-known Jaccard index for measuring object accuracy, and a new fuzzy metric, proposed in this paper, designed for measuring boundary accuracy. Analysis of the experimental results demonstrates the effectiveness of the suggested measures and provides valuable insights into the performance and characteristics of the evaluated algorithms

    DeepCut: Object Segmentation from Bounding Box Annotations using Convolutional Neural Networks

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    In this paper, we propose DeepCut, a method to obtain pixelwise object segmentations given an image dataset labelled with bounding box annotations. It extends the approach of the well-known GrabCut method to include machine learning by training a neural network classifier from bounding box annotations. We formulate the problem as an energy minimisation problem over a densely-connected conditional random field and iteratively update the training targets to obtain pixelwise object segmentations. Additionally, we propose variants of the DeepCut method and compare those to a naive approach to CNN training under weak supervision. We test its applicability to solve brain and lung segmentation problems on a challenging fetal magnetic resonance dataset and obtain encouraging results in terms of accuracy

    Deep Extreme Cut: From Extreme Points to Object Segmentation

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    This paper explores the use of extreme points in an object (left-most, right-most, top, bottom pixels) as input to obtain precise object segmentation for images and videos. We do so by adding an extra channel to the image in the input of a convolutional neural network (CNN), which contains a Gaussian centered in each of the extreme points. The CNN learns to transform this information into a segmentation of an object that matches those extreme points. We demonstrate the usefulness of this approach for guided segmentation (grabcut-style), interactive segmentation, video object segmentation, and dense segmentation annotation. We show that we obtain the most precise results to date, also with less user input, in an extensive and varied selection of benchmarks and datasets. All our models and code are publicly available on http://www.vision.ee.ethz.ch/~cvlsegmentation/dextr/.Comment: CVPR 2018 camera ready. Project webpage and code: http://www.vision.ee.ethz.ch/~cvlsegmentation/dextr

    Toward automated evaluation of interactive segmentation

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    We previously described a system for evaluating interactive segmentation by means of user experiments (McGuinness and O’Connor, 2010). This method, while effective, is time-consuming and labor-intensive. This paper aims to make evaluation more practicable by investigating if it is feasible to automate user interactions. To this end, we propose a general algorithm for driving the segmentation that uses the ground truth and current segmentation error to automatically simulate user interactions. We investigate four strategies for selecting which pixels will form the next interaction. The first of these is a simple, deterministic strategy; the remaining three strategies are probabilistic, and focus on more realistically approximating a real user. We evaluate four interactive segmentation algorithms using these strategies, and compare the results with our previous user experiment-based evaluation. The results show that automated evaluation is both feasible and useful

    TRECVID 2004 - an overview

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    TREC video retrieval evaluation: a case study and status report

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    The TREC Video Retrieval Evaluation is a multiyear, international effort, funded by the US Advanced Research and Development Agency (ARDA) and the National Institute of Standards and Technology (NIST) to promote progress in content-based retrieval from digital video via open, metrics-based evaluation. Now beginning its fourth year, it aims over time to develop both a better understanding of how systems can effectively accomplish such retrieval and how one can reliably benchmark their performance. This paper can be seen as a case study in the development of video retrieval systems and their evaluation as well as a report on their status to-date. After an introduction to the evolution of the evaluation over the past three years, the paper reports on the most recent evaluation TRECVID 2003: the evaluation framework — the 4 tasks (shot boundary determination, high-level feature extraction, story segmentation and typing, search), 133 hours of US television news data, and measures —, the results, and the approaches taken by the 24 participating groups
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