725,195 research outputs found

    Agent mediation and management of virtual communities: a redefinition of the traditional community concept

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    The paper explores the evolution of the concept of community in the light of computer mediated immersive virtual environments. The traditional concept of community has become strained in its attempts to capture the evolving virtual community. We believe the concept of the virtual community is of paramount importance and examine the extent to which this is being redefined to cater for it. We examine the management and mediation of such an environment and specifically the social process associated with the cohabited users. We advocate the use of multi-agent systems in delivering this functionalit

    Copyright, Culture, and Community in Virtual Worlds

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    Communities that interact on-line through computer games and other virtual worlds are mediated by the audiovisual content of the game interface. Much of this content is subject to copyright law, which confers on the copyright owner the legal right to prevent certain unauthorized uses of the content. Such exclusive rights impose a limiting factor on the development of communities that are situated around the interface content, because the rights, privileges, and\ud exceptions associated with copyright generally tend to disregard the cultural significance of copyrighted content. This limiting effect of copyright is well illustrated by examination of the copied content appropriated by virtual diaspora communities from the game Uru: Ages of Myst. Reconsideration of current copyright law would be required in order to accommodate the cohesion of on-line\ud communities and related cultural uses of copyrighted content

    On The Role Of Normative Influences In Commercial Virtual Communities

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    The potential to reconcile economic benefits to the firm with the social needs of customers has made commercial virtual communities a popular tool for companies to support their core products/service with a value-added service option. An important key to the success of such a virtual community is the behavior of its members. In this paper, we develop a framework of pro-social behavior (i.e., community citizenship behavior and contribution intentions) for understanding and explaining the motivation of virtual community members to actively participate in and care for the community. We show that the main determinants of pro-social behavior are the social norm of reciprocity and the personal norm of obligation. Reciprocity, in turn, is impacted by the value of the information and the socio-emotional support exchanged by the virtual community members.marketing ;

    Sense of Virtual Community: Determinants and the Moderating Role of the Virtual Community Origin

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    With the rapidly broadening coverage of the Internet, the virtual community has become an interesting topic for IT professionals and management researchers. Despite the explosive growth of virtual communities on the Internet, limited empirical research has been conducted to study the issues related to the psychological states of the virtual community members. The objective of this study is to enhance the existing knowledge about virtual communities by introducing a new construct, sense of virtual community, and empirically validating the effects of virtual community characteristics on the sense of virtual community. This study intends to answer the following questions: ï What is the sense of virtual community? Is there any unique property differentiating it from a traditional community? ï What are the key factors affecting the sense of virtual community at the individual level? ï Does the origin of a virtual community moderate the relationship between virtual community characteristics and sense of virtual community

    Social Relationships Development In Virtual Community: A Life Cycle Approach

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    A common problem that a virtual community fails to develop is that its members’ motivation to contribute valuable resources to the community, e.g., time, labour, money, information, or knowledge, will diminish over time. We believe that strong social relationships among members and those between members and their virtual community play an important role in motivating members to stay longer with the community and to continue contributing resources to the community. These strong social relationships in turn help virtual community to sustain its development. Adopting a life cycle approach, this research explores how a member builds up his/her social relationships within a virtual community through ongoing communication with other members in the community and the community as a whole. A four-stage social relationship development model, depicting how members initiate, negotiate, sustain, and detach relationships with their virtual community is proposed. An in-depth empirical case study of a virtual community was conducted to establish and verify the model. The identified communication needs and behaviours of virtual community members in each stage of the proposed online social relationship development model can give virtual community designers some helpful implications in providing stage based incentives and facilitation mechanisms to virtual community members

    Social relationship development in virtual community: A life cycle approach

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    A common problem that a virtual community fails to develop is that its members' motivation to contribute valuable resources to the community, e.g., time, labour, money, information, or knowledge, will diminish over time. We believe that strong social relationships among members and those between members and their virtual community play an important role in motivating members to stay longer with the community and to continue contributing resources to the community. These strong social relationships in turn help virtual community to sustain its development. Adopting a life cycle approach, this research explores how a member builds up his/her social relationships within a virtual community through ongoing communication with other members in the community and the community as a whole. A four-stage social relationship development model, depicting how members initiate, negotiate, sustain, and detach relationships with their virtual community is proposed. An in-depth empirical case study of a virtual community was conducted to establish and verify the model. The identified communication needs and behaviours of virtual community members in each stage of the proposed online social relationship development model can give virtual community designers some helpful implications in providing stage based incentives and facilitation mechanisms to virtual community members

    Sense of Community in Professional Virtual Communities

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    Sense of virtual community (feelings of identity, belonging, and attachment) is an essential component of virtual communities. In this chapter, we develop a model of how sense of virtual community develops in professional virtual communities. Based on sense of virtual community models in social virtual communities, we expect that the exchange of support, development of a group identity, and group norms will lead to a stronger professional sense of virtual community. Unlike social virtual communities, we also predict that employee/members occupational identification will increase professional sense of virtual community, particularly when the virtual community can provide support and information not available in the employee/member’s face-to-face life. Finally, we propose that increased occupational commitment, professional networks, and employee performance are outcomes of sense of virtual community in professional virtual communities

    Bitcoin: the wrong implementation of the right idea at the right time

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    This paper is a study into some of the regulatory implications of cryptocurrencies using the CAMPO research framework (Context, Actors, Methods, Methods, Practice, Outcomes). We explain in CAMPO format why virtual currencies are of interest, how self-regulation has failed, and what useful lessons can be learned. We are hopeful that the full paper will produce useful and semi-permanent findings into the usefulness of virtual currencies in general, block chains as a means of mining currency, and the profundity of current ‘media darling’ currency Bitcoin as compared with the development of block chain generator Ethereum. While virtual currencies can play a role in creating better trading conditions in virtual communities, despite the risks of non-sovereign issuance and therefore only regulation by code (Brown/Marsden 2013), the methodology used poses significant challenges to researching this ‘community’, if BitCoin can even be said to have created a single community, as opposed to enabling an alternate method of exchange for potentially all virtual community transactions. First, BitCoin users have transparency of ownership but anonymity in many transactions, necessary for libertarians or outright criminals in such illicit markets as #SilkRoad. Studying community dynamics is therefore made much more difficult than even such pseudonymous or avatar based communities as Habbo Hotel, World of Warcraft or SecondLife. The ethical implications of studying such communities raise similar problems as those of Tor, Anonymous, Lulzsec and other anonymous hacker communities. Second, the journalistic accounts of BitCoin markets are subject to sensationalism, hype and inaccuracy, even more so than in the earlier hype cycle for SecondLife, exacerbated by the first issue of anonymity. Third, the virtual currency area is subject to slowly emerging regulation by financial authorities and police forces, which appears to be driving much of the early adopter community ‘underground’. Thus, the community in 2016 may not bear much resemblance to that in 2012. Fourth, there has been relatively little academic empirical study of the community, or indeed of virtual currencies in general, until relatively recently. Fifth, the dynamism of the virtual currency environment in the face of the deepening mistrust of the financial system after the 2008 crisis is such that any research conclusions must by their nature be provisional and transient. All these challenges, particularly the final three, also raise the motivation for research – an alternative financial system which is separated from the real-world sovereign and which can use code regulation with limited enforcement from offline policing, both returns the study to the libertarian self-regulated environment of early 1990s MUDs, and offers a tantalising prospect of a tool to evade the perils of ‘private profit, socialized risk’ which existing large financial institutions created in the 2008-12 disaster. The need for further research into virtual currencies based on blockchain mining, and for their usage by virtual communities, is thus pressing and should motivate researchers to solve the many problems in methodology for exploring such an environment

    Detection of Deception in a Virtual World

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    This work explores the role of multimodal cues in detection of deception in a virtual world, an online community of World of Warcraft players. Case studies from a five-year ethnography are presented in three categories: small-scale deception in text, deception by avoidance, and large-scale deception in game-external modes. Each case study is analyzed in terms of how the affordances of the medium enabled or hampered deception as well as how the members of the community ultimately detected the deception. The ramifications of deception on the community are discussed, as well as the need for researchers to have a deep community knowledge when attempting to understand the role of deception in a complex society. Finally, recommendations are given for assessment of behavior in virtual worlds and the unique considerations that investigators must give to the rules and procedures of online communities.</jats:p

    The Tumblarians

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    This paper examines the tumblarians as an information community and discusses community membership, information behaviours, and complementary models for a situated understanding of this unique personal-professional community. A review of the literature concerning LIS bloggers is presented as a complement to the tumblarians, who have no in depth treatment in the research as yet. Characteristics particular to the tumblarians are explored through informal conversation with a community member, and Fisher, Unruh, and Durrance\u27s (2003) information communities model is employed to provide a deeper understanding of the information behaviour of the tumblarians. This paper offers suggestions for future research based on the preliminary findings of the tumblarians as LIS bloggers and a virtual community
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