1,819 research outputs found

    Game-theoretic Resource Allocation Methods for Device-to-Device (D2D) Communication

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    Device-to-device (D2D) communication underlaying cellular networks allows mobile devices such as smartphones and tablets to use the licensed spectrum allocated to cellular services for direct peer-to-peer transmission. D2D communication can use either one-hop transmission (i.e., in D2D direct communication) or multi-hop cluster-based transmission (i.e., in D2D local area networks). The D2D devices can compete or cooperate with each other to reuse the radio resources in D2D networks. Therefore, resource allocation and access for D2D communication can be treated as games. The theories behind these games provide a variety of mathematical tools to effectively model and analyze the individual or group behaviors of D2D users. In addition, game models can provide distributed solutions to the resource allocation problems for D2D communication. The aim of this article is to demonstrate the applications of game-theoretic models to study the radio resource allocation issues in D2D communication. The article also outlines several key open research directions.Comment: Accepted. IEEE Wireless Comms Mag. 201

    Non-atomic Games for Multi-User Systems

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    In this contribution, the performance of a multi-user system is analyzed in the context of frequency selective fading channels. Using game theoretic tools, a useful framework is provided in order to determine the optimal power allocation when users know only their own channel (while perfect channel state information is assumed at the base station). We consider the realistic case of frequency selective channels for uplink CDMA. This scenario illustrates the case of decentralized schemes, where limited information on the network is available at the terminal. Various receivers are considered, namely the Matched filter, the MMSE filter and the optimum filter. The goal of this paper is to derive simple expressions for the non-cooperative Nash equilibrium as the number of mobiles becomes large and the spreading length increases. To that end two asymptotic methodologies are combined. The first is asymptotic random matrix theory which allows us to obtain explicit expressions of the impact of all other mobiles on any given tagged mobile. The second is the theory of non-atomic games which computes good approximations of the Nash equilibrium as the number of mobiles grows.Comment: 17 pages, 4 figures, submitted to IEEE JSAC Special Issue on ``Game Theory in Communication Systems'

    Programming frameworks for mobile sensing

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    The proliferation of smart mobile devices in people’s daily lives is making context-aware computing a reality. A plethora of sensors available in these devices can be utilized to understand users’ context better. Apps can provide more relevant data or services to the user based on improved understanding of user’s context. With the advent of cloud-assisted mobile platforms, apps can also perform collaborative computation over the sensing data collected from a group of users. However, there are still two main issues: (1) A lack of simple and effective personal sensing frameworks: existing frameworks do not provide support for real-time fusing of data from motion and visual sensors in a simple manner, and no existing framework collectively utilizes sensors from multiple personal devices and personal IoT sensors, and (2) a lack of collaborative/distributed computing frameworks for mobile users. This dissertation presents solutions for these two issues. The first issue is addressed by TagPix and Sentio, two frameworks for mobile sensing. The second issue is addressed by Moitree, a middleware for mobile distributed computing, and CASINO, a collaborative sensor-driven offloading system. TagPix is a real-time, privacy preserving photo tagging framework, which works locally on the phones and consumes little resources (e.g., battery). It generates relevant tags for landscape photos by utilizing sensors of a mobile device and it does not require any previous training or indexing. When a user aims the mobile camera to a particular landmark, the framework uses accelerometer and geomagnetic field sensor to identify in which direction the user is aiming the camera at. It then uses a landmark database and employs a smart distance estimation algorithm to identify which landmark(s) is targeted by the user. The framework then generates relevant tags for the captured photo using these information. A more versatile sensing framework can be developed using sensors from multiple devices possessed by a user. Sentio is such a framework which enables apps to seamlessly utilize the collective sensing capabilities of the user’s personal devices and of the IoT sensors located in the proximity of the user. With Sentio, an app running on any personal mobile/wearable device can access any sensor of the user in real-time using the same API, can selectively switch to the most suitable sensor of a particular type when multiple sensors of this type are available at different devices, and can build composite sensors. Sentio offers seamless connectivity to sensors even if the sensor-accessing code is offloaded to the cloud. Sentio provides these functionalities with a high-level API and a distributed middleware that handles all low-level communication and sensor management tasks. This dissertation also proposes Moitree, a middleware for the mobile cloud platforms where each mobile device is augmented by an avatar, a per-user always-on software entity that resides in the cloud. Mobile-avatar pairs participate in distributed computing as a unified computing entity. Moitree provides a common programming and execution framework for mobile distributed apps. Moitree allows the components of a distributed app to execute seamlessly over a set of mobile/avatar pairs, with the provision of offloading computation and communication to the cloud. The programming framework has two key features: user collaborations are modeled using group semantics - groups are created dynamically based on context and are hierarchical; data communication among group members is offloaded to the cloud through high-level communication channels. Finally, this dissertation presents and discusses CASINO, a collaborative sensor-driven computation offloading framework which can be used alongside Moitree. This framework includes a new scheduling algorithm which minimizes the total completion time of a collaborative computation that executes over a set of mobile/avatar pairs. Using the CASINO API, the programmers can mark their classes and functions as ”offloadable”. The framework collects profiling information (network, CPU, battery, etc.) from participating users’ mobile devices and avatars, and then schedules ”offloadable” tasks in mobiles and avatars in a way that reduces the total completion time. The scheduling problem is proven to be NP-Hard and there is no polynomial time optimization algorithm for it. The proposed algorithm can generate a schedule in polynomial time using a topological sorting and greedy technique

    The Design of a System Architecture for Mobile Multimedia Computers

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    This chapter discusses the system architecture of a portable computer, called Mobile Digital Companion, which provides support for handling multimedia applications energy efficiently. Because battery life is limited and battery weight is an important factor for the size and the weight of the Mobile Digital Companion, energy management plays a crucial role in the architecture. As the Companion must remain usable in a variety of environments, it has to be flexible and adaptable to various operating conditions. The Mobile Digital Companion has an unconventional architecture that saves energy by using system decomposition at different levels of the architecture and exploits locality of reference with dedicated, optimised modules. The approach is based on dedicated functionality and the extensive use of energy reduction techniques at all levels of system design. The system has an architecture with a general-purpose processor accompanied by a set of heterogeneous autonomous programmable modules, each providing an energy efficient implementation of dedicated tasks. A reconfigurable internal communication network switch exploits locality of reference and eliminates wasteful data copies

    Radio Communications

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    In the last decades the restless evolution of information and communication technologies (ICT) brought to a deep transformation of our habits. The growth of the Internet and the advances in hardware and software implementations modiïŹed our way to communicate and to share information. In this book, an overview of the major issues faced today by researchers in the ïŹeld of radio communications is given through 35 high quality chapters written by specialists working in universities and research centers all over the world. Various aspects will be deeply discussed: channel modeling, beamforming, multiple antennas, cooperative networks, opportunistic scheduling, advanced admission control, handover management, systems performance assessment, routing issues in mobility conditions, localization, web security. Advanced techniques for the radio resource management will be discussed both in single and multiple radio technologies; either in infrastructure, mesh or ad hoc networks

    Spectrum Coordination in Energy Efficient Cognitive Radio Networks

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    Device coordination in open spectrum systems is a challenging problem, particularly since users experience varying spectrum availability over time and location. In this paper, we propose a game theoretical approach that allows cognitive radio pairs, namely the primary user (PU) and the secondary user (SU), to update their transmission powers and frequencies simultaneously. Specifically, we address a Stackelberg game model in which individual users attempt to hierarchically access to the wireless spectrum while maximizing their energy efficiency. A thorough analysis of the existence, uniqueness and characterization of the Stackelberg equilibrium is conducted. In particular, we show that a spectrum coordination naturally occurs when both actors in the system decide sequentially about their powers and their transmitting carriers. As a result, spectrum sensing in such a situation turns out to be a simple detection of the presence/absence of a transmission on each sub-band. We also show that when users experience very different channel gains on their two carriers, they may choose to transmit on the same carrier at the Stackelberg equilibrium as this contributes enough energy efficiency to outweigh the interference degradation caused by the mutual transmission. Then, we provide an algorithmic analysis on how the PU and the SU can reach such a spectrum coordination using an appropriate learning process. We validate our results through extensive simulations and compare the proposed algorithm to some typical scenarios including the non-cooperative case and the throughput-based-utility systems. Typically, it is shown that the proposed Stackelberg decision approach optimizes the energy efficiency while still maximizing the throughput at the equilibrium.Comment: 12 pages, 10 figures, to appear in IEEE Transactions on Vehicular Technolog
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