2,326 research outputs found

    Scalable download protocols

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    Scalable on-demand content delivery systems, designed to effectively handle increasing request rates, typically use service aggregation or content replication techniques. Service aggregation relies on one-to-many communication techniques, such as multicast, to efficiently deliver content from a single sender to multiple receivers. With replication, multiple geographically distributed replicas of the service or content share the load of processing client requests and enable delivery from a nearby server.Previous scalable protocols for downloading large, popular files from a single server include batching and cyclic multicast. Analytic lower bounds developed in this thesis show that neither of these protocols consistently yields performance close to optimal. New hybrid protocols are proposed that achieve within 20% of the optimal delay in homogeneous systems, as well as within 25% of the optimal maximum client delay in all heterogeneous scenarios considered.In systems utilizing both service aggregation and replication, well-designed policies determining which replica serves each request must balance the objectives of achieving high locality of service, and high efficiency of service aggregation. By comparing classes of policies, using both analysis and simulations, this thesis shows that there are significant performance advantages in using current system state information (rather than only proximities and average loads) and in deferring selection decisions when possible. Most of these performance gains can be achieved using only “local” (rather than global) request information.Finally, this thesis proposes adaptations of already proposed peer-assisted download techniques to support a streaming (rather than download) service, enabling playback to begin well before the entire media file is received. These protocols split each file into pieces, which can be downloaded from multiple sources, including other clients downloading the same file. Using simulations, a candidate protocol is presented and evaluated. The protocol includes both a piece selection technique that effectively mediates the conflict between achieving high piece diversity and the in-order requirements of media file playback, as well as a simple on-line rule for deciding when playback can safely commence

    Mobile Networks

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    The growth in the use of mobile networks has come mainly with the third generation systems and voice traffic. With the current third generation and the arrival of the 4G, the number of mobile users in the world will exceed the number of landlines users. Audio and video streaming have had a significant increase, parallel to the requirements of bandwidth and quality of service demanded by those applications. Mobile networks require that the applications and protocols that have worked successfully in fixed networks can be used with the same level of quality in mobile scenarios. Until the third generation of mobile networks, the need to ensure reliable handovers was still an important issue. On the eve of a new generation of access networks (4G) and increased connectivity between networks of different characteristics commonly called hybrid (satellite, ad-hoc, sensors, wired, WIMAX, LAN, etc.), it is necessary to transfer mechanisms of mobility to future generations of networks. In order to achieve this, it is essential to carry out a comprehensive evaluation of the performance of current protocols and the diverse topologies to suit the new mobility conditions

    Optimized traffic scheduling and routing in smart home networks

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    Home networks are evolving rapidly to include heterogeneous physical access and a large number of smart devices that generate different types of traffic with different distributions and different Quality of Service (QoS) requirements. Due to their particular architectures, which are very dense and very dynamic, the traditional one-pair-node shortest path solution is no longer efficient to handle inter-smart home networks (inter-SHNs) routing constraints such as delay, packet loss, and bandwidth in all-pair node heterogenous links. In addition, Current QoS-aware scheduling methods consider only the conventional priority metrics based on the IP Type of Service (ToS) field to make decisions for bandwidth allocation. Such priority based scheduling methods are not optimal to provide both QoS and Quality of Experience (QoE), especially for smart home applications, since higher priority traffic does not necessarily require higher stringent delay than lower-priority traffic. Moreover, current QoS-aware scheduling methods in the intra-smart home network (intra-SHN) do not consider concurrent traffic caused by the fluctuation of intra-SH network traffic distributions. Thus, the goal of this dissertation is to build an efficient heterogenous multi-constrained routing mechanism and an optimized traffic scheduling tool in order to maintain a cost-effective communication between all wired-wireless connected devices in inter-SHNs and to effectively process concurrent and non-concurrent traffic in intra-SHN. This will help Internet service providers (ISPs) and home user to enhance the overall QoS and QoE of their applications while maintaining a relevant communication in both inter-SHNs and intra-SHN. In order to meet this goal, three key issues are required to be addressed in our framework and are summarized as follows: i) how to build a cost-effective routing mechanism in heterogonous inter-SHNs ? ii) how to efficiently schedule the multi-sourced intra-SHN traffic based on both QoS and QoE ? and iii) how to design an optimized queuing model for intra-SHN concurrent traffics while considering their QoS requirements? As part of our contributions to solve the first problem highlighted above, we present an analytical framework for dynamically optimizing data flows in inter-SHNs using Software-defined networking (SDN). We formulate a QoS-based routing optimization problem as a constrained shortest path problem and then propose an optimized solution (QASDN) to determine minimal cost between all pairs of nodes in the network taking into account the different types of physical accesses and the network utilization patterns. To address the second issue and to solve the gaps between QoS and QoE, we propose a new queuing model for QoS-level Pair traffic with mixed arrival distributions in Smart Home network (QP-SH) to make a dynamic QoS-aware scheduling decision meeting delay requirements of all traffic while preserving their degrees of criticality. A new metric combining the ToS field and the maximum number of packets that can be processed by the system's service during the maximum required delay, is defined. Finally, as part of our contribution to address the third issue, we present an analytic model for a QoS-aware scheduling optimization of concurrent intra-SHN traffics with mixed arrival distributions and using probabilistic queuing disciplines. We formulate a hybrid QoS-aware scheduling problem for concurrent traffics in intra-SHN, propose an innovative queuing model (QC-SH) based on the auction economic model of game theory to provide a fair multiple access over different communication channels/ports, and design an applicable model to implement auction game on both sides; traffic sources and the home gateway, without changing the structure of the IEEE 802.11 standard. The results of our work offer SHNs more effective data transfer between all heterogenous connected devices with optimal resource utilization, a dynamic QoS/QoE-aware traffic processing in SHN as well as an innovative model for optimizing concurrent SHN traffic scheduling with enhanced fairness strategy. Numerical results show an improvement up to 90% for network resource utilization, 77% for bandwidth, 40% for scheduling with QoS and QoE and 57% for concurrent traffic scheduling delay using our proposed solutions compared with Traditional methods

    Performance Bottlenecks in Digital Movie Systems

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    Digital movie systems offer great perspectives for multimedia applications. But the large amounts of data involved and the demand for isochronous transmission and playback are also great challenges for the designers of a new generation of file systems, database systems, operating systems, window systems, video encoder/decoder and networks. Today's research prototypes of digital movie systems suffer from severe performance bottlenecks, resulting in small movie windows, low frame rates or bad image quality (or all of these!). We consider the performance problem to be the most important problem with digital movie systems, preventing their widespread use today. In this paper we address performance issues of digital movie systems from a practical perspective. We report on performance experience gained with the XMovie system and new algorithms and protocols to overcome some of these bottlenecks

    Distributed multimedia systems

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    A distributed multimedia system (DMS) is an integrated communication, computing, and information system that enables the processing, management, delivery, and presentation of synchronized multimedia information with quality-of-service guarantees. Multimedia information may include discrete media data, such as text, data, and images, and continuous media data, such as video and audio. Such a system enhances human communications by exploiting both visual and aural senses and provides the ultimate flexibility in work and entertainment, allowing one to collaborate with remote participants, view movies on demand, access on-line digital libraries from the desktop, and so forth. In this paper, we present a technical survey of a DMS. We give an overview of distributed multimedia systems, examine the fundamental concept of digital media, identify the applications, and survey the important enabling technologies.published_or_final_versio
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