20,910 research outputs found
Generalized Kernel-based Visual Tracking
In this work we generalize the plain MS trackers and attempt to overcome
standard mean shift trackers' two limitations.
It is well known that modeling and maintaining a representation of a target
object is an important component of a successful visual tracker.
However, little work has been done on building a robust template model for
kernel-based MS tracking. In contrast to building a template from a single
frame, we train a robust object representation model from a large amount of
data. Tracking is viewed as a binary classification problem, and a
discriminative classification rule is learned to distinguish between the object
and background. We adopt a support vector machine (SVM) for training. The
tracker is then implemented by maximizing the classification score. An
iterative optimization scheme very similar to MS is derived for this purpose.Comment: 12 page
Real-time, long-term hand tracking with unsupervised initialization
This paper proposes a complete tracking system that is capable of long-term, real-time hand tracking with unsupervised initialization and error recovery. Initialization is steered by a three-stage hand detector, combining spatial and temporal information. Hand hypotheses are generated by a random forest detector in the first stage, whereas a simple linear classifier eliminates false positive detections. Resulting detections are tracked by particle filters that gather temporal statistics in order to make a final decision. The detector is scale and rotation invariant, and can detect hands in any pose in unconstrained environments. The resulting discriminative confidence map is combined with a generative particle filter based observation model to enable robust, long-term hand tracking in real-time. The proposed solution is evaluated using several challenging, publicly available datasets, and is shown to clearly outperform other state of the art object tracking methods
Single camera pose estimation using Bayesian filtering and Kinect motion priors
Traditional approaches to upper body pose estimation using monocular vision
rely on complex body models and a large variety of geometric constraints. We
argue that this is not ideal and somewhat inelegant as it results in large
processing burdens, and instead attempt to incorporate these constraints
through priors obtained directly from training data. A prior distribution
covering the probability of a human pose occurring is used to incorporate
likely human poses. This distribution is obtained offline, by fitting a
Gaussian mixture model to a large dataset of recorded human body poses, tracked
using a Kinect sensor. We combine this prior information with a random walk
transition model to obtain an upper body model, suitable for use within a
recursive Bayesian filtering framework. Our model can be viewed as a mixture of
discrete Ornstein-Uhlenbeck processes, in that states behave as random walks,
but drift towards a set of typically observed poses. This model is combined
with measurements of the human head and hand positions, using recursive
Bayesian estimation to incorporate temporal information. Measurements are
obtained using face detection and a simple skin colour hand detector, trained
using the detected face. The suggested model is designed with analytical
tractability in mind and we show that the pose tracking can be
Rao-Blackwellised using the mixture Kalman filter, allowing for computational
efficiency while still incorporating bio-mechanical properties of the upper
body. In addition, the use of the proposed upper body model allows reliable
three-dimensional pose estimates to be obtained indirectly for a number of
joints that are often difficult to detect using traditional object recognition
strategies. Comparisons with Kinect sensor results and the state of the art in
2D pose estimation highlight the efficacy of the proposed approach.Comment: 25 pages, Technical report, related to Burke and Lasenby, AMDO 2014
conference paper. Code sample: https://github.com/mgb45/SignerBodyPose Video:
https://www.youtube.com/watch?v=dJMTSo7-uF
Realtime Multilevel Crowd Tracking using Reciprocal Velocity Obstacles
We present a novel, realtime algorithm to compute the trajectory of each
pedestrian in moderately dense crowd scenes. Our formulation is based on an
adaptive particle filtering scheme that uses a multi-agent motion model based
on velocity-obstacles, and takes into account local interactions as well as
physical and personal constraints of each pedestrian. Our method dynamically
changes the number of particles allocated to each pedestrian based on different
confidence metrics. Additionally, we use a new high-definition crowd video
dataset, which is used to evaluate the performance of different pedestrian
tracking algorithms. This dataset consists of videos of indoor and outdoor
scenes, recorded at different locations with 30-80 pedestrians. We highlight
the performance benefits of our algorithm over prior techniques using this
dataset. In practice, our algorithm can compute trajectories of tens of
pedestrians on a multi-core desktop CPU at interactive rates (27-30 frames per
second). To the best of our knowledge, our approach is 4-5 times faster than
prior methods, which provide similar accuracy
Robust automatic target tracking based on a Bayesian ego-motion compensation framework for airborne FLIR imagery
Automatic target tracking in airborne FLIR imagery is currently a challenge due to the camera ego-motion. This phenomenon distorts the spatio-temporal correlation of the video sequence, which dramatically reduces the tracking performance. Several works address this problem using ego-motion compensation strategies. They use a deterministic approach to compensate the camera motion assuming a specific model of geometric transformation. However, in real sequences a specific geometric transformation can not accurately describe the camera ego-motion for the whole sequence, and as consequence of this, the performance of the tracking stage can significantly decrease, even completely fail. The optimum transformation for each pair of consecutive frames depends on the relative depth of the elements that compose the scene, and their degree of texturization. In this work, a novel Particle Filter framework is proposed to efficiently manage several hypothesis of geometric transformations: Euclidean, affine, and projective. Each type of transformation is used to compute candidate locations of the object in the current frame. Then, each candidate is evaluated by the measurement model of the Particle Filter using the appearance information. This approach is able to adapt to different camera ego-motion conditions, and thus to satisfactorily perform the tracking. The proposed strategy has been tested on the AMCOM FLIR dataset, showing a high efficiency in the tracking of different types of targets in real working conditions
Self-Selective Correlation Ship Tracking Method for Smart Ocean System
In recent years, with the development of the marine industry, navigation
environment becomes more complicated. Some artificial intelligence
technologies, such as computer vision, can recognize, track and count the
sailing ships to ensure the maritime security and facilitates the management
for Smart Ocean System. Aiming at the scaling problem and boundary effect
problem of traditional correlation filtering methods, we propose a
self-selective correlation filtering method based on box regression (BRCF). The
proposed method mainly include: 1) A self-selective model with negative samples
mining method which effectively reduces the boundary effect in strengthening
the classification ability of classifier at the same time; 2) A bounding box
regression method combined with a key points matching method for the scale
prediction, leading to a fast and efficient calculation. The experimental
results show that the proposed method can effectively deal with the problem of
ship size changes and background interference. The success rates and precisions
were higher than Discriminative Scale Space Tracking (DSST) by over 8
percentage points on the marine traffic dataset of our laboratory. In terms of
processing speed, the proposed method is higher than DSST by nearly 22 Frames
Per Second (FPS)
A fast and robust hand-driven 3D mouse
The development of new interaction paradigms requires a natural interaction. This means that people should be able to interact with technology with the same models used to interact with everyday real life, that is through gestures, expressions, voice. Following this idea, in this paper we propose a non intrusive vision based tracking system able to capture hand motion and simple hand gestures. The proposed device allows to use the hand as a "natural" 3D mouse, where the forefinger tip or the palm centre are used to identify a 3D marker and the hand gesture can be used to simulate the mouse buttons. The approach is based on a monoscopic tracking algorithm which is computationally fast and robust against noise and cluttered backgrounds. Two image streams are processed in parallel exploiting multi-core architectures, and their results are combined to obtain a constrained stereoscopic problem. The system has been implemented and thoroughly tested in an experimental environment where the 3D hand mouse has been used to interact with objects in a virtual reality application. We also provide results about the performances of the tracker, which demonstrate precision and robustness of the proposed syste
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