6 research outputs found

    A Robust Approach for Monocular Visual Odometry in Underwater Environments

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    This work presents a visual odometric system for camera tracking in underwater scenarios of the seafloor which are strongly perturbed with sunlight caustics and cloudy water. Particularly, we focuse on the performance and robustnes of the system, which structurally associates a deflickering filter with a visual tracker. Two state-of-the-art trackers are employed for our study, one pixel-oriented and the other feature-based. The contrivances of the trackers were crumbled and their suitability for underwater environments analyzed comparatively. To this end real subaquatic footages in perturbed environments were employed.Sociedad Argentina de Informática e Investigación Operativ

    A Robust Approach for Monocular Visual Odometry in Underwater Environments

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    This work presents a visual odometric system for camera tracking in underwater scenarios of the seafloor which are strongly perturbed with sunlight caustics and cloudy water. Particularly, we focuse on the performance and robustnes of the system, which structurally associates a deflickering filter with a visual tracker. Two state-of-the-art trackers are employed for our study, one pixel-oriented and the other feature-based. The contrivances of the trackers were crumbled and their suitability for underwater environments analyzed comparatively. To this end real subaquatic footages in perturbed environments were employed.Sociedad Argentina de Informática e Investigación Operativ

    Deep Neural Network Architectures and Learning Methodologies for Classification and Application in 3D Reconstruction

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    In this work we explore two different scenarios of 3D reconstruction. The first, urban scenes, is approached using a deep learning network trained to identify structurally important classes within aerial imagery of cities. The network was trained using data taken from ISPRS benchmark dataset of the city of Vaihingen. Using the segmented maps generated by the network we can proceed to more accurately reconstruct the scenes by a process of clustering and then class specific model generation. The second scenario is that of underwater scenes. We use two separate networks to first identify caustics and then remove them from a scene. Data was generated synthetically as real world datasets for this subject are extremely hard to produce. Using the generated caustic free image we can then reconstruct the scene with more precision and accuracy through a process of structure from motion. We investigate different deep learning architectures and parameters for both scenarios. Our results are evaluated to be efficient and effective by comparing them with online benchmarks and alternative reconstruction attempts. We conclude by discussing the limitations of problem specific datasets and our potential research into the generation of datasets through the use of Generative-Adverserial-Networks

    The Dollar General: Continuous Custom Gesture Recognition Techniques At Everyday Low Prices

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    Humans use gestures to emphasize ideas and disseminate information. Their importance is apparent in how we continuously augment social interactions with motion—gesticulating in harmony with nearly every utterance to ensure observers understand that which we wish to communicate, and their relevance has not escaped the HCI community\u27s attention. For almost as long as computers have been able to sample human motion at the user interface boundary, software systems have been made to understand gestures as command metaphors. Customization, in particular, has great potential to improve user experience, whereby users map specific gestures to specific software functions. However, custom gesture recognition remains a challenging problem, especially when training data is limited, input is continuous, and designers who wish to use customization in their software are limited by mathematical attainment, machine learning experience, domain knowledge, or a combination thereof. Data collection, filtering, segmentation, pattern matching, synthesis, and rejection analysis are all non-trivial problems a gesture recognition system must solve. To address these issues, we introduce The Dollar General (TDG), a complete pipeline composed of several novel continuous custom gesture recognition techniques. Specifically, TDG comprises an automatic low-pass filter tuner that we use to improve signal quality, a segmenter for identifying gesture candidates in a continuous input stream, a classifier for discriminating gesture candidates from non-gesture motions, and a synthetic data generation module we use to train the classifier. Our system achieves high recognition accuracy with as little as one or two training samples per gesture class, is largely input device agnostic, and does not require advanced mathematical knowledge to understand and implement. In this dissertation, we motivate the importance of gestures and customization, describe each pipeline component in detail, and introduce strategies for data collection and prototype selection
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