99 research outputs found

    The polytope of non-crossing graphs on a planar point set

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    For any finite set \A of nn points in R2\R^2, we define a (3n−3)(3n-3)-dimensional simple polyhedron whose face poset is isomorphic to the poset of ``non-crossing marked graphs'' with vertex set \A, where a marked graph is defined as a geometric graph together with a subset of its vertices. The poset of non-crossing graphs on \A appears as the complement of the star of a face in that polyhedron. The polyhedron has a unique maximal bounded face, of dimension 2ni+n−32n_i +n -3 where nin_i is the number of points of \A in the interior of \conv(\A). The vertices of this polytope are all the pseudo-triangulations of \A, and the edges are flips of two types: the traditional diagonal flips (in pseudo-triangulations) and the removal or insertion of a single edge. As a by-product of our construction we prove that all pseudo-triangulations are infinitesimally rigid graphs.Comment: 28 pages, 16 figures. Main change from v1 and v2: Introduction has been reshape

    On Kinetic Delaunay Triangulations: A Near Quadratic Bound for Unit Speed Motions

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    Let PP be a collection of nn points in the plane, each moving along some straight line at unit speed. We obtain an almost tight upper bound of O(n2+ϵ)O(n^{2+\epsilon}), for any ϵ>0\epsilon>0, on the maximum number of discrete changes that the Delaunay triangulation DT(P)\mathbb{DT}(P) of PP experiences during this motion. Our analysis is cast in a purely topological setting, where we only assume that (i) any four points can be co-circular at most three times, and (ii) no triple of points can be collinear more than twice; these assumptions hold for unit speed motions.Comment: 138 pages+ Appendix of 7 pages. A preliminary version has appeared in Proceedings of the 54th Annual Symposium on Foundations of Computer Science (FOCS 2013). The paper extends the result of http://arxiv.org/abs/1304.3671 to more general motions. The presentation is self-contained with main ideas delivered in Sections 1--

    On Implementing Straight Skeletons: Challenges and Experiences

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