134,844 research outputs found
Both Generic Design and Different Forms of Designing
This paper defends an augmented cognitively oriented "generic-design
hypothesis": There are both significant similarities between the design
activities implemented in different situations and crucial differences between
these and other cognitive activities; yet, characteristics of a design
situation (i.e., related to the designers, the artefact, and other task
variables influencing these two) introduce specificities in the corresponding
design activities and cognitive structures that are used. We thus combine the
generic-design hypothesis with that of different "forms" of designing. In this
paper, outlining a number of directions that need further elaboration, we
propose a series of candidate dimensions underlying such forms of design
A review of data visualization: opportunities in manufacturing sequence management.
Data visualization now benefits from developments in technologies that offer innovative ways of presenting complex data. Potentially these have widespread application in communicating the complex information domains typical of manufacturing sequence management environments for global enterprises. In this paper the authors review the visualization functionalities, techniques and applications reported in literature, map these to manufacturing sequence information presentation requirements and identify the opportunities available and likely development paths. Current leading-edge practice in dynamic updating and communication with suppliers is not being exploited in manufacturing sequence management; it could provide significant benefits to manufacturing business. In the context of global manufacturing operations and broad-based user communities with differing needs served by common data sets, tool functionality is generally ahead of user application
Consequences of Unhappiness While Developing Software
The growing literature on affect among software developers mostly reports on
the linkage between happiness, software quality, and developer productivity.
Understanding the positive side of happiness -- positive emotions and moods --
is an attractive and important endeavor. Scholars in industrial and
organizational psychology have suggested that also studying the negative side
-- unhappiness -- could lead to cost-effective ways of enhancing working
conditions, job performance, and to limiting the occurrence of psychological
disorders. Our comprehension of the consequences of (un)happiness among
developers is still too shallow, and is mainly expressed in terms of
development productivity and software quality. In this paper, we attempt to
uncover the experienced consequences of unhappiness among software developers.
Using qualitative data analysis of the responses given by 181 questionnaire
participants, we identified 49 consequences of unhappiness while doing software
development. We found detrimental consequences on developers' mental
well-being, the software development process, and the produced artifacts. Our
classification scheme, available as open data, will spawn new happiness
research opportunities of cause-effect type, and it can act as a guideline for
practitioners for identifying damaging effects of unhappiness and for fostering
happiness on the job.Comment: 6 pages. To be presented at the Second International Workshop on
Emotion Awareness in Software Engineering, colocated with the 39th
International Conference on Software Engineering (ICSE'17). Extended version
of arXiv:1701.02952v2 [cs.SE
Rationale Management Challenges in Requirements Engineering
Rationale and rationale management have been playing an increasingly prominent role in software system development mainly due to the knowledge demand during system evaluation, maintenance, and evolution, especially for large and complex systems. The rationale management for requirements engineering, as a commencing and critical phase in software development life cycle, is still under-exploited. In this paper, we first survey briefly the state-of-the-art on rationale employment and applications in requirements engineering. Secondly, we identify the challenges in integrating rationale management in requirements engineering activities in order to promote further investigations and define a research agenda on rationale management in requirements engineering.
Design: One, but in different forms
This overview paper defends an augmented cognitively oriented generic-design
hypothesis: there are both significant similarities between the design
activities implemented in different situations and crucial differences between
these and other cognitive activities; yet, characteristics of a design
situation (related to the design process, the designers, and the artefact)
introduce specificities in the corresponding cognitive activities and
structures that are used, and in the resulting designs. We thus augment the
classical generic-design hypothesis with that of different forms of designing.
We review the data available in the cognitive design research literature and
propose a series of candidates underlying such forms of design, outlining a
number of directions requiring further elaboration
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