15,446 research outputs found
Promoting New Patterns in Household Energy Consumption with Pervasive Learning Games
Engaging computer games can be used to change energy consumption patterns in the home. PowerAgent is a pervasive game for Java-enabled mobile phones that is designed to influence everyday activities and use of electricity in
the domestic setting. PowerAgent is connected to the householdās automatic electricity meter reading equipment via the cell network, and this setup makes it
possible to use actual consumption data in the game. In this paper, we present a two-level model for cognitive and behavior learning, and we discuss the properties of PowerAgent in relation to the underlying situated learning, social learning, and persuasive technology components that we have included in the game
The Internet-of-Things Meets Business Process Management: Mutual Benefits and Challenges
The Internet of Things (IoT) refers to a network of connected devices
collecting and exchanging data over the Internet. These things can be
artificial or natural, and interact as autonomous agents forming a complex
system. In turn, Business Process Management (BPM) was established to analyze,
discover, design, implement, execute, monitor and evolve collaborative business
processes within and across organizations. While the IoT and BPM have been
regarded as separate topics in research and practice, we strongly believe that
the management of IoT applications will strongly benefit from BPM concepts,
methods and technologies on the one hand; on the other one, the IoT poses
challenges that will require enhancements and extensions of the current
state-of-the-art in the BPM field. In this paper, we question to what extent
these two paradigms can be combined and we discuss the emerging challenges
Game Theory Meets Network Security: A Tutorial at ACM CCS
The increasingly pervasive connectivity of today's information systems brings
up new challenges to security. Traditional security has accomplished a long way
toward protecting well-defined goals such as confidentiality, integrity,
availability, and authenticity. However, with the growing sophistication of the
attacks and the complexity of the system, the protection using traditional
methods could be cost-prohibitive. A new perspective and a new theoretical
foundation are needed to understand security from a strategic and
decision-making perspective. Game theory provides a natural framework to
capture the adversarial and defensive interactions between an attacker and a
defender. It provides a quantitative assessment of security, prediction of
security outcomes, and a mechanism design tool that can enable
security-by-design and reverse the attacker's advantage. This tutorial provides
an overview of diverse methodologies from game theory that includes games of
incomplete information, dynamic games, mechanism design theory to offer a
modern theoretic underpinning of a science of cybersecurity. The tutorial will
also discuss open problems and research challenges that the CCS community can
address and contribute with an objective to build a multidisciplinary bridge
between cybersecurity, economics, game and decision theory
Memories for Life: A Review of the Science and Technology
This paper discusses scientific, social and technological aspects of memory. Recent developments in our understanding of memory processes and mechanisms, and their digital implementation, have placed the encoding, storage, management and retrieval of information at the forefront of several fields of research. At the same time, the divisions between the biological, physical and the digital worlds seem to be dissolving. Hence opportunities for interdisciplinary research into memory are being created, between the life sciences, social sciences and physical sciences. Such research may benefit from immediate application into information management technology as a testbed. The paper describes one initiative, Memories for Life, as a potential common problem space for the various interested disciplines
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