11,235 research outputs found

    A Cognitive and Affective Architecture for Social Human-Robot Interaction

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    International audienceRobots show up frequently in new applications in our daily lives where they interact more and more closely with the human user. Despite a long history of research, existing cognitive architectures are still too generic and hence not tailored enough to meet the specific needs demanded by social HRI. In particular, interaction-oriented architectures require handling emotions, language, social norms, etc, which is quite a handful. In this paper, we present an overview of a Cognitive and Affective Interaction-Oriented Architecture for social human-robot interactions abbreviated CAIO. This architecture is parallel to the BDI (Belief, Desire, Intention) architecture that comes from philosophy of actions by Bratman. CAIO integrates complex emotions and planning techniques. It aims to contribute to cognitive architectures for HRI by enabling the robot to reason on mental states (including emotions) of the interlocutors, and to act physically, emotionally and verbally

    Workshop: Cognitive Architectures for Social Human-Robot Interaction

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    Social HRI requires robots able to use appropriate, adaptive and contingent behaviours to form and maintain en- gaging social interactions with people. Cognitive Architectures emphasise a generality of mechanism and application, making them an ideal basis for such technical developments. Following the successful first workshop on Cognitive Architectures for HRI at the 2014 HRI conference, this second edition of the workshop focusses specifically on applications to social interaction. The full-day workshop is centred on participant contributions, and structured around a set of questions to provide a common basis of comparison between different assumptions, approaches, mechanisms, and architectures. These contributions will be used to support extensive and structured discussions, with the aim of facilitating the development and application of cognitive architectures to social HRI systems. By attending, we envisage that participants will gain insight into how the consideration of cognitive architectures complements the development of au- tonomous social robots

    Interaction and Experience in Enactive Intelligence and Humanoid Robotics

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    We overview how sensorimotor experience can be operationalized for interaction scenarios in which humanoid robots acquire skills and linguistic behaviours via enacting a “form-of-life”’ in interaction games (following Wittgenstein) with humans. The enactive paradigm is introduced which provides a powerful framework for the construction of complex adaptive systems, based on interaction, habit, and experience. Enactive cognitive architectures (following insights of Varela, Thompson and Rosch) that we have developed support social learning and robot ontogeny by harnessing information-theoretic methods and raw uninterpreted sensorimotor experience to scaffold the acquisition of behaviours. The success criterion here is validation by the robot engaging in ongoing human-robot interaction with naive participants who, over the course of iterated interactions, shape the robot’s behavioural and linguistic development. Engagement in such interaction exhibiting aspects of purposeful, habitual recurring structure evidences the developed capability of the humanoid to enact language and interaction games as a successful participant

    A software framework for the implementation of dynamic neural field control architectures for human-robot interaction

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    Useful and efficient human-robot interaction in joint tasks requires the design of a cognitive control architecture that endows robots with crucial cognitive and social capabilities such as intention recognition and complementary action selection. Herein, we present a software framework that eases the design and implementation of Dynamic Neural Field (DNF) cognitive architectures for human-robot joint tasks. We provide a graphical user interface to draw instances of the robot's control architecture. In addition, it allows to simulate, inspect and parametrize them in real-time. The framework eases parameter tuning by allowing changes on-the-fly and by connecting the cognitive architecture with simulated or real robots. Using the case study of an anthropomorphic robot providing assistance to a disabled person during a meal scenario, we illustrate the applicability of the framework.The work was funded by Project NETT: Neural Engineering Transformative Technologies, EU-FP7 ITN (nr.289146), and by FCT - Fundação para a Ciência e Tecnologia, through the Phd and Posdoc Grants (SFRH/BD/81334/2011 and SFRH/BPD/71874/2010 respectively, financed by POPH-QREN-Type 4.1- Advanced Training, co-funded by the European Social Fund and national funds from MEC), and Project Scope: UID/CEC/00319/2013 together with COMPETE: POCI-01-0145-FEDER007043.info:eu-repo/semantics/publishedVersio

    The Mechanics of Embodiment: A Dialogue on Embodiment and Computational Modeling

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    Embodied theories are increasingly challenging traditional views of cognition by arguing that conceptual representations that constitute our knowledge are grounded in sensory and motor experiences, and processed at this sensorimotor level, rather than being represented and processed abstractly in an amodal conceptual system. Given the established empirical foundation, and the relatively underspecified theories to date, many researchers are extremely interested in embodied cognition but are clamouring for more mechanistic implementations. What is needed at this stage is a push toward explicit computational models that implement sensory-motor grounding as intrinsic to cognitive processes. In this article, six authors from varying backgrounds and approaches address issues concerning the construction of embodied computational models, and illustrate what they view as the critical current and next steps toward mechanistic theories of embodiment. The first part has the form of a dialogue between two fictional characters: Ernest, the �experimenter�, and Mary, the �computational modeller�. The dialogue consists of an interactive sequence of questions, requests for clarification, challenges, and (tentative) answers, and touches the most important aspects of grounded theories that should inform computational modeling and, conversely, the impact that computational modeling could have on embodied theories. The second part of the article discusses the most important open challenges for embodied computational modelling
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