7,731 research outputs found
A lightweight web video model with content and context descriptions for integration with linked data
The rapid increase of video data on the Web has warranted an urgent need for effective representation, management and retrieval of web videos. Recently, many studies have been carried out for ontological representation of videos, either using domain dependent or generic schemas such as MPEG-7, MPEG-4, and COMM. In spite of their extensive coverage and sound theoretical grounding, they are yet to be widely used by users. Two main possible reasons are the complexities involved and a lack of tool support. We propose a lightweight video content model for content-context description and integration. The uniqueness of the model is that it tries to model the emerging social context to describe and interpret the video. Our approach is grounded on exploiting easily extractable evolving contextual metadata and on the availability of existing data on the Web. This enables representational homogeneity and a firm basis for information integration among semantically-enabled data sources. The model uses many existing schemas to describe various ontology classes and shows the scope of interlinking with the Linked Data cloud
The Impact of Concept Representation in Interactive Concept Validation (ICV)
Large scale ideation has developed as a promising new way of obtaining large numbers of highly diverse ideas for a given challenge. However, due to the scale of these challenges, algorithmic support based on a computational understanding of the ideas is a crucial component in these systems. One promising solution is the use of knowledge graphs to provide meaning. A significant obstacle lies in word-sense disambiguation, which cannot be solved by automatic approaches. In previous work, we introduce \textit{Interactive Concept Validation} (ICV) as an approach that enables ideators to disambiguate terms used in their ideas. To test the impact of different ways of representing concepts (should we show images of concepts, or only explanatory texts), we conducted experiments comparing three representations. The results show that while the impact on ideation metrics was marginal, time/click effort was lowest in the images only condition, while data quality was highest in the both condition
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A words-of-interest model of sketch representation for image retrieval
In this paper we propose a method for sketch-based image retrieval. Sketch is a magical medium which is capable of conveying semantic messages for user. It’s in accordance with user’s cognitive psychology to retrieve images with sketch. In order to narrow down the semantic gap between the user and the images in database, we preprocess all the images into sketches by the coherent line drawing algorithm. During the process of sketches extraction, saliency maps are used to filter out the redundant background information, while preserve the important semantic information. We use a variant of Words-of-Interest model to retrieve relevant images for the user according to the query. Words-of-Interest (WoI) model is based on Bag-ofvisual Words (BoW) model, which has been proven successfully for information retrieval. Bag-of-Words ignores the spatial relationships among visual words, which are important for sketch representation. Our method takes advantage of the spatial information of the query to select words of interest. Experimental results demonstrate that our sketch-based retrieval method achieves a good tradeoff between retrieval accuracy and semantic representation of users’ query
Methodological considerations concerning manual annotation of musical audio in function of algorithm development
In research on musical audio-mining, annotated music databases are needed which allow the development of computational tools that extract from the musical audiostream the kind of high-level content that users can deal with in Music Information Retrieval (MIR) contexts. The notion of musical content, and therefore the notion of annotation, is ill-defined, however, both in the syntactic and semantic sense. As a consequence, annotation has been approached from a variety of perspectives (but mainly linguistic-symbolic oriented), and a general methodology is lacking. This paper is a step towards the definition of a general framework for manual annotation of musical audio in function of a computational approach to musical audio-mining that is based on algorithms that learn from annotated data. 1
Movie Description
Audio Description (AD) provides linguistic descriptions of movies and allows
visually impaired people to follow a movie along with their peers. Such
descriptions are by design mainly visual and thus naturally form an interesting
data source for computer vision and computational linguistics. In this work we
propose a novel dataset which contains transcribed ADs, which are temporally
aligned to full length movies. In addition we also collected and aligned movie
scripts used in prior work and compare the two sources of descriptions. In
total the Large Scale Movie Description Challenge (LSMDC) contains a parallel
corpus of 118,114 sentences and video clips from 202 movies. First we
characterize the dataset by benchmarking different approaches for generating
video descriptions. Comparing ADs to scripts, we find that ADs are indeed more
visual and describe precisely what is shown rather than what should happen
according to the scripts created prior to movie production. Furthermore, we
present and compare the results of several teams who participated in a
challenge organized in the context of the workshop "Describing and
Understanding Video & The Large Scale Movie Description Challenge (LSMDC)", at
ICCV 2015
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