4,023 research outputs found

    Distributed video coding for wireless video sensor networks: a review of the state-of-the-art architectures

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    Distributed video coding (DVC) is a relatively new video coding architecture originated from two fundamental theorems namely, Slepian–Wolf and Wyner–Ziv. Recent research developments have made DVC attractive for applications in the emerging domain of wireless video sensor networks (WVSNs). This paper reviews the state-of-the-art DVC architectures with a focus on understanding their opportunities and gaps in addressing the operational requirements and application needs of WVSNs

    Enabling error-resilient internet broadcasting using motion compensated spatial partitioning and packet FEC for the dirac video codec

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    Video transmission over the wireless or wired network require protection from channel errors since compressed video bitstreams are very sensitive to transmission errors because of the use of predictive coding and variable length coding. In this paper, a simple, low complexity and patent free error-resilient coding is proposed. It is based upon the idea of using spatial partitioning on the motion compensated residual frame without employing the transform coefficient coding. The proposed scheme is intended for open source Dirac video codec in order to enable the codec to be used for Internet broadcasting. By partitioning the wavelet transform coefficients of the motion compensated residual frame into groups and independently processing each group using arithmetic coding and Forward Error Correction (FEC), robustness to transmission errors over the packet erasure wired network could be achieved. Using the Rate Compatibles Punctured Code (RCPC) and Turbo Code (TC) as the FEC, the proposed technique provides gracefully decreasing perceptual quality over packet loss rates up to 30%. The PSNR performance is much better when compared with the conventional data partitioning only methods. Simulation results show that the use of multiple partitioning of wavelet coefficient in Dirac can achieve up to 8 dB PSNR gain over its existing un-partitioned method

    An efficient rate control algorithm for a wavelet video codec

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    Rate control plays an essential role in video coding and transmission to provide the best video quality at the receiver's end given the constraint of certain network conditions. In this paper, a rate control algorithm using the Quality Factor (QF) optimization method is proposed for the wavelet-based video codec and implemented on an open source Dirac video encoder. A mathematical model which we call Rate-QF (R - QF) model is derived to generate the optimum QF for the current coding frame according to the target bitrate. The proposed algorithm is a complete one pass process and does not require complex mathematical calculation. The process of calculating the QF is quite simple and further calculation is not required for each coded frame. The experimental results show that the proposed algorithm can control the bitrate precisely (within 1% of target bitrate in average). Moreover, the variation of bitrate over each Group of Pictures (GOPs) is lower than that of H.264. This is an advantage in preventing the buffer overflow and underflow for real-time multimedia data streaming

    Error-resilient performance of Dirac video codec over packet-erasure channel

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    Video transmission over the wireless or wired network requires error-resilient mechanism since compressed video bitstreams are sensitive to transmission errors because of the use of predictive coding and variable length coding. This paper investigates the performance of a simple and low complexity error-resilient coding scheme which combines source and channel coding to protect compressed bitstream of wavelet-based Dirac video codec in the packet-erasure channel. By partitioning the wavelet transform coefficients of the motion-compensated residual frame into groups and independently processing each group using arithmetic and Forward Error Correction (FEC) coding, Dirac could achieves the robustness to transmission errors by giving the video quality which is gracefully decreasing over a range of packet loss rates up to 30% when compared with conventional FEC only methods. Simulation results also show that the proposed scheme using multiple partitions can achieve up to 10 dB PSNR gain over its existing un-partitioned format. This paper also investigates the error-resilient performance of the proposed scheme in comparison with H.264 over packet-erasure channel

    Intra-WZ quantization mismatch in distributed video coding

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    During the past decade, Distributed Video Coding (DVC) has emerged as a new video coding paradigm, shifting the complexity from the encoder-to the decoder-side. This paper addresses a problem of current DVC architectures that has not been studied in the literature so far, that is, the mismatch between the intra and Wyner-Ziv (WZ) quantization processes. Due to this mismatch, WZ rate is spent even for spatial regions that are accurately approximated by the side-information. As a solution, this paper proposes side-information generation using selective unidirectional motion compensation from temporally adjacent WZ frames. Experimental results show that the proposed approach yields promising WZ rate gains of up to 7% relative to the conventional method

    High-Efficient Parallel CAVLC Encoders on Heterogeneous Multicore Architectures

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    This article presents two high-efficient parallel realizations of the context-based adaptive variable length coding (CAVLC) based on heterogeneous multicore processors. By optimizing the architecture of the CAVLC encoder, three kinds of dependences are eliminated or weaken, including the context-based data dependence, the memory accessing dependence and the control dependence. The CAVLC pipeline is divided into three stages: two scans, coding, and lag packing, and be implemented on two typical heterogeneous multicore architectures. One is a block-based SIMD parallel CAVLC encoder on multicore stream processor STORM. The other is a component-oriented SIMT parallel encoder on massively parallel architecture GPU. Both of them exploited rich data-level parallelism. Experiments results show that compared with the CPU version, more than 70 times of speedup can be obtained for STORM and over 50 times for GPU. The implementation of encoder on STORM can make a real-time processing for 1080p @30fps and GPU-based version can satisfy the requirements for 720p real-time encoding. The throughput of the presented CAVLC encoders is more than 10 times higher than that of published software encoders on DSP and multicore platforms
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