281 research outputs found
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CLOTH - MODELING, DEFORMATION, AND SIMULATION
This project presents the concepts of modeling cloth objects with different materials by using parameters such as mass, stiffness, and damping. This project also introduces deformation and simulation methods to present the movement and interaction of cloth objects. The implementation is developed using C++ for fast processing but the visualization is done by Maya, which is a professional 3D modeling and animation tool
Digital 3D reconstruction of historical textile fragment
This paper presents a new methodology for reproducing historic fragment in 3D with realistic behaviour, providing users with a feel for the fragment detailing. The fragment piece originates from the English National Trust archive held in the collection at Claydon House. The aim is to utilize a combination of both 2D pattern software and state-of-the-art 3D technology to recreate a compelling and a highly realistic representation of historic fragment. The process starts with investigation of the textile construction. Textile fragments will be incomplete and/or have a level of deterioration therefore various recording techniques are to be explored. A combination of both photography and 3D scanning technology will be utilized throughout the methodology to accurately record the digital data. The equipment setting will be analyzed in order to produce an accurate working method. This paper forming part of a larger study, will specifically focus on the methodology for recording data from one fragment piece
Robotic Ironing with 3D Perception and Force/Torque Feedback in Household Environments
As robotic systems become more popular in household environments, the
complexity of required tasks also increases. In this work we focus on a
domestic chore deemed dull by a majority of the population, the task of
ironing. The presented algorithm improves on the limited number of previous
works by joining 3D perception with force/torque sensing, with emphasis on
finding a practical solution with a feasible implementation in a domestic
setting. Our algorithm obtains a point cloud representation of the working
environment. From this point cloud, the garment is segmented and a custom
Wrinkleness Local Descriptor (WiLD) is computed to determine the location of
the present wrinkles. Using this descriptor, the most suitable ironing path is
computed and, based on it, the manipulation algorithm performs the
force-controlled ironing operation. Experiments have been performed with a
humanoid robot platform, proving that our algorithm is able to detect
successfully wrinkles present in garments and iteratively reduce the
wrinkleness using an unmodified iron.Comment: Accepted and to be published on the 2017 IEEE/RSJ International
Conference on Intelligent Robots and Systems (IROS 2017) that will be held in
Vancouver, Canada, September 24-28, 201
RECREATING AND SIMULATING DIGITAL COSTUMES FROM A STAGE PRODUCTION OF \u3ci\u3eMEDEA\u3c/i\u3e
This thesis investigates a technique to effectively construct and simulate costumes from a stage production Medea, in a dynamic cloth simulation application like Maya\u27s nDynamics. This was done by using data collected from real-world fabric tests and costume construction in the theatre\u27s costume studio. Fabric tests were conducted and recorded, by testing costume fabrics for drape and behavior with two collision objects. These tests were recreated digitally in Maya to derive appropriate parameters for the digital fabric, by comparing with the original reference. Basic mannequin models were created using the actors\u27 measurements and skeleton-rigged to enable animation. The costumes were then modeled and constrained according to the construction process observed in the costume studio to achieve the same style and stitch as the real costumes. Scenes selected and recorded from Medea were used as reference to animate the actors\u27 models. The costumes were assigned the parameters derived from the fabric tests to produce the simulations. Finally, the scenes were lit and rendered out to obtain the final videos which were compared to the original recordings to ascertain the accuracy of simulation. By obtaining and refining simulation parameters from simple fabric collision tests, and modeling the digital costumes following the procedures derived from real-life costume construction, realistic costume simulation was achieved
Clothing Co-Parsing by Joint Image Segmentation and Labeling
This paper aims at developing an integrated system of clothing co-parsing, in
order to jointly parse a set of clothing images (unsegmented but annotated with
tags) into semantic configurations. We propose a data-driven framework
consisting of two phases of inference. The first phase, referred as "image
co-segmentation", iterates to extract consistent regions on images and jointly
refines the regions over all images by employing the exemplar-SVM (E-SVM)
technique [23]. In the second phase (i.e. "region co-labeling"), we construct a
multi-image graphical model by taking the segmented regions as vertices, and
incorporate several contexts of clothing configuration (e.g., item location and
mutual interactions). The joint label assignment can be solved using the
efficient Graph Cuts algorithm. In addition to evaluate our framework on the
Fashionista dataset [30], we construct a dataset called CCP consisting of 2098
high-resolution street fashion photos to demonstrate the performance of our
system. We achieve 90.29% / 88.23% segmentation accuracy and 65.52% / 63.89%
recognition rate on the Fashionista and the CCP datasets, respectively, which
are superior compared with state-of-the-art methods.Comment: 8 pages, 5 figures, CVPR 201
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