332 research outputs found

    Shaped-based IMU/Camera Tightly Coupled Object-level SLAM using Rao-Blackwellized Particle Filtering

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    Simultaneous Localization and Mapping (SLAM) is a decades-old problem. The classical solution to this problem utilizes entities such as feature points that cannot facilitate the interactions between a robot and its environment (e.g., grabbing objects). Recent advances in deep learning have paved the way to accurately detect objects in the image under various illumination conditions and occlusions. This led to the emergence of object-level solutions to the SLAM problem. Current object-level methods depend on an initial solution using classical approaches and assume that errors are Gaussian. This research develops a standalone solution to object-level SLAM that integrates the data from a monocular camera and an IMU (available in low-end devices) using Rao Blackwellized Particle Filter (RBPF). RBPF does not assume Gaussian distribution for the error; thus, it can handle a variety of scenarios (such as when a symmetrical object with pose ambiguities is encountered). The developed method utilizes shape instead of texture; therefore, texture-less objects can be incorporated into the solution. In the particle weighing process, a new method is developed that utilizes the Intersection over the Union (IoU) area of the observed and projected boundaries of the object that does not require point-to-point correspondence. Thus, it is not prone to false data correspondences. Landmark initialization is another important challenge for object-level SLAM. In the state-of-the-art delayed initialization, the trajectory estimation only relies on the motion model provided by IMU mechanization (during the initialization), leading to large errors. In this thesis, two novel undelayed initializations are developed. One relies only on a monocular camera and IMU, and the other utilizes an ultrasonic rangefinder as well. The developed object-level SLAM is tested using wheeled robots and handheld devices, and an error (in the position) of 4.1 to 13.1 cm (0.005 to 0.028 of the total path length) has been obtained through extensive experiments using only a single object. These experiments are conducted in different indoor environments under different conditions (e.g. illumination). Further, it is shown that undelayed initialization using an ultrasonic sensor can reduce the algorithm's runtime by half

    Natural stimuli for mice: environment statistics and behavioral responses

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    Technical Report: A Contact-aware Feedback CPG System for Learning-based Locomotion Control in a Soft Snake Robot

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    Integrating contact-awareness into a soft snake robot and efficiently controlling its locomotion in response to contact information present significant challenges. This paper aims to solve contact-aware locomotion problem of a soft snake robot through developing bio-inspired contact-aware locomotion controllers. To provide effective contact information for the controllers, we develop a scale covered sensor structure mimicking natural snakes' \textit{scale sensilla}. In the design of control framework, our core contribution is the development of a novel sensory feedback mechanism of the Matsuoka central pattern generator (CPG) network. This mechanism allows the Matsuoka CPG system to work like a "spine cord" in the whole contact-aware control scheme, which simultaneously takes the stimuli including tonic input signals from the "brain" (a goal-tracking locomotion controller) and sensory feedback signals from the "reflex arc" (the contact reactive controller), and generate rhythmic signals to effectively actuate the soft snake robot to slither through densely allocated obstacles. In the design of the "reflex arc", we develop two types of reactive controllers -- 1) a reinforcement learning (RL) sensor regulator that learns to manipulate the sensory feedback inputs of the CPG system, and 2) a local reflexive sensor-CPG network that directly connects sensor readings and the CPG's feedback inputs in a special topology. These two reactive controllers respectively facilitate two different contact-aware locomotion control schemes. The two control schemes are tested and evaluated in the soft snake robot, showing promising performance in the contact-aware locomotion tasks. The experimental results also further verify the benefit of Matsuoka CPG system in bio-inspired robot controller design.Comment: 17 pages, 19 figure

    2018 GREAT Day Program

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    SUNY Geneseo’s Twelfth Annual GREAT Day.https://knightscholar.geneseo.edu/program-2007/1012/thumbnail.jp

    High-Energy Gamma-Ray Astronomy

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    This volume celebrates the 30th anniversary of the first very-high energy (VHE) gamma-ray Source detection: the Crab Nebula, observed by the pioneering ground-based Cherenkov telescope Whipple, at teraelectronvolts (TeV) energies, in 1989. As we entered a new era in TeV astronomy, with the imminent start of operations of the Cherenkov Telescope Array (CTA) and new facilities such as LHAASO and the proposed Southern Wide-Field Gamma-ray Observatory (SWGO), we conceived of this volume as a broad reflection on how far we have evolved in the astrophysics topics that dominated the field of TeV astronomy for much of recent history.In the past two decades, H.E.S.S., MAGIC and VERITAS pushed the field of TeV astronomy, consolidating the field of TeV astrophysics, from few to hundreds of TeV emitters. Today, this is a mature field, covering almost every topic of modern astrophysics. TeV astrophysics is also at the center of the multi-messenger astrophysics revolution, as the extreme photon energies involved provide an effective probe in cosmic-ray acceleration, propagation and interaction, in dark matter and exotic physics searches. The improvement that CTA will carry forward and the fact that CTA will operate as the first open observatory in the field, mean that gamma-ray astronomy is about to enter a new precision and productive era.This book aims to serve as an introduction to the field and its state of the art, presenting a series of authoritative reviews on a broad range of topics in which TeV astronomy provided essential contributions, and where some of the most relevant questions for future research lie

    Snake and Snake Robot Locomotion in Complex, 3-D Terrain

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    Snakes are able to traverse almost all types of environments by bending their elongate bodies in three dimensions to interact with the terrain. Similarly, a snake robot is a promising platform to perform critical tasks in various environments. Understanding how 3-D body bending effectively interacts with the terrain for propulsion and stability can not only inform how snakes move through natural environments, but also inspire snake robots to achieve similar performance to facilitate humans. How snakes and snake robots move on flat surfaces has been understood relatively well in previous studies. However, such ideal terrain is rare in natural environments and little was understood about how to generate propulsion and maintain stability when large height variations occur, except for some qualitative descriptions of arboreal snake locomotion and a few robots using geometric planning. To bridge this knowledge gap, in this dissertation research we integrated animal experiments and robotic studies in three representative environments: a large smooth step, an uneven arena of blocks of large height variation, and large bumps. We discovered that vertical body bending induces stability challenges but can generate large propulsion. When traversing a large smooth step, a snake robot is challenged by roll instability that increases with larger vertical body bending because of a higher center of mass. The instability can be reduced by body compliance that statistically increases surface contact. Despite the stability challenge, vertical body bending can potentially allow snakes to push against terrain for propulsion similar to lateral body bending, as demonstrated by corn snakes traversing an uneven arena. This ability to generate large propulsion was confirmed on a robot if body-terrain contact is well maintained. Contact feedback control can help the strategy accommodate perturbations such as novel terrain geometry or excessive external forces by helping the body regain lost contact. Our findings provide insights into how snakes and snake robots can use vertical body bending for efficient and versatile traversal of the three-dimensional world while maintaining stability

    CABLE DECOUPLING AND CABLE-BASED STIFFENING OF CONTINUUM ROBOTS

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    Cable-driven continuum robots, which are robots with a continuously flexible backbone and no identifiable joints that are actuated by cables, have shown great potential for many applications in unstructured, uncertain environments. However, the standard design for a cable-driven continuum robot segment, which bends a continuous backbone along a circular arc, has many compliant modes of deformation which are uncontrolled, and which may result in buckling or other undesirable behaviors if not ameliorated. In this study, a detailed approach for using additional cables to selectively stiffen planar cable-driven robots without substantial coupling to the actuating cables is investigated. A mechanics-based model based on the planar Cosserat equations is used to find the design conditions under which additional cables can be routed without coupling of the cable lengths for small deformations. Simulations show that even for relatively large deformations, coupling remains small. A prototype was designed and evaluated, and it was demonstrated that the compliance of the robot is substantially modified relative to the same robot without the additional stiffening cables. The additional stiffening cables are shown to increase the end-effector output stiffness by a factor of approximately 10 over a typical design with actuating cables
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