3 research outputs found

    A game engine to make games as multi-agent systems

    Get PDF
    Video games are applications that present design patterns that resemble multi-agent systems. Game objects or actors are like autonomous agents that interact with each other to describe complex systems. The purpose of this work is to develop a game engine to build games as multi-agent systems. The actors or game engine agents have a set of properties and behaviour rules with the end to interact with the environment of the game. The behaviour definition is established through a formal semantic based on predicate logic. The proposed engine tries to fulfil the basic requirements of the multi-agent systems, by adjusting the characteristics of the system, without affecting its potential. Finally, a set of games are introduced to validate the operation and possibilities of the engine

    Building quests for online games with virtual institutions

    Get PDF
    Abstract. This document describes how to re-purpose an existing agent technology called Virtual Institutions as a mechanism to define new "quest" elements in Massively Multiplayer Online Games based on MultiAgent Systems. Quests are a very important part of most Massive Online Games as they wield to flow and narrative of the game in a linear or nonlinear manner

    Characterizing Massively Multiplayer Online Games as Multi-Agent Systems

    No full text
    corecore