146 research outputs found

    Learning automata and its application to priority assignment in a queuing system with unknown characteristics /

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    Conditions for (epsilon)-optimality of a general class of absorbing barrier and strongly absolutely expedient learning algorithms are derived. As a consequence, a new class of learning algorithms having identical behavior under the occurrence of success and failure are obtained. An application of learning automata to the priority assignment in a queuing system with unknown characteristics is given

    On the Theory and Applications of Hierarchical Learning Automata and Object Migration Automata

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    Paper III, IV and VIII are excluded due to copyright.The paradigm of Artificial Intelligence (AI) and the sub-group of Machine Learning (ML) have attracted exponential interest in our society in recent years. The domain of ML contains numerous methods, and it is desirable (and in one sense, mandatory) that these methods are applicable and valuable to real-life challenges. Learning Automata (LA) is an intriguing and classical direction within ML. In LA, non-human agents can find optimal solutions to various problems through the concept of learning. The LA instances learn through Agent-Environment interactions, where advantageous behavior is rewarded, and disadvantageous behavior is penalized. Consequently, the agent eventually, and hopefully, learns the optimal action from a set of actions. LA has served as a foundation for Reinforcement Learning (RL), and the field of LA has been studied for decades. However, many improvements can still be made to render these algorithms to be even more convenient and effective. In this dissertation, we record our research contributions to the design and applications within the field of LA. Our research includes novel improvements to the domain of hierarchical LA, major advancements to the family of Object Migration Automata (OMA) algorithms, and a novel application of LA, where it was utilized to solve challenges in a mobile radio communication system. More specifically, we introduced the novel Hierarchical Discrete Pursuit Automaton (HDPA), which significantly improved the state of the art in terms of effectiveness for problems with high accuracy requirements, and we mathematically proved its ϵ-optimality. In addition, we proposed the Action Distribution Enhanced (ADE) approach to hierarchical LA schemes which significantly reduced the number of iterations required before the machines reached convergence. The existing schemes in the OMA paradigm, which are able to solve partitioning problems, could only solve problems with equally-sized partitions. Therefore, we proposed two novel methods that could handle unequally-sized partitions. In addition, we rigorously summarized the OMA domain, outlined its potential benefits to society, and listed further development cases for future researchers in the field. With regard to applications, we proposed an OMA-based approach to the grouping and power allocation in Non-orthogonal Multiple Access (NOMA) systems, demonstrating the applicability of the OMA and its advantage in solving fairly complicated stochastic problems. The details of these contributions and their published scientific impacts will be summarized in this dissertation, before we present some of the research contributions in their entirety.publishedVersio

    Reinforcement Learning

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    Brains rule the world, and brain-like computation is increasingly used in computers and electronic devices. Brain-like computation is about processing and interpreting data or directly putting forward and performing actions. Learning is a very important aspect. This book is on reinforcement learning which involves performing actions to achieve a goal. The first 11 chapters of this book describe and extend the scope of reinforcement learning. The remaining 11 chapters show that there is already wide usage in numerous fields. Reinforcement learning can tackle control tasks that are too complex for traditional, hand-designed, non-learning controllers. As learning computers can deal with technical complexities, the tasks of human operators remain to specify goals on increasingly higher levels. This book shows that reinforcement learning is a very dynamic area in terms of theory and applications and it shall stimulate and encourage new research in this field

    Algorithmic Compositional Methods and their Role in Genesis: A Multi-Functional Real-Time Computer Music System

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    Algorithmic procedures have been applied in computer music systems to generate compositional products using conventional musical formalism, extensions of such musical formalism and extra-musical disciplines such as mathematical models. This research investigates the applicability of such algorithmic methodologies for real-time musical composition, culminating in Genesis, a multi-functional real-time computer music system written for Mac OS X in the SuperCollider object-oriented programming language, and contained in the accompanying DVD. Through an extensive graphical user interface, Genesis offers musicians the opportunity to explore the application of the sonic features of real-time sound-objects to designated generative processes via different models of interaction such as unsupervised musical composition by Genesis and networked control of external Genesis instances. As a result of the applied interactive, generative and analytical methods, Genesis forms a unique compositional process, with a compositional product that reflects the character of its interactions between the sonic features of real-time sound-objects and its selected algorithmic procedures. Within this thesis, the technologies involved in algorithmic methodologies used for compositional processes, and the concepts that define their constructs are described, with consequent detailing of their selection and application in Genesis, with audio examples of algorithmic compositional methods demonstrated on the accompanying DVD. To demonstrate the real-time compositional abilities of Genesis, free explorations with instrumentalists, along with studio recordings of the compositional processes available in Genesis are presented in audiovisual examples contained in the accompanying DVD. The evaluation of the Genesis system’s capability to form a real-time compositional process, thereby maintaining real-time interaction between the sonic features of real-time sound objects and its selected algorithmic compositional methods, focuses on existing evaluation techniques founded in HCI and the qualitative issues such evaluation methods present. In terms of the compositional products generated by Genesis, the challenges in quantifying and qualifying its compositional outputs are identified, demonstrating the intricacies of assessing generative methods of compositional processes, and their impact on a resulting compositional product. The thesis concludes by considering further advances and applications of Genesis, and inviting further dissemination of the Genesis system and promotion of research into evaluative methods of generative techniques, with the hope that this may provide additional insight into the relative success of products generated by real-time algorithmic compositional processes

    Computer Architecture in Industrial, Biomechanical and Biomedical Engineering

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    This book aims to provide state-of-the-art information on computer architecture and simulation in industry, engineering, and clinical scenarios. Accepted submissions are high in scientific value and provide a significant contribution to computer architecture. Each submission expands upon novel and innovative research where the methods, analysis, and conclusions are robust and of the highest standard. This book is a valuable resource for researchers, students, non-governmental organizations, and key decision-makers involved in earthquake disaster management systems at the national, regional, and local levels

    Connected Attribute Filtering Based on Contour Smoothness

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