4 research outputs found

    Playing Cards Using the “Tepuk Nyamuk” Method Improves Cognitive Function and Social Interaction in the Elderly

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    Playing cards using the “tepuk nyamuk” system is a game using a standard 52-card deck to focus between the words spoken on the card that is to be issued while tapping the back of the hand between the players on the card. The study aimed to find out the effect of playing cards using the “tepuknyamuk” method on improving cognitive function and social interaction.This study was quasi-experimental with 30 respondents who were elderly individuals who experienced cognitive decline and social interactions. The independent variable was playing cards in the “tepuknyamuk” method and the dependent variables were cognitive function and social interaction. The results indicate that there was an influence from playing cards on cognitive improvement (p=0.000) and social interaction (p=0.000). Playing cards in the “tepuknyamuk” method has the positive effect of improving cognitive function and social interaction for older adults. Further studies are suggested to determine the effect playing cards on other cognitive components. Keyword: playing cards in the “tepuknyamuk” method, cognitive, social interaction, elderl

    The Importance of Being Remembered: Prices for Cemetery Plots in the US

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    The economic literature on end-of-life choices assumes that the utility of future generations is internalized by current generations through gifts and bequests. This explanation, however, cannot account for the decision to buy cemetery plots. This paper uses an original data set to look at the determinants of the grave prices in the US. \u201cAfter-life\u201d housing services are complements to \u201cin-life\u201d housing services. We find no evidence of selection bias associated with religious affiliation

    World happiness report: Año 2015

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    Card games and economic behavior

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    We wonder whether different game experiences are associated with significant differences in experimental behavior and, more specifically, whether expert bridge players, due to their habit of playing with partners and seldom for money, are more likely to adopt cooperative behavior than expert poker players. Evidence from trust games shows that bridge players make more polarized choices and choose the maximum trustor contribution significantly more often. Our findings are similar across incentivized and non-incentivized experiments and thereby support the hypothesis that behavior in simulated experiments resembles that in experiments with monetary payoffs
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