256 research outputs found

    Recital of Poles Apart Ridge Cipher with Din

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    Multimedia Protection using Content and Embedded Fingerprints

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    Improved digital connectivity has made the Internet an important medium for multimedia distribution and consumption in recent years. At the same time, this increased proliferation of multimedia has raised significant challenges in secure multimedia distribution and intellectual property protection. This dissertation examines two complementary aspects of the multimedia protection problem that utilize content fingerprints and embedded collusion-resistant fingerprints. The first aspect considered is the automated identification of multimedia using content fingerprints, which is emerging as an important tool for detecting copyright violations on user generated content websites. A content fingerprint is a compact identifier that captures robust and distinctive properties of multimedia content, which can be used for uniquely identifying the multimedia object. In this dissertation, we describe a modular framework for theoretical modeling and analysis of content fingerprinting techniques. Based on this framework, we analyze the impact of distortions in the features on the corresponding fingerprints and also consider the problem of designing a suitable quantizer for encoding the features in order to improve the identification accuracy. The interaction between the fingerprint designer and a malicious adversary seeking to evade detection is studied under a game-theoretic framework and optimal strategies for both parties are derived. We then focus on analyzing and understanding the matching process at the fingerprint level. Models for fingerprints with different types of correlations are developed and the identification accuracy under each model is examined. Through this analysis we obtain useful guidelines for designing practical systems and also uncover connections to other areas of research. A complementary problem considered in this dissertation concerns tracing the users responsible for unauthorized redistribution of multimedia. Collusion-resistant fingerprints, which are signals that uniquely identify the recipient, are proactively embedded in the multimedia before redistribution and can be used for identifying the malicious users. We study the problem of designing collusion resistant fingerprints for embedding in compressed multimedia. Our study indicates that directly adapting traditional fingerprinting techniques to this new setting of compressed multimedia results in low collusion resistance. To withstand attacks, we propose an anti-collusion dithering technique for embedding fingerprints that significantly improves the collusion resistance compared to traditional fingerprints

    Digital Watermarking, Fingerprinting and Compression: An Information-Theoretic Perspective

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    The ease with which digital data can be duplicated and distributed over the media and the Internethas raised many concerns about copyright infringement.In many situations, multimedia data (e.g., images, music, movies, etc) are illegally circulated, thus violatingintellectual property rights. In an attempt toovercome this problem, watermarking has been suggestedin the literature as the most effective means for copyright protection and authentication. Watermarking is the procedure whereby information (pertaining to owner and/or copyright) is embedded into host data, such that it is:(i) hidden, i.e., not perceptually visible; and(ii) recoverable, even after a (possibly malicious) degradation of the protected work. In this thesis,we prove some theoretical results that establish the fundamental limits of a general class of watermarking schemes. The main focus of this thesis is the problem ofjoint watermarking and compression of images, whichcan be briefly described as follows: due to bandwidth or storage constraints, a watermarked image is distributed in quantized form, using RQR_Q bits per image dimension, and is subject to some additional degradation (possibly due to malicious attacks). The hidden message carries RWR_W bits per image dimension. Our main result is the determination of the region of allowable rates (RQ,RW)(R_Q, R_W), such that: (i) an average distortion constraint between the original and the watermarked/compressed image is satisfied, and (ii) the hidden message is detected from the degraded image with very high probability. Using notions from information theory, we prove coding theorems that establish the rate regionin the following cases: (a) general i.i.d. image distributions,distortion constraints and memoryless attacks, (b) memoryless attacks combined with collusion (for fingerprinting applications), and (c) general---not necessarily stationary or ergodic---Gaussian image distributions and attacks, and average quadratic distortion constraints. Moreover, we prove a multi-user version of a result by Costa on the capacity of a Gaussian channel with known interference at the encoder

    A survey of timing channels and countermeasures

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    A timing channel is a communication channel that can transfer information to a receiver/decoder by modulating the timing behavior of an entity. Examples of this entity include the interpacket delays of a packet stream, the reordering packets in a packet stream, or the resource access time of a cryptographic module. Advances in the information and coding theory and the availability of high-performance computing systems interconnected by high-speed networks have spurred interest in and development of various types of timing channels. With the emergence of complex timing channels, novel detection and prevention techniques are also being developed to counter them. In this article, we provide a detailed survey of timing channels broadly categorized into network timing channel, in which communicating entities are connected by a network, and in-system timing channel, in which the communicating entities are within a computing system. This survey builds on the last comprehensive survey by Zander et al. [2007] and considers all three canonical applications of timing channels, namely, covert communication, timing side channel, and network flow watermarking. We survey the theoretical foundations, the implementation, and the various detection and prevention techniques that have been reported in literature. Based on the analysis of the current literature, we discuss potential future research directions both in the design and application of timing channels and their detection and prevention techniques

    A Relationship Between Quantization and Watermarking Rates in the Presence of Gaussian Attacks

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    A system which embeds watermarksin n-dimensional i.i.d. Gaussian images and distributesthem in compressed form is studied.The performance of the system in the presence of Gaussianattacks is considered, and the region of achievablewatermarking and quantization rates is establishedunder constraints on image distortion and watermark detectability.The performance of related schemes is also discussed

    WAVELET BASED DATA HIDING OF DEM IN THE CONTEXT OF REALTIME 3D VISUALIZATION (Visualisation 3D Temps-Réel à Distance de MNT par Insertion de Données Cachées Basée Ondelettes)

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    The use of aerial photographs, satellite images, scanned maps and digital elevation models necessitates the setting up of strategies for the storage and visualization of these data. In order to obtain a three dimensional visualization it is necessary to drape the images, called textures, onto the terrain geometry, called Digital Elevation Model (DEM). Practically, all these information are stored in three different files: DEM, texture and position/projection of the data in a geo-referential system. In this paper we propose to stock all these information in a single file for the purpose of synchronization. For this we have developed a wavelet-based embedding method for hiding the data in a colored image. The texture images containing hidden DEM data can then be sent from the server to a client in order to effect 3D visualization of terrains. The embedding method is integrable with the JPEG2000 coder to accommodate compression and multi-resolution visualization. Résumé L'utilisation de photographies aériennes, d'images satellites, de cartes scannées et de modèles numériques de terrains amène à mettre en place des stratégies de stockage et de visualisation de ces données. Afin d'obtenir une visualisation en trois dimensions, il est nécessaire de lier ces images appelées textures avec la géométrie du terrain nommée Modèle Numérique de Terrain (MNT). Ces informations sont en pratiques stockées dans trois fichiers différents : MNT, texture, position et projection des données dans un système géo-référencé. Dans cet article, nous proposons de stocker toutes ces informations dans un seul fichier afin de les synchroniser. Nous avons développé pour cela une méthode d'insertion de données cachées basée ondelettes dans une image couleur. Les images de texture contenant les données MNT cachées peuvent ensuite être envoyées du serveur au client afin d'effectuer une visualisation 3D de terrains. Afin de combiner une visualisation en multirésolution et une compression, l'insertion des données cachées est intégrable dans le codeur JPEG 2000
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