16 research outputs found

    Towards End-to-end Video-based Eye-Tracking

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    Estimating eye-gaze from images alone is a challenging task, in large parts due to un-observable person-specific factors. Achieving high accuracy typically requires labeled data from test users which may not be attainable in real applications. We observe that there exists a strong relationship between what users are looking at and the appearance of the user's eyes. In response to this understanding, we propose a novel dataset and accompanying method which aims to explicitly learn these semantic and temporal relationships. Our video dataset consists of time-synchronized screen recordings, user-facing camera views, and eye gaze data, which allows for new benchmarks in temporal gaze tracking as well as label-free refinement of gaze. Importantly, we demonstrate that the fusion of information from visual stimuli as well as eye images can lead towards achieving performance similar to literature-reported figures acquired through supervised personalization. Our final method yields significant performance improvements on our proposed EVE dataset, with up to a 28 percent improvement in Point-of-Gaze estimates (resulting in 2.49 degrees in angular error), paving the path towards high-accuracy screen-based eye tracking purely from webcam sensors. The dataset and reference source code are available at https://ait.ethz.ch/projects/2020/EVEComment: Accepted at ECCV 202

    Unobtrusive and pervasive video-based eye-gaze tracking

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    Eye-gaze tracking has long been considered a desktop technology that finds its use inside the traditional office setting, where the operating conditions may be controlled. Nonetheless, recent advancements in mobile technology and a growing interest in capturing natural human behaviour have motivated an emerging interest in tracking eye movements within unconstrained real-life conditions, referred to as pervasive eye-gaze tracking. This critical review focuses on emerging passive and unobtrusive video-based eye-gaze tracking methods in recent literature, with the aim to identify different research avenues that are being followed in response to the challenges of pervasive eye-gaze tracking. Different eye-gaze tracking approaches are discussed in order to bring out their strengths and weaknesses, and to identify any limitations, within the context of pervasive eye-gaze tracking, that have yet to be considered by the computer vision community.peer-reviewe

    Light Field Salient Object Detection: A Review and Benchmark

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    Salient object detection (SOD) is a long-standing research topic in computer vision and has drawn an increasing amount of research interest in the past decade. This paper provides the first comprehensive review and benchmark for light field SOD, which has long been lacking in the saliency community. Firstly, we introduce preliminary knowledge on light fields, including theory and data forms, and then review existing studies on light field SOD, covering ten traditional models, seven deep learning-based models, one comparative study, and one brief review. Existing datasets for light field SOD are also summarized with detailed information and statistical analyses. Secondly, we benchmark nine representative light field SOD models together with several cutting-edge RGB-D SOD models on four widely used light field datasets, from which insightful discussions and analyses, including a comparison between light field SOD and RGB-D SOD models, are achieved. Besides, due to the inconsistency of datasets in their current forms, we further generate complete data and supplement focal stacks, depth maps and multi-view images for the inconsistent datasets, making them consistent and unified. Our supplemental data makes a universal benchmark possible. Lastly, because light field SOD is quite a special problem attributed to its diverse data representations and high dependency on acquisition hardware, making it differ greatly from other saliency detection tasks, we provide nine hints into the challenges and future directions, and outline several open issues. We hope our review and benchmarking could help advance research in this field. All the materials including collected models, datasets, benchmarking results, and supplemented light field datasets will be publicly available on our project site https://github.com/kerenfu/LFSOD-Survey

    A brief survey of visual saliency detection

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    Advanced Visual Computing for Image Saliency Detection

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    Saliency detection is a category of computer vision algorithms that aims to filter out the most salient object in a given image. Existing saliency detection methods can generally be categorized as bottom-up methods and top-down methods, and the prevalent deep neural network (DNN) has begun to show its applications in saliency detection in recent years. However, the challenges in existing methods, such as problematic pre-assumption, inefficient feature integration and absence of high-level feature learning, prevent them from superior performances. In this thesis, to address the limitations above, we have proposed multiple novel models with favorable performances. Specifically, we first systematically reviewed the developments of saliency detection and its related works, and then proposed four new methods, with two based on low-level image features, and two based on DNNs. The regularized random walks ranking method (RR) and its reversion-correction-improved version (RCRR) are based on conventional low-level image features, which exhibit higher accuracy and robustness in extracting the image boundary based foreground / background queries; while the background search and foreground estimation (BSFE) and dense and sparse labeling (DSL) methods are based on DNNs, which have shown their dominant advantages in high-level image feature extraction, as well as the combined strength of multi-dimensional features. Each of the proposed methods is evaluated by extensive experiments, and all of them behave favorably against the state-of-the-art, especially the DSL method, which achieves remarkably higher performance against sixteen state-of-the-art methods (including ten conventional methods and six learning based methods) on six well-recognized public datasets. The successes of our proposed methods reveal more potential and meaningful applications of saliency detection in real-life computer vision tasks

    When I Look into Your Eyes: A Survey on Computer Vision Contributions for Human Gaze Estimation and Tracking

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    The automatic detection of eye positions, their temporal consistency, and their mapping into a line of sight in the real world (to find where a person is looking at) is reported in the scientific literature as gaze tracking. This has become a very hot topic in the field of computer vision during the last decades, with a surprising and continuously growing number of application fields. A very long journey has been made from the first pioneering works, and this continuous search for more accurate solutions process has been further boosted in the last decade when deep neural networks have revolutionized the whole machine learning area, and gaze tracking as well. In this arena, it is being increasingly useful to find guidance through survey/review articles collecting most relevant works and putting clear pros and cons of existing techniques, also by introducing a precise taxonomy. This kind of manuscripts allows researchers and technicians to choose the better way to move towards their application or scientific goals. In the literature, there exist holistic and specifically technological survey documents (even if not updated), but, unfortunately, there is not an overview discussing how the great advancements in computer vision have impacted gaze tracking. Thus, this work represents an attempt to fill this gap, also introducing a wider point of view that brings to a new taxonomy (extending the consolidated ones) by considering gaze tracking as a more exhaustive task that aims at estimating gaze target from different perspectives: from the eye of the beholder (first-person view), from an external camera framing the beholder’s, from a third-person view looking at the scene where the beholder is placed in, and from an external view independent from the beholder
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