416 research outputs found

    Virtual Reality Games for Motor Rehabilitation

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    This paper presents a fuzzy logic based method to track user satisfaction without the need for devices to monitor users physiological conditions. User satisfaction is the key to any product’s acceptance; computer applications and video games provide a unique opportunity to provide a tailored environment for each user to better suit their needs. We have implemented a non-adaptive fuzzy logic model of emotion, based on the emotional component of the Fuzzy Logic Adaptive Model of Emotion (FLAME) proposed by El-Nasr, to estimate player emotion in UnrealTournament 2004. In this paper we describe the implementation of this system and present the results of one of several play tests. Our research contradicts the current literature that suggests physiological measurements are needed. We show that it is possible to use a software only method to estimate user emotion

    Earth Observation Open Science and Innovation

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    geospatial analytics; social observatory; big earth data; open data; citizen science; open innovation; earth system science; crowdsourced geospatial data; citizen science; science in society; data scienc

    A novel multi-level and community-based agent ecosystem to support customers dynamic decision-making in smart grids

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    Electrical systems have evolved at a fast pace over the past years, particularly in response to the current environmental and climate challenges. Consequently, the European Union and the United Nations have encouraged the development of a more sustainable energy strategy. This strategy triggered a paradigm shift in energy consumption and production, which becoming increasingly distributed, resulted in the development and emergence of smart energy grids. Multi-agent systems are one of the most widely used artificial intelligence concepts in smart grids. Both multi-agent systems and smart grids are distributed, so there is correspondence between the used technology and the network's complex reality. Due to the wide variety of multi-agent systems applied to smart grids, which typically have very specific goals, the ability to model the network as a whole may be compromised, as communication between systems is typically non-existent. This dissertation, therefore, proposes an agent-based ecosystem to model smart grids in which different agent-based systems can coexist. This dissertation aims to conceive, implement, test, and validate a new agent-based ecosystem, entitled A4SG (agent-based ecosystem for smart grids modelling), which combines the concepts of multi-agent systems and agent communities to enable the modelling and representation of smart grids and the entities that compose them. The proposed ecosystem employs an innovative methodology for managing static or dynamic interactions present in smart grids. The creation of a solution that allows the integration of existing systems into an ecosystem, enables the representation of smart grids in a realistic and comprehensive manner. A4SG integrates several functionalities that support the ecosystem's management, also conceived, implemented, tested, and validated in this dissertation. Two mobility functionalities are proposed: one that allows agents to move between physical machines and another that allows "virtual" mobility, where agents move between agent communities to improve the context for the achievement of their objectives. In order to prevent an agent from becoming overloaded, a novel functionality is proposed to enable the creation of agents that function as extensions of the main agent (i.e., branch agents), allowing the distribution of objectives among the various extensions of the main agent. Several case studies, which test the proposed services and functionalities individually and the ecosystem as a whole, were used to test and validate the proposed solution. These case studies were conducted in realistic contexts using data from multiple sources, including energy communities. The results indicate that the used methodologies can increase participation in demand response events, increasing the fitting between consumers and aggregators from 12 % to 69 %, and improve the strategies used in energy transaction markets, allowing an energy community of 50 customers to save 77.0 EUR per week.Os últimos anos têm sido de mudança nos sistemas elétricos, especialmente devido aos atuais desafios ambientais e climáticos. A procura por uma estratégia mais sustentável para o domínio da energia tem sido promovida pela União Europeia e pela Organização das Nações Unidas. A mudança de paradigma no que toca ao consumo e produção de energia, que acontece, cada vez mais, de forma distribuída, tem levado à emergência das redes elétricas inteligentes. Os sistemas multi-agente são um dos conceitos, no domínio da inteligência artificial, mais aplicados em redes inteligentes. Tanto os sistemas multi-agente como as redes inteligentes têm uma natureza distribuída, existindo por isso um alinhamento entre a tecnologia usada e a realidade complexa da rede. Devido a existir uma vasta oferta de sistemas multi-agente aplicados a redes inteligentes, normalmente com objetivos bastante específicos, a capacidade de modelar a rede como um todo pode ficar comprometida, porque a comunicação entre sistemas é, geralmente, inexistente. Por isso, esta dissertação propõe um ecossistema baseado em agentes para modelar as redes inteligentes, onde vários sistemas de agentes coexistem. Esta dissertação pretende conceber, implementar, testar, e validar um novo ecossistema multiagente, intitulado A4SG (agent-based ecosystem for smart grids modelling), que combina os conceitos de sistemas multi-agente e comunidades de agentes, permitindo a modelação e representação de redes inteligentes e das suas entidades. O ecossistema proposto utiliza uma metodologia inovadora para gerir as interações presentes nas redes inteligentes, sejam elas estáticas ou dinâmicas. A criação de um ecossistema que permite a integração de sistemas já existentes, cria a possibilidade de uma representação realista e detalhada das redes de energia. O A4SG integra diversas funcionalidades, também estas concebidas, implementadas, testadas, e validadas nesta dissertação, que suportam a gestão do próprio ecossistema. São propostas duas funcionalidades de mobilidade, uma que permite aos agentes mover-se entre máquinas físicas, e uma que permite uma mobilidade “virtual”, onde os agentes se movem entre comunidades de agentes, de forma a melhorar o contexto para a execução dos seus objetivos. É também proposta uma nova funcionalidade que permite a criação de agentes que funcionam como uma extensão de um agente principal, com o objetivo de evitar a sobrecarga de um agente, permitindo a distribuição de objetivos entre as várias extensões do agente principal. A solução proposta foi testada e validada por vários casos de estudo, que testam os serviços e funcionalidades propostas individualmente, e o ecossistema como um todo. Estes casos de estudo foram executados em contextos realistas, usando dados provenientes de diversas fontes, tais como comunidades de energia. Os resultados demonstram que as metodologias utilizadas podem melhorar a participação em eventos de demand response, subindo a adequação entre consumidores e agregadores de 12 % para 69 %, e melhorar as estratégias utilizadas em mercados de transações de energia, permitindo a uma comunidade de energia com 50 consumidores poupar 77,0 EUR por semana

    Raspberry Pi Technology

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    Design Space Exploration and Resource Management of Multi/Many-Core Systems

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    The increasing demand of processing a higher number of applications and related data on computing platforms has resulted in reliance on multi-/many-core chips as they facilitate parallel processing. However, there is a desire for these platforms to be energy-efficient and reliable, and they need to perform secure computations for the interest of the whole community. This book provides perspectives on the aforementioned aspects from leading researchers in terms of state-of-the-art contributions and upcoming trends

    A Social Network Approach to Provisioning and Management of Cloud Computing Services for Enterprises

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    Astronomia ex machina: a history, primer, and outlook on neural networks in astronomy

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    In recent years, deep learning has infiltrated every field it has touched, reducing the need for specialist knowledge and automating the process of knowledge discovery from data. This review argues that astronomy is no different, and that we are currently in the midst of a deep learning revolution that is transforming the way we do astronomy. We trace the history of astronomical connectionism from the early days of multilayer perceptrons, through the second wave of convolutional and recurrent neural networks, to the current third wave of self-supervised and unsupervised deep learning. We then predict that we will soon enter a fourth wave of astronomical connectionism, in which finetuned versions of an all-encompassing 'foundation' model will replace expertly crafted deep learning models. We argue that such a model can only be brought about through a symbiotic relationship between astronomy and connectionism, whereby astronomy provides high quality multimodal data to train the foundation model, and in turn the foundation model is used to advance astronomical research.Comment: 60 pages, 269 references, 29 figures. Review submitted to Royal Society Open Science. Comments and feedback welcom

    Context-aware task scheduling in distributed computing systems

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    These days, the popularity of technologies such as machine learning, augmented reality, and big data analytics is growing dramatically. This leads to a higher demand of computational power not only for IT professionals but also for ordinary device users who benefit from new applications. At the same time, the computational performance of end-user devices increases to meet the demands of these resource-hungry applications. As a result, there is a coexistence of a huge demand of computational power on the one side and a large pool of computational resources on the other side. Bringing these two sides together is the idea of computational resource sharing systems which allow applications to forward computationally intensive workload to remote resources. This technique is often used in cloud computing where customers can rent computational power. However, we argue that not only cloud resources can be used as offloading targets. Rather, idle CPU cycles from end-user administered devices at the edge of the network can be spontaneously leveraged as well. Edge devices, however, are not only heterogeneous in their hardware and software capabilities, they also do not provide any guarantees in terms of reliability or performance. Does it mean that either the applications that require further guarantees or the unpredictable resources need to be excluded from such a sharing system? In this thesis, we propose a solution to this problem by introducing the Tasklet system, our approach for a computational resource sharing system. The Tasklet system supports computation offloading to arbitrary types of devices, including stable cloud instances as well as unpredictable end-user owned edge resources. Therefore, the Tasklet system is structured into multiple layers. The lowest layer is a best-effort resource sharing system which provides lightweight task scheduling and execution. Here, best-effort means that in case of a failure, the task execution is dropped and that tasks are allocated to resources randomly. To provide execution guarantees such as a reliable or timely execution, we add a Quality of Computation (QoC) layer on top of the best-effort execution layer. The QoC layer enforces the guarantees for applications by using a context-aware task scheduler which monitors the available resources in the computing environment and performs the matchmaking between resources and tasks based on the current state of the system. As edge resources are controlled by individuals, we consider the fact that these users need to be able to decide with whom they want to share their resources and for which price. Thus, we add a social layer on top of the system that allows users to establish friendship connections which can then be leveraged for social-aware task allocation and accounting of shared computation

    A Routine and Post-disaster Road Corridor Monitoring Framework for the Increased Resilience of Road Infrastructures

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    Electronic Imaging & the Visual Arts. EVA 2019 Florence

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    The Publication is following the yearly Editions of EVA FLORENCE. The State of Art is presented regarding the Application of Technologies (in particular of digital type) to Cultural Heritage. The more recent results of the Researches in the considered Area are presented. Information Technologies of interest for Culture Heritage are presented: multimedia systems, data-bases, data protection, access to digital content, Virtual Galleries. Particular reference is reserved to digital images (Electronic Imaging & the Visual Arts), regarding Cultural Institutions (Museums, Libraries, Palace - Monuments, Archaeological Sites). The International Conference includes the following Sessions: Strategic Issues; New Science and Culture Developments & Applications; New Technical Developments & Applications; Cultural Activities – Real and Virtual Galleries and Related Initiatives, Access to the Culture Information. One Workshop regards Innovation and Enterprise. The more recent results of the Researches at national and international level are reported in the Area of Technologies and Culture Heritage, also with experimental demonstrations of developed Activities
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