60 research outputs found

    Cyber-fluid dynamics

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    Issued as final reportNational Science Foundation (U.S.

    Creating 3D web-based game environment using BIM models for virtual on-site visiting of building HVAC systems

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    A web-based 3D game project was presented in this paper to demonstrate the process of using building information modeling (BIM) to create an interactive 3D on-line \u27Green\u27 training environment. The system architecture, the implementation process and major components of this virtual training environment were discussed. Existing studies on BIM-based collaborations mainly focused on local-file-sharing approach using proprietary applications. Limited research focused on using BIM as an online gaming platform to create a web browser-based interactive 3D virtual environment for collaboration, learning and/or training. The gap was partially caused by the lack of understanding how to implement a BIM-based game in web browser environment. In this paper, the authors provided an implementation example using a hospital BIM model to create an interactive web-based 3D BIM game environment to allow users to visualize and interact with the BIM components using regular web browsers. The intention of this project is to create a proprietary-independent training environment to conduct energy re-commissioning trainings for hospital facility management staff. This virtual BIM environment can potentially be customized for engineering student learning and project collaborations as well. The conclusion was that current BIM and game technology are mature enough to allow us to create serious web-based interactive learning/training virtual environment. The successful integration of BIM and web browsers paved the way for many learning and training applications, which need built-environment as context. © 2012 ASCE

    January 1 - December 31, 2012

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    This report summarizes training, education, and outreach activities for calendar 2012 of PTI and affiliated organizations, including the School of Informatics and Computing, Office of the Vice President for Information Technology, and Maurer School of Law. Reported activities include those led by PTI Research Centers (Center for Applied Cybersecurity Research, Center for Research in Extreme Scale Technologies, Data to Insight Center, Digital Science Center) and Service and Cyberinfrastructure Centers (Research Technologies Division of University Information Technology Services, National Center for Genome Assembly Support

    I-Light Symposium 2005 Proceedings

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    I-Light was made possible by a special appropriation by the State of Indiana. The research described at the I-Light Symposium has been supported by numerous grants from several sources. Any opinions, findings and conclusions, or recommendations expressed in the 2005 I-Light Symposium Proceedings are those of the researchers and authors and do not necessarily reflect the views of the granting agencies.Indiana University Office of the Vice President for Research and Information Technology, Purdue University Office of the Vice President for Information Technology and CI

    Игровые приложения системы обучения OSA

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    For the English full text of the article please see the attached PDF-File (English version follows Russian version).ABSTRACT The authors present a new solution in the field of rail distance learning - learning mobile applications. The aim of the project is to increase interest and motivation in the process of education and self-education. Examples are given of constructing a gaming platform for training tasks regarding principles of operation of railway automation and telemechanics devices. A conceptually new approach to technical on-job training is presented, based on introduction of game and competitive components, promoting enhancement of the professionalism of personnel of any qualification. The OSApp application, shown in the article, serves as an additional module to the main OSA distance learning platform. Keywords: transport, automation and telemechanics, distance learning, OSApp, OSA, technical training, neural networks, Anytime and Anywhere Learning.Полный текст на англ. языке находится в прилагаемом файле ПДФ (англ. версия следует после русской версии).Авторами представлено новое решение в области самообучения и самоконтроля - игровые мобильные приложения. Целью проекта является повышение интереса и мотивации к процессу образования и самообразования. Приведены примеры построения игровой платформы для задач обучения принципам функционирования устройств железнодорожной автоматики и телемеханики. Представлен концептуально новый подход к технической учёбе на предприятии, основанный на внедрении игровой и соревновательной составляющих, что способствует совершенствованию профессионализма персонала любой квалификации. Демонстрируемое в статье приложение OSApp, разработанное авторами, служит дополнительным модулем к основной платформе дистанционного и самостоятельного обучения OSA

    2012 XSEDE User Satisfaction Survey

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    This is the final report from the 2012 XSEDE User Satisfaction Survey.National Science Foundation OCI-1053575Ope
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