117 research outputs found

    Value proposition as a framework for value co-creation in crowd-funding ecosystem

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    The present paper suggests that crowd-funding in the arts and cultural sector occurs within a complex service ecosystem, where six categories of value propositions frame eight value co-creation processes, namely through ideation, evaluation, design, testing, launch, financing and authorship. Managerial contributions include the development of a crowd-funding service ecosystem model for arts managers, which offers not only a method of financing or economic value, but which also offers opportunities for strengthening bonds with customers and other stakeholders. Our paper is innovative in that we integrate value propositions categories with the micro – meso and macro contexts and analyse the different kind of co-creation are framed in the crowdfunding contextUniversidad de Málaga. Campus de Excelencia Internacional Andalucía Tech

    Emerging Informatics

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    The book on emerging informatics brings together the new concepts and applications that will help define and outline problem solving methods and features in designing business and human systems. It covers international aspects of information systems design in which many relevant technologies are introduced for the welfare of human and business systems. This initiative can be viewed as an emergent area of informatics that helps better conceptualise and design new world-class solutions. The book provides four flexible sections that accommodate total of fourteen chapters. The section specifies learning contexts in emerging fields. Each chapter presents a clear basis through the problem conception and its applicable technological solutions. I hope this will help further exploration of knowledge in the informatics discipline

    Measurement of service innovation project success:A practical tool and theoretical implications

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    Revista Economica

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    Understanding organisational digital transformation: towards a theory of search

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    As new forms of digital technologies continue to proliferate, Information Systems (IS) scholars argue that we are witnessing a paradigmatic shift in the nature of technologies and their potential in profoundly changing organisations and ways of working. These technologies and changes have implications across the information technology and marketing functions. Scholars have only thus far developed a rather partial understanding of these technologies and changes, adopting either a single disciplinary lens (IS or Marketing). To throw light on the nature of these transformations, this thesis produces an interdisciplinary study that draws insights from not just IS but also Marketing. The thesis studies the emergence of an exemplary digital organisation which appears to be heralding in a new form of data manipulation. Drawing on qualitative data and through developing a practice-oriented approach, this research shows how: i) the technology is remaking the organisation internally, leading to ii) the development of new roles and expertise outside Information Technology (IT) departments, and iii) recreating the organisations’ relationship with its customers. Whilst existing discussions have primarily looked at the implications of such technologies for organisations and their interactions with customers, they have not studied ‘how’ customers have been made more central within organisations. This study develops the idea of the ‘extended user’ and shows how these users (or data about these customers) are leading to the reconfiguration of work practices. The main contribution of the thesis is to articulate how there is a new ‘search’ logic emerging. This logic contains three elements: (i) the work organisations do to foster and facilitate the ways customers are accessing and searching their offerings (remaking the organisation customer relationship); (ii) how they handle this search processes through building new internal knowledge and expertise (adapting and changing, disrupting routines); (iii) how this new expertise within the organisation is responding to platform developments (elastic reactions to platforms). The more theoretical contribution of this thesis is to extend practice-oriented studies of technology and organisation by proposing a new analytical approach to study the digital transformation of work and organisation. In responding to recent calls (e.g. Orlikowski and Scott 2016) for the development of approaches to understand how “algorithmic phenomena” have the potential to transform how work is done, the thesis proposes a multi-level analysis of the ‘search’ logic mentioned above

    Firm ecologies: life science and video game industries in Liverpool

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    This research examines the life science and video games industries in Liverpool. Previous research on agglomerations and cities tends to focus on epicentres or high concentration places such as Silicon Valley or global cities such as London and Tokyo, neglecting the northern post-industrial cities such as Liverpool, Leeds or Newcastle. Equally, many studies tend to focus in on one particular industry, whereas this research examines two key knowledge economy sectors in one place. Petilis (2012) argues that the cluster literature has become overemphasised and lacks analytical ability in the investigation of smaller firms and highly diverse concentrations of activity. An alternative ecological perspective is used in this thesis, which is considered more reflexive and flexible to the composition of the agglomerations seen outside the epicentres of the global economy. Using the heterarchical approach, as outlined by Grabher (2001), this research investigates the emergence and organisation of Liverpool’s life science and video game industries. It reveals the changing composition of the industries in Liverpool and how firms are connected into wider production networks beyond Liverpool. Finally, the research analyses how the two industries are situated in the anatomy of the city. The key findings are generated from a mixed methodology utilizing qualitative semi-structure interviews with owner-managers, industry informants and supporting institutions. Secondary quantitative data has been used gathered from annual reports, company websites, industry association and office for national statistics. Firstly, it is argued that the two industries emerged in Liverpool under different conditions and are on different trajectories, conditioned by local events and global mechanisms in the wider industry. Such trajectories have aided the rise or the fall of various structures and institutions within the city of Liverpool. This has resulted in a life science industry that resembles an institutionally thick anatomy and a video games industry that resembles an institutionally thin anatomy. Secondly, key findings regarding the organisation and connections beyond Liverpool highlight the fact that both industries show a lack of internal connectivity within the ecology and depend significantly on their external connections for inputs in production. For the life sciences this is exacerbated with the high level of product diversity between firms decreasing the likelihood of potential internal connectivity in production or joint resource utilization between firms. Thus firms rely on their external connections for finance and resources in order to further the production of their products through licensing and merger and acquisition agreements. Thirdly, the video games industry has gained greater autonomy over production analogues to that of the industry norm. For the life sciences, the rigidity in the generic business model is reinforced by the high levels of regulation and intellectual property protections and reduces the ability of some smaller firms to complete a product. Overall, we see two key knowledge economy sectors emerging with changing degrees of functionality as a result of global changes in the industry and the development of institutional infrastructures around these two sectors

    The IPBES regional assessment report on biodiversity and ecosystem services for Europe and Central Asia

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    The Regional Assessment Report on Biodiversity and Ecosystem Services for Europe and Central Asia produced by the Intergovernmental Science-Policy Platform on Biodiversity and Ecosystem Services (IPBES) provides a critical analysis of the state of knowledge regarding the importance, status, and trends of biodiversity and nature’s contributions to people. The assessment analyses the direct and underlying causes for the observed changes in biodiversity and in nature’s contributions to people, and the impact that these changes have on the quality of life of people. The assessment, finally, identifies a mix of governance options, policies and management practices that are currently available to reduce the loss of biodiversity and of nature’s contributions to people in that region. The assessment addresses terrestrial, freshwater, and coastal biodiversity and covers current status and trends, going back in time several decades, and future projections, with a focus on the 2020-2050 period

    WHEN FUTURE WORKSHOPS LEAD TO INNOVATIVE AND ENTREPRENEURIAL SKILLS WITHIN PBL LEARNING COMMUNITIES

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    CROSS-EDUCATIONAL COLLABORATION ON CASE DIDACTICS

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