3,842 research outputs found

    Seeing the invisible: from imagined to virtual urban landscapes

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    Urban ecosystems consist of infrastructure features working together to provide services for inhabitants. Infrastructure functions akin to an ecosystem, having dynamic relationships and interdependencies. However, with age, urban infrastructure can deteriorate and stop functioning. Additional pressures on infrastructure include urbanizing populations and a changing climate that exposes vulnerabilities. To manage the urban infrastructure ecosystem in a modernizing world, urban planners need to integrate a coordinated management plan for these co-located and dependent infrastructure features. To implement such a management practice, an improved method for communicating how these infrastructure features interact is needed. This study aims to define urban infrastructure as a system, identify the systematic barriers preventing implementation of a more coordinated management model, and develop a virtual reality tool to provide visualization of the spatial system dynamics of urban infrastructure. Data was collected from a stakeholder workshop that highlighted a lack of appreciation for the system dynamics of urban infrastructure. An urban ecology VR model was created to highlight the interconnectedness of infrastructure features. VR proved to be useful for communicating spatial information to urban stakeholders about the complexities of infrastructure ecology and the interactions between infrastructure features.https://doi.org/10.1016/j.cities.2019.102559Published versio

    FROM 3D SURVEYING DATA TO BIM TO BEM: THE INCUBE DATASET

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    In recent years, the improvement of sensors and methodologies for 3D reality-based surveying has exponentially enhanced the possibility of creating digital replicas of the real world. LiDAR technologies and photogrammetry are currently standard approaches for collecting 3D geometric information of indoor and outdoor environments at different scales. This information can potentially be part of a broader processing workflow that, starting from 3D surveyed data and through Building Information Models (BIM) generation, leads to more complex analyses of buildings’ features and behavior (Figure 1). However, creating BIM models, especially of historic and heritage assets (HBIM), is still resource-intensive and time-consuming due to the manual efforts required for data creation and enrichment. Improve 3D data processing, interoperability, and the automation of the BIM generation process are some of the trending research topics, and benchmark datasets are extremely helpful in evaluating newly developed algorithms and methodologies for these scopes. This paper introduces the InCUBE dataset, resulting from the activities of the recently funded EU InCUBE project, focused on unlocking the EU building renovation through integrated strategies and processes for efficient built-environment management (including the use of innovative renewable energy technologies and digitalization). The set of data collects raw and processed data produced for the Italian demo site in the Santa Chiara district of Trento (Italy). The diversity of the shared data enables multiple possible uses, investigations and developments, and some of them are presented in this contribution

    Multi-environment Georeferencing of RGB-D Panoramic Images from Portable Mobile Mapping – a Perspective for Infrastructure Management

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    Hochaufgelöste, genau georeferenzierte RGB-D-Bilder sind die Grundlage fĂŒr 3D-BildrĂ€ume bzw. 3D Street-View-Webdienste, welche bereits kommerziell fĂŒr das Infrastrukturmanagement eingesetzt werden. MMS ermöglichen eine schnelle und effiziente Datenerfassung von Infrastrukturen. Die meisten im Aussenraum eingesetzten MMS beruhen auf direkter Georeferenzierung. Diese ermöglicht in offenen Bereichen absolute Genauigkeiten im Zentimeterbereich. Bei GNSS-Abschattung fĂ€llt die Genauigkeit der direkten Georeferenzierung jedoch schnell in den Dezimeter- oder sogar in den Meterbereich. In InnenrĂ€umen eingesetzte MMS basieren hingegen meist auf SLAM. Die meisten SLAM-Algorithmen wurden jedoch fĂŒr niedrige Latenzzeiten und fĂŒr Echtzeitleistung optimiert und nehmen daher Abstriche bei der Genauigkeit, der KartenqualitĂ€t und der maximalen Ausdehnung in Kauf. Das Ziel dieser Arbeit ist, hochaufgelöste RGB-D-Bilder in verschiedenen Umgebungen zu erfassen und diese genau und zuverlĂ€ssig zu georeferenzieren. FĂŒr die Datenerfassung wurde ein leistungsstarkes, bildfokussiertes und rucksackgetragenes MMS entwickelt. Dieses besteht aus einer Mehrkopf-Panoramakamera, zwei Multi-Beam LiDAR-Scannern und einer GNSS- und IMU-kombinierten Navigationseinheit der taktischen Leistungsklasse. Alle Sensoren sind prĂ€zise synchronisiert und ermöglichen Zugriff auf die Rohdaten. Das Gesamtsystem wurde in Testfeldern mit bĂŒndelblockbasierten sowie merkmalsbasierten Methoden kalibriert, was eine Voraussetzung fĂŒr die Integration kinematischer Sensordaten darstellt. FĂŒr eine genaue und zuverlĂ€ssige Georeferenzierung in verschiedenen Umgebungen wurde ein mehrstufiger Georeferenzierungsansatz entwickelt, welcher verschiedene Sensordaten und Georeferenzierungsmethoden vereint. Direkte und LiDAR SLAM-basierte Georeferenzierung liefern Initialposen fĂŒr die nachtrĂ€gliche bildbasierte Georeferenzierung mittels erweiterter SfM-Pipeline. Die bildbasierte Georeferenzierung fĂŒhrt zu einer prĂ€zisen aber spĂ€rlichen Trajektorie, welche sich fĂŒr die Georeferenzierung von Bildern eignet. Um eine dichte Trajektorie zu erhalten, die sich auch fĂŒr die Georeferenzierung von LiDAR-Daten eignet, wurde die direkte Georeferenzierung mit Posen der bildbasierten Georeferenzierung gestĂŒtzt. Umfassende Leistungsuntersuchungen in drei weitrĂ€umigen anspruchsvollen Testgebieten zeigen die Möglichkeiten und Grenzen unseres Georeferenzierungsansatzes. Die drei Testgebiete im Stadtzentrum, im Wald und im GebĂ€ude reprĂ€sentieren reale Bedingungen mit eingeschrĂ€nktem GNSS-Empfang, schlechter Beleuchtung, sich bewegenden Objekten und sich wiederholenden geometrischen Mustern. Die bildbasierte Georeferenzierung erzielte die besten Genauigkeiten, wobei die mittlere PrĂ€zision im Bereich von 5 mm bis 7 mm lag. Die absolute Genauigkeit betrug 85 mm bis 131 mm, was einer Verbesserung um Faktor 2 bis 7 gegenĂŒber der direkten und LiDAR SLAM-basierten Georeferenzierung entspricht. Die direkte Georeferenzierung mit CUPT-StĂŒtzung von Bildposen der bildbasierten Georeferenzierung, fĂŒhrte zu einer leicht verschlechterten mittleren PrĂ€zision im Bereich von 13 mm bis 16 mm, wobei sich die mittlere absolute Genauigkeit nicht signifikant von der bildbasierten Georeferenzierung unterschied. Die in herausfordernden Umgebungen erzielten Genauigkeiten bestĂ€tigen frĂŒhere Untersuchungen unter optimalen Bedingungen und liegen in derselben Grössenordnung wie die Resultate anderer Forschungsgruppen. Sie können fĂŒr die Erstellung von Street-View-Services in herausfordernden Umgebungen fĂŒr das Infrastrukturmanagement verwendet werden. Genau und zuverlĂ€ssig georeferenzierte RGB-D-Bilder haben ein grosses Potenzial fĂŒr zukĂŒnftige visuelle Lokalisierungs- und AR-Anwendungen

    Multi-dimensional modelling for the national mapping agency: a discussion of initial ideas, considerations, and challenges

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    The Ordnance Survey, the National Mapping Agency (NMA) for Great Britain, has recently begun to research the possible extension of its 2-dimensional geographic information into a multi-dimensional environment. Such a move creates a number of data creation and storage issues which the NMA must consider. Many of these issues are highly relevant to all NMA’s and their customers alike, and are presented and explored here. This paper offers a discussion of initial considerations which NMA’s face in the creation of multi-dimensional datasets. Such issues include assessing which objects should be mapped in 3 dimensions by a National Mapping Agency, what should be sensibly represented dynamically, and whether resolution of multi-dimensional models should change over space. This paper also offers some preliminary suggestions for the optimal creation method for any future enhanced national height model for the Ordnance Survey. This discussion includes examples of problem areas and issues in both the extraction of 3-D data and in the topological reconstruction of such. 3-D feature extraction is not a new problem. However, the degree of automation which may be achieved and the suitability of current techniques for NMA’s remains a largely unchartered research area, which this research aims to tackle. The issues presented in this paper require immediate research, and if solved adequately would mark a cartographic paradigm shift in the communication of geographic information – and could signify the beginning of the way in which NMA’s both present and interact with their customers in the future

    Large Scale Acquisition of Complex Environments by Data Fusion from Mobile Visual and Depth Sensors

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    This thesis addresses the pressing need in industry and Architecture, Engineering, and Construction (AEC) for efficient scanning and modeling of large, structured environments. The primary objective is the development and application of a state-of-the-art wearable system integrating laser and visual scanning technology. This innovative mobile mapping system (MMS) is designed to capture complex man-made structures in diverse settings, ranging from indoor spaces to challenging outdoor environments and underground settings. The MMS combines high-resolution photographic data with laser scanning and inertial inputs to generate detailed, dense point clouds, offering extensive coverage and depth. This approach addresses the limitations of geometric models by providing photorealistic representations essential for applications requiring accurate location recognition, object identification, and content creation. Key contributions of this research include the development of the MMS prototype, capable of adapting to various data acquisition scenarios while ensuring scalability and minimal data redundancy. Additionally, the thesis explores the practical application of the MMS in a pilot AEC project, demonstrating its effectiveness in real-world scenarios for construction monitoring and integration with Building Information Modeling (BIM). Through a combination of technical development, rigorous testing, and practical application, this thesis advances the field of mobile mapping. It opens new avenues for spatial data acquisition and modeling, particularly in environments where traditional mapping techniques fall short

    Patterns of past and recent conversion of indigenous grasslands in the South Island, New Zealand

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    We used recent satellite imagery to quantify the extent, type, and rate of conversion of remaining indigenous grasslands in the inland eastern South Island of New Zealand in recent years. We describe the pattern of conversion in relation to national classifications of land use capability and land environments, and ecological and administrative districts and regions. We show that although large areas of indigenous grasslands remain, grassland loss has been ongoing. Indigenous grassland was reduced in the study area by 3% (70 200 ha) between 1990 and 2008. Almost two-thirds of post-1990 conversion occurred in threatened environments with less than 30% of indigenous cover remaining, primarily in the Waitaki, Mackenzie and Central Otago administrative districts. This conversion occurred primarily on non-arable land. In the Mackenzie and Waitaki districts the rate of conversion in 2001-2008 was approximately twice that in 1990-2001. Opportunities to protect more of the full range of indigenous grasslands lie with the continuing tenure review process in these districts

    Environmental design studies on perception and simulation: an urban design approach

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    Perceptual simulation represents an attempt to anticipate physical reality, whereby people can experience and interpret future environments from a subjective perspective. Working on experiential simulation for urban and landscape design requires an understanding of the relationship between man and the environment from a perceptual and cognitive standpoint. In fact, only by investigating the sensing and cognitive processes behind perception can we establish an informed approach to simulation of places and their ambiances. In particular, we propose a parallelism between man/environment and man/simulation relationships, aiming at giving back a framework for replicating in simulation the multisensory aspects that occur in the perception of the physical world. Hence, the objective of this article is to present how we approach the dimension of perceptual simulation within our research and professional work as urban designers. From a methodological point of view, we explored the topic through two main tasks, namely the selection and reconstruction of the research context and the key issues of perceptual simulation finalized in the second task, i.e. the construction of a set of simulation tools for urban design, intended as a matrix of possible practical applications. In particular, the theoretical framework presented in this work consists of a selection and overview of references relevant to urban design, comprehension of the research context and delivery of the set of tools implemented within our research unit. This matrix of tools represents the novelty of this work and is intended as a practical reference for orienting the choice among different simulation tools within the urban design practice. For instance, it is important to highlight the efficacy of each type of simulation in mimicking the man/environment relationship
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