89,726 research outputs found
Budget Feasible Mechanisms for Experimental Design
In the classical experimental design setting, an experimenter E has access to
a population of potential experiment subjects , each
associated with a vector of features . Conducting an experiment
with subject reveals an unknown value to E. E typically assumes
some hypothetical relationship between 's and 's, e.g., , and estimates from experiments, e.g., through linear
regression. As a proxy for various practical constraints, E may select only a
subset of subjects on which to conduct the experiment.
We initiate the study of budgeted mechanisms for experimental design. In this
setting, E has a budget . Each subject declares an associated cost to be part of the experiment, and must be paid at least her cost. In
particular, the Experimental Design Problem (EDP) is to find a set of
subjects for the experiment that maximizes V(S) = \log\det(I_d+\sum_{i\in
S}x_i\T{x_i}) under the constraint ; our objective
function corresponds to the information gain in parameter that is
learned through linear regression methods, and is related to the so-called
-optimality criterion. Further, the subjects are strategic and may lie about
their costs.
We present a deterministic, polynomial time, budget feasible mechanism
scheme, that is approximately truthful and yields a constant factor
approximation to EDP. In particular, for any small and , we can construct a (12.98, )-approximate mechanism that is
-truthful and runs in polynomial time in both and
. We also establish that no truthful,
budget-feasible algorithms is possible within a factor 2 approximation, and
show how to generalize our approach to a wide class of learning problems,
beyond linear regression
Coverage, Matching, and Beyond: New Results on Budgeted Mechanism Design
We study a type of reverse (procurement) auction problems in the presence of
budget constraints. The general algorithmic problem is to purchase a set of
resources, which come at a cost, so as not to exceed a given budget and at the
same time maximize a given valuation function. This framework captures the
budgeted version of several well known optimization problems, and when the
resources are owned by strategic agents the goal is to design truthful and
budget feasible mechanisms, i.e. elicit the true cost of the resources and
ensure the payments of the mechanism do not exceed the budget. Budget
feasibility introduces more challenges in mechanism design, and we study
instantiations of this problem for certain classes of submodular and XOS
valuation functions. We first obtain mechanisms with an improved approximation
ratio for weighted coverage valuations, a special class of submodular functions
that has already attracted attention in previous works. We then provide a
general scheme for designing randomized and deterministic polynomial time
mechanisms for a class of XOS problems. This class contains problems whose
feasible set forms an independence system (a more general structure than
matroids), and some representative problems include, among others, finding
maximum weighted matchings, maximum weighted matroid members, and maximum
weighted 3D-matchings. For most of these problems, only randomized mechanisms
with very high approximation ratios were known prior to our results
How to Allocate R&D (and Other) Subsidies: An Experimentally Tested Policy Recommendation
This paper evaluates how R&D subsidies to the business sector are typically awarded. We identify two sources of ine_ciency: the selection based on a ranking of individual projects, rather than complete allocations, and the failure to induce competition among applicants in order to extract and use information about the necessary funding. In order to correct these ine_- ciencies we propose mechanisms that include some form of an auction in which applicants bid for subsidies. Our proposals are tested in a simulation and in controlled lab experiments. The results suggest that adopting our proposals may considerably improve the allocation
Information Gathering with Peers: Submodular Optimization with Peer-Prediction Constraints
We study a problem of optimal information gathering from multiple data
providers that need to be incentivized to provide accurate information. This
problem arises in many real world applications that rely on crowdsourced data
sets, but where the process of obtaining data is costly. A notable example of
such a scenario is crowd sensing. To this end, we formulate the problem of
optimal information gathering as maximization of a submodular function under a
budget constraint, where the budget represents the total expected payment to
data providers. Contrary to the existing approaches, we base our payments on
incentives for accuracy and truthfulness, in particular, {\em peer-prediction}
methods that score each of the selected data providers against its best peer,
while ensuring that the minimum expected payment is above a given threshold. We
first show that the problem at hand is hard to approximate within a constant
factor that is not dependent on the properties of the payment function.
However, for given topological and analytical properties of the instance, we
construct two greedy algorithms, respectively called PPCGreedy and
PPCGreedyIter, and establish theoretical bounds on their performance w.r.t. the
optimal solution. Finally, we evaluate our methods using a realistic crowd
sensing testbed.Comment: Longer version of AAAI'18 pape
Budget-Feasible Mechanism Design for Non-Monotone Submodular Objectives: Offline and Online
The framework of budget-feasible mechanism design studies procurement
auctions where the auctioneer (buyer) aims to maximize his valuation function
subject to a hard budget constraint. We study the problem of designing truthful
mechanisms that have good approximation guarantees and never pay the
participating agents (sellers) more than the budget. We focus on the case of
general (non-monotone) submodular valuation functions and derive the first
truthful, budget-feasible and -approximate mechanisms that run in
polynomial time in the value query model, for both offline and online auctions.
Prior to our work, the only -approximation mechanism known for
non-monotone submodular objectives required an exponential number of value
queries.
At the heart of our approach lies a novel greedy algorithm for non-monotone
submodular maximization under a knapsack constraint. Our algorithm builds two
candidate solutions simultaneously (to achieve a good approximation), yet
ensures that agents cannot jump from one solution to the other (to implicitly
enforce truthfulness). Ours is the first mechanism for the problem
where---crucially---the agents are not ordered with respect to their marginal
value per cost. This allows us to appropriately adapt these ideas to the online
setting as well.
To further illustrate the applicability of our approach, we also consider the
case where additional feasibility constraints are present. We obtain
-approximation mechanisms for both monotone and non-monotone submodular
objectives, when the feasible solutions are independent sets of a -system.
With the exception of additive valuation functions, no mechanisms were known
for this setting prior to our work. Finally, we provide lower bounds suggesting
that, when one cares about non-trivial approximation guarantees in polynomial
time, our results are asymptotically best possible.Comment: Accepted to EC 201
On Budget-Feasible Mechanism Design for Symmetric Submodular Objectives
We study a class of procurement auctions with a budget constraint, where an
auctioneer is interested in buying resources or services from a set of agents.
Ideally, the auctioneer would like to select a subset of the resources so as to
maximize his valuation function, without exceeding a given budget. As the
resources are owned by strategic agents however, our overall goal is to design
mechanisms that are truthful, budget-feasible, and obtain a good approximation
to the optimal value. Budget-feasibility creates additional challenges, making
several approaches inapplicable in this setting. Previous results on
budget-feasible mechanisms have considered mostly monotone valuation functions.
In this work, we mainly focus on symmetric submodular valuations, a prominent
class of non-monotone submodular functions that includes cut functions. We
begin first with a purely algorithmic result, obtaining a
-approximation for maximizing symmetric submodular functions
under a budget constraint. We view this as a standalone result of independent
interest, as it is the best known factor achieved by a deterministic algorithm.
We then proceed to propose truthful, budget feasible mechanisms (both
deterministic and randomized), paying particular attention on the Budgeted Max
Cut problem. Our results significantly improve the known approximation ratios
for these objectives, while establishing polynomial running time for cases
where only exponential mechanisms were known. At the heart of our approach lies
an appropriate combination of local search algorithms with results for monotone
submodular valuations, applied to the derived local optima.Comment: A conference version appears in WINE 201
How to Allocate R&D (and Other) Subsidies: An Experimentally Tested Policy Recommendation
This paper evaluates how R&D subsidies to the business sector are typically awarded. We identify two sources of ine_ciency: the selection based on a ranking of individual projects, rather than complete allocations, and the failure to induce competition among applicants in order to extract and use information about the necessary funding. In order to correct these ine_- ciencies we propose mechanisms that include some form of an auction in which applicants bid for subsidies. Our proposals are tested in a simulation and in controlled lab experiments. The results suggest that adopting our proposals may considerably improve the allocation.Research; Subsidies; Experimental Economics
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