14,334 research outputs found

    Boundary Objects and their Use in Agile Systems Engineering

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    Agile methods are increasingly introduced in automotive companies in the attempt to become more efficient and flexible in the system development. The adoption of agile practices influences communication between stakeholders, but also makes companies rethink the management of artifacts and documentation like requirements, safety compliance documents, and architecture models. Practitioners aim to reduce irrelevant documentation, but face a lack of guidance to determine what artifacts are needed and how they should be managed. This paper presents artifacts, challenges, guidelines, and practices for the continuous management of systems engineering artifacts in automotive based on a theoretical and empirical understanding of the topic. In collaboration with 53 practitioners from six automotive companies, we conducted a design-science study involving interviews, a questionnaire, focus groups, and practical data analysis of a systems engineering tool. The guidelines suggest the distinction between artifacts that are shared among different actors in a company (boundary objects) and those that are used within a team (locally relevant artifacts). We propose an analysis approach to identify boundary objects and three practices to manage systems engineering artifacts in industry

    Why and How Your Traceability Should Evolve: Insights from an Automotive Supplier

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    Traceability is a key enabler of various activities in automotive software and systems engineering and required by several standards. However, most existing traceability management approaches do not consider that traceability is situated in constantly changing development contexts involving multiple stakeholders. Together with an automotive supplier, we analyzed how technology, business, and organizational factors raise the need for flexible traceability. We present how traceability can be evolved in the development lifecycle, from early elicitation of traceability needs to the implementation of mature traceability strategies. Moreover, we shed light on how traceability can be managed flexibly within an agile team and more formally when crossing team borders and organizational borders. Based on these insights, we present requirements for flexible tool solutions, supporting varying levels of data quality, change propagation, versioning, and organizational traceability.Comment: 9 pages, 3 figures, accepted in IEEE Softwar

    Interactive situation modelling in knowledge intensive domains

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    Interactive Situation Modelling (ISM) method, a semi-methodological approach, is proposed to tackle issues associated with modelling complex knowledge intensive domains, which cannot be easily modelled using traditional approaches. This paper presents the background and implementation of ISM within a complex domain, where synthesizing knowledge from various sources is critical, and is based on the principles of ethnography within a constructivist framework. Although the motivation for the reported work comes from the application presented in the paper, the actual scope of the paper covers a wide range of issues related to modelling complex systems. The author firstly reviews approaches used for modelling knowledge intensive domains, preceded by a brief discussion about two main issues: symmetry of ignorance and system behaviour, which are often confronted when applying modelling approaches to business domains. The ISM process is then characterized and critiqued with lessons from an exemplar presented to illustrate its effectiveness

    Chaste: a test-driven approach to software development for biological modelling

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    Chaste (‘Cancer, heart and soft-tissue environment’) is a software library and a set of test suites for computational simulations in the domain of biology. Current functionality has arisen from modelling in the fields of cancer, cardiac physiology and soft-tissue mechanics. It is released under the LGPL 2.1 licence.\ud \ud Chaste has been developed using agile programming methods. The project began in 2005 when it was reasoned that the modelling of a variety of physiological phenomena required both a generic mathematical modelling framework, and a generic computational/simulation framework. The Chaste project evolved from the Integrative Biology (IB) e-Science Project, an inter-institutional project aimed at developing a suitable IT infrastructure to support physiome-level computational modelling, with a primary focus on cardiac and cancer modelling

    AM-OER: An Agile Method for the Development of Open Educational Resources

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    Open Educational Resources have emerged as important elements of education in the contemporary society, promoting life-long and personalized learning that transcends social, eco- nomic and geographical barriers. To achieve the potential of OERs and bring impact on education, it is necessary to increase their development and supply. However, one of the current challenges is how to produce quality and relevant OERs to be reused and adapted to different contexts and learning situations. In this paper we proposed an agile method for the development of OERs – AM-OER, grounded on agile practices from Software Engineering. Learning Design practices from the OULDI project (UK Open University) are also embedded into the AM-OER aiming at improving quality and facilitating reuse and adaptation of OERs. In order to validate AM-OER, an experiment was conducted by applying it in the development of an OER on software testing. The results showed preliminary evidences on the applicability, effectiveness and ef ciency of the method in the development of OERs

    Living Boundary Objects to Support Agile Inter-Team Coordination at Scale

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    Context: In the last decades, large-scale agile development has received increasing attention, as also organizations with many stakeholders and large systems aim for higher development speed and focus on customer value. A recognized research challenge in large-scale agile development relates to inter-team coordination. To coordinate effectively, organizations need to identify what knowledge is required across team borders and how it can be managed over time. Knowledge is potentially manifested in boundary objects – artifacts that create a shared understanding between teams (e.g., requirements or architecture descriptions). Traceability between artifacts is a key necessity to manage change in agile contexts. Moreover, agile practitioners aim to reduce the documentation effort to absolutely crucial artifacts and trace links.Objective: This thesis aims to improve how practitioners can manage knowledge for inter-team coordination in large-scale agile development. We focus especially on how knowledge can be made explicit in artifacts and trace links that are evolved over time. Method: We empirically investigated problems and developed solutions using a research approach that was inspired by design science. Case studies, an in-depth design science study, a mixed methods study, and surveys were performed. Using this mix of research methods, we leveraged both qualitative and quantitative data. Results: We coined the concept of living boundary objects to manage knowledge for inter-team coordination. Living boundary objects are boundary objects that are traced to other artifacts, kept up to date, and serve for inter-team coordination. They should be established early in the lifecycle to create a common understanding of the product to be developed. We scrutinized architecture descriptions, interfaces, and requirements and traceability information models as examples of concrete boundary objects. We recommend establishing alignment using a common high-level structure, but also supporting diverse knowledge management practices to fulfill the individual needs of agile teams. Conclusions: Our contributions help to establish knowledge management practices that are considered beneficial by practitioners and focus on the crucial aspects to align agile teams on. We suggest concepts and requirements for knowledge management tools that take the distinct role of living boundary objects into consideration and can be adjusted as organizations\u27 needs evolve

    Charting Coordination Needs in Large-Scale Agile Organisations with Boundary Objects and Methodological Islands

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    Large-scale system development companies are increasingly adopting agile methods. While this adoption may improve lead-times, such companies need to balance two trade-offs: (i) the need to have a uniform, consistent development method on system level with the need for specialised methods for teams in different disciplines (e.g., hardware, software, mechanics, sales, support); (ii) the need for comprehensive documentation on system level with the need to have lightweight documentation enabling iterative and agile work. With specialised methods for teams, isolated teams work within larger ecosystems of plan-driven culture, i.e., teams become agile “islands”. At the boundaries, these teams share knowledge which needs to be managed well for a correct system to be developed. While it is useful to support diverse and specialised methods, it is important to understand which islands are repeatedly encountered, the reasons or factors triggering their existence, and how best to handle coordination between them. Based on a multiple case study, this work presents a catalogue of islands and the boundary objects between them. We believe this work will be beneficial to practitioners aiming to understand their ecosystems and researchers addressing communication and coordination challenges in large-scale development

    Formalising responsibility modelling for automatic analysis

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    Modelling the structure of social-technical systems as a basis for informing software system design is a difficult compromise. Formal methods struggle to capture the scale and complexity of the heterogeneous organisations that use technical systems. Conversely, informal approaches lack the rigour needed to inform the software design and construction process or enable automated analysis. We revisit the concept of responsibility modelling, which models social technical systems as a collection of actors who discharge their responsibilities, whilst using and producing resources in the process. Responsibility modelling is formalised as a structured approach for socio-technical system requirements specification and modelling, with well-defined semantics and support for automated structure and validity analysis. The effectiveness of the approach is demonstrated by two case studies of software engineering methodologies

    Applications of lean thinking: a briefing document

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    This report has been put together by the Health and Care Infrastructure Research and Innovation Centre (HaCIRIC) at the University of Salford for the Department of Health. The need for the report grew out of two main simple questions, o Is Lean applicable in sectors other than manufacturing? o Can the service delivery sector learn from the success of lean in manufacturing and realise the benefits of its implementation?The aim of the report is to list together examples of lean thinking as it is evidenced in the public and private service sector. Following a review of various sources a catalogue of evidence is put together in an organised manner which demonstrates that Lean principles and techniques, when applied rigorously and throughout an entire organization/unit, they can have a positive impact on productivity, cost, quality, and timely delivery of services

    Requirements Engineering that Balances Agility of Teams and System-level Information Needs at Scale

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    Context: Motivated by their success in software development, large-scale systems development companies are increasingly adopting agile methods and their practices. Such companies need to accommodate different development cycles of hardware and software and are usually subject to regulation and safety concerns. Also, for such companies, requirements engineering is an essential activity that involves upfront and detailed analysis which can be at odds with agile development methods. Objective: The overall aim of this thesis is to investigate the challenges and solution candidates of performing effective requirements engineering in an agile environment, based on empirical evidence. Illustrated with studies on safety and system-level information needs, we explore RE challenges and solutions in large-scale agile development, both in general and from the teams’ perspectives. Method: To meet our aim, we performed a secondary study and a series of empirical studies based on case studies. We collected qualitative data using interviews, focus groups and workshops to derive challenges and potential solutions from industry. Findings: Our findings show that there are numerous challenges of conducting requirements engineering in agile development especially where systems development is concerned. The challenges discovered sprout from an integration problem of working with agile methods while relying on established plan-driven processes for the overall system. We highlight the communication challenge of crossing the boundary of agile methods and system-level (or plan-driven) development, which also proves the coexistence of both methods. Conclusions: Our results highlight the painful areas of requirements engineering in agile development and propose solutions that can be explored further. This thesis contributes to future research, by establishing a holistic map of challenges and candidate solutions that can be further developed to make RE more efficient within agile environments
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