656 research outputs found

    Virtual and topological coordinate based routing, mobility tracking and prediction in 2D and 3D wireless sensor networks

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    2013 Fall.Includes bibliographical references.A Virtual Coordinate System (VCS) for Wireless Sensor Networks (WSNs) characterizes each sensor node's location using the minimum number of hops to a specific set of sensor nodes called anchors. VCS does not require geographic localization hardware such as Global Positioning System (GPS), or localization algorithms based on Received Signal Strength Indication (RSSI) measurements. Topological Coordinates (TCs) are derived from Virtual Coordinates (VCs) of networks using Singular Value Decomposition (SVD). Topology Preserving Maps (TPMs) based on TCs contain 2D or 3D network topology and directional information that are lost in VCs. This thesis extends the scope of VC and TC based techniques to 3D sensor networks and networks with mobile nodes. Specifically, we apply existing Extreme Node Search (ENS) for anchor placement for 3D WSNs. 3D Geo-Logical Routing (3D-GLR), a routing algorithm for 3D sensor networks that alternates between VC and TC domains is evaluated. VC and TC based methods have hitherto been used only in static networks. We develop methods to use VCs in mobile networks, including the generation of coordinates, for mobile sensors without having to regenerate VCs every time the topology changes. 2D and 3D Topological Coordinate based Tracking and Prediction (2D-TCTP and 3D-TCTP) are novel algorithms developed for mobility tracking and prediction in sensor networks without the need of physical distance measurements. Most existing 2D sensor networking algorithms fail or perform poorly in 3D networks. Developing VC and TC based algorithms for 3D sensor networks is crucial to benefit from the scalability, adjustability and flexibility of VCs as well as to overcome the many disadvantages associated with geographic coordinate systems. Existing ENS algorithm for 2D sensor networks plays a key role in providing a good anchor placement and we continue to use ENS algorithm for anchor selection in 3D network. Additionally, we propose a comparison algorithm for ENS algorithm named Double-ENS algorithm which uses two independent pairs of initial anchors and thereby increases the coverage of ENS anchors in 3D networks, in order to further prove if anchor selection from original ENS algorithm is already optimal. Existing Geo-Logical Routing (GLR) algorithm demonstrates very good routing performance by switching between greedy forwarding in virtual and topological domains in 2D sensor networks. Proposed 3D-GLR extends the algorithm to 3D networks by replacing 2D TCs with 3D TCs in TC distance calculation. Simulation results show that the 3D-GLR algorithm with ENS anchor placement can significantly outperform current Geographic Coordinates (GCs) based 3D Greedy Distributed Spanning Tree Routing (3D-GDSTR) algorithm in various network environments. This demonstrates the effectiveness of ENS algorithm and 3D-GLR algorithm in 3D sensor networks. Tracking and communicating with mobile sensors has so far required the use of localization or geographic information. This thesis presents a novel approach to achieve tracking and communication without geographic information, thus significantly reducing the hardware cost and energy consumption. Mobility of sensors in WSNs is considered under two scenarios: dynamic deployment and continuous movement. An efficient VC generation scheme, which uses the average of neighboring sensors' VCs, is proposed for newly deployed sensors to get coordinates without flooding based VC generation. For the second scenario, a prediction and tracking algorithm called 2D-TCTP for continuously moving sensors is developed for 2D sensor networks. Predicted location of a mobile sensor at a future time is calculated based on current sampled velocity and direction in topological domain. The set of sensors inside an ellipse-shaped detection area around the predicted future location is alerted for the arrival of mobile sensor for communication or detection purposes. Using TPMs as a 2D guide map, tracking and prediction performances can be achieved similar to those based on GCs. A simple modification for TPMs generation is proposed, which considers radial information contained in the first principle component from SVD. This modification improves the compression or folding at the edges that has been observed in TPMs, and thus the accuracy of tracking. 3D-TCTP uses a detection area in the shape of a 3D sphere. 3D-TCTP simulation results are similar to 2D-TCTP and show competence comparable to the same algorithms based on GCs although without any 3D geographic information

    On the vulnerabilities of voronoi-based approaches to mobile sensor deployment

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    Mobile sensor networks are the most promising solution to cover an Area of Interest (AoI) in safety critical scenarios. Mobile devices can coordinate with each other according to a distributed deployment algorithm, without resorting to human supervision for device positioning and network configuration. In this paper, we focus on the vulnerabilities of the deployment algorithms based on Voronoi diagrams to coordinate mobile sensors and guide their movements. We give a geometric characterization of possible attack configurations, proving that a simple attack consisting of a barrier of few compromised sensors can severely reduce network coverage. On the basis of the above characterization, we propose two new secure deployment algorithms, named SecureVor and Secure Swap Deployment (SSD). These algorithms allow a sensor to detect compromised nodes by analyzing their movements, under different and complementary operative settings. We show that the proposed algorithms are effective in defeating a barrier attack, and both have guaranteed termination. We perform extensive simulations to study the performance of the two algorithms and compare them with the original approach. Results show that SecureVor and SSD have better robustness and flexibility and excellent coverage capabilities and deployment time, even in the presence of an attac

    Syntgen: A system to generate temporal networks with user specified topology

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    Network representations can help reveal the behavior of complex systems. Useful information can be derived from the network properties and invariants, such as components, clusters or cliques, as well as from their changes over time. The evolution of clusters of nodes (or communities) is one of the major focus of research. However, the time dimension increases complexity, introducing new constructs and requiring novel and enhanced algorithms. In spite of recent improvements, the relative scarcity of timestamped representations of empiric networks, with known ground truth, hinders algorithm validation. A few approaches have been proposed to generate synthetic temporal networks that conform to static topological specifications while in general adopting an ad-hoc approach to temporal evolution. We believe there is still a need for a principled synthetic network generator that conforms to problem domain topological specifications from a static as well as temporal perspective. Here we present such a system. The unique attributes of our system include accepting arbitrary node degree and cluster size distributions and temporal evolution under user control, while supporting tunable joint distribution and temporal correlation of node degrees. Theoretical contributions include the analysis of conditions for "graphability" of sequences of inter and intra cluster node degrees and cluster sizes and the development of a heuristic to search for the cluster membership of nodes that minimizes the shared information distance between clusterings. Our work shows that this system is capable of generating networks under user controlled topology with up to thousands of nodes and hundreds of clusters with strong topology adherence. Much larger networks are possible with relaxed requirements. The generated networks support algorithm validation as well as problem domain analysis

    Hierarchical Graphs as Organisational Principle and Spatial Model Applied to Pedestrian Indoor Navigation

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    In this thesis, hierarchical graphs are investigated from two different angles – as a general modelling principle for (geo)spatial networks and as a practical means to enhance navigation in buildings. The topics addressed are of interest from a multi-disciplinary point of view, ranging from Computer Science in general over Artificial Intelligence and Computational Geometry in particular to other fields such as Geographic Information Science. Some hierarchical graph models have been previously proposed by the research community, e.g. to cope with the massive size of road networks, or as a conceptual model for human wayfinding. However, there has not yet been a comprehensive, systematic approach for modelling spatial networks with hierarchical graphs. One particular problem is the gap between conceptual models and models which can be readily used in practice. Geospatial data is commonly modelled - if at all - only as a flat graph. Therefore, from a practical point of view, it is important to address the automatic construction of a graph hierarchy based on the predominant data models. The work presented deals with this problem: an automated method for construction is introduced and explained. A particular contribution of my thesis is the proposition to use hierarchical graphs as the basis for an extensible, flexible architecture for modelling various (geo)spatial networks. The proposed approach complements classical graph models very well in the sense that their expressiveness is extended: various graphs originating from different sources can be integrated into a comprehensive, multi-level model. This more sophisticated kind of architecture allows for extending navigation services beyond the borders of one single spatial network to a collection of heterogeneous networks, thus establishing a meta-navigation service. Another point of discussion is the impact of the hierarchy and distribution on graph algorithms. They have to be adapted to properly operate on multi-level hierarchies. By investigating indoor navigation problems in particular, the guiding principles are demonstrated for modelling networks at multiple levels of detail. Complex environments like large public buildings are ideally suited to demonstrate the versatile use of hierarchical graphs and thus to highlight the benefits of the hierarchical approach. Starting from a collection of floor plans, I have developed a systematic method for constructing a multi-level graph hierarchy. The nature of indoor environments, especially their inherent diversity, poses an additional challenge: among others, one must deal with complex, irregular, and/or three-dimensional features. The proposed method is also motivated by practical considerations, such as not only finding shortest/fastest paths across rooms and floors, but also by providing descriptions for these paths which are easily understood by people. Beyond this, two novel aspects of using a hierarchy are discussed: one as an informed heuristic exploiting the specific characteristics of indoor environments in order to enhance classical, general-purpose graph search techniques. At the same time, as a convenient by- product of this method, clusters such as sections and wings can be detected. The other reason is to better deal with irregular, complex-shaped regions in a way that instructions can also be provided for these spaces. Previous approaches have not considered this problem. In summary, the main results of this work are: • hierarchical graphs are introduced as a general spatial data infrastructure. In particular, this architecture allows us to integrate different spatial networks originating from different sources. A small but useful set of operations is proposed for integrating these networks. In order to work in a hierarchical model, classical graph algorithms are generalised. This finding also has implications on the possible integration of separate navigation services and systems; • a novel set of core data structures and algorithms have been devised for modelling indoor environments. They cater to the unique characteristics of these environments and can be specifically used to provide enhanced navigation in buildings. Tested on models of several real buildings from our university, some preliminary but promising results were gained from a prototypical implementation and its application on the models
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