471 research outputs found

    Neural Face Editing with Intrinsic Image Disentangling

    Full text link
    Traditional face editing methods often require a number of sophisticated and task specific algorithms to be applied one after the other --- a process that is tedious, fragile, and computationally intensive. In this paper, we propose an end-to-end generative adversarial network that infers a face-specific disentangled representation of intrinsic face properties, including shape (i.e. normals), albedo, and lighting, and an alpha matte. We show that this network can be trained on "in-the-wild" images by incorporating an in-network physically-based image formation module and appropriate loss functions. Our disentangling latent representation allows for semantically relevant edits, where one aspect of facial appearance can be manipulated while keeping orthogonal properties fixed, and we demonstrate its use for a number of facial editing applications.Comment: CVPR 2017 ora

    An Analysis on Adversarial Machine Learning: Methods and Applications

    Get PDF
    Deep learning has witnessed astonishing advancement in the last decade and revolutionized many fields ranging from computer vision to natural language processing. A prominent field of research that enabled such achievements is adversarial learning, investigating the behavior and functionality of a learning model in presence of an adversary. Adversarial learning consists of two major trends. The first trend analyzes the susceptibility of machine learning models to manipulation in the decision-making process and aims to improve the robustness to such manipulations. The second trend exploits adversarial games between components of the model to enhance the learning process. This dissertation aims to provide an analysis on these two sides of adversarial learning and harness their potential for improving the robustness and generalization of deep models. In the first part of the dissertation, we study the adversarial susceptibility of deep learning models. We provide an empirical analysis on the extent of vulnerability by proposing two adversarial attacks that explore the geometric and frequency-domain characteristics of inputs to manipulate deep decisions. Afterward, we formalize the susceptibility of deep networks using the first-order approximation of the predictions and extend the theory to the ensemble classification scheme. Inspired by theoretical findings, we formalize a reliable and practical defense against adversarial examples to robustify ensembles. We extend this part by investigating the shortcomings of \gls{at} and highlight that the popular momentum stochastic gradient descent, developed essentially for natural training, is not proper for optimization in adversarial training since it is not designed to be robust against the chaotic behavior of gradients in this setup. Motivated by these observations, we develop an optimization method that is more suitable for adversarial training. In the second part of the dissertation, we harness adversarial learning to enhance the generalization and performance of deep networks in discriminative and generative tasks. We develop several models for biometric identification including fingerprint distortion rectification and latent fingerprint reconstruction. In particular, we develop a ridge reconstruction model based on generative adversarial networks that estimates the missing ridge information in latent fingerprints. We introduce a novel modification that enables the generator network to preserve the ID information during the reconstruction process. To address the scarcity of data, {\it e.g.}, in latent fingerprint analysis, we develop a supervised augmentation technique that combines input examples based on their salient regions. Our findings advocate that adversarial learning improves the performance and reliability of deep networks in a wide range of applications

    Artificial Intelligence Tools for Facial Expression Analysis.

    Get PDF
    Inner emotions show visibly upon the human face and are understood as a basic guide to an individual’s inner world. It is, therefore, possible to determine a person’s attitudes and the effects of others’ behaviour on their deeper feelings through examining facial expressions. In real world applications, machines that interact with people need strong facial expression recognition. This recognition is seen to hold advantages for varied applications in affective computing, advanced human-computer interaction, security, stress and depression analysis, robotic systems, and machine learning. This thesis starts by proposing a benchmark of dynamic versus static methods for facial Action Unit (AU) detection. AU activation is a set of local individual facial muscle parts that occur in unison constituting a natural facial expression event. Detecting AUs automatically can provide explicit benefits since it considers both static and dynamic facial features. For this research, AU occurrence activation detection was conducted by extracting features (static and dynamic) of both nominal hand-crafted and deep learning representation from each static image of a video. This confirmed the superior ability of a pretrained model that leaps in performance. Next, temporal modelling was investigated to detect the underlying temporal variation phases using supervised and unsupervised methods from dynamic sequences. During these processes, the importance of stacking dynamic on top of static was discovered in encoding deep features for learning temporal information when combining the spatial and temporal schemes simultaneously. Also, this study found that fusing both temporal and temporal features will give more long term temporal pattern information. Moreover, we hypothesised that using an unsupervised method would enable the leaching of invariant information from dynamic textures. Recently, fresh cutting-edge developments have been created by approaches based on Generative Adversarial Networks (GANs). In the second section of this thesis, we propose a model based on the adoption of an unsupervised DCGAN for the facial features’ extraction and classification to achieve the following: the creation of facial expression images under different arbitrary poses (frontal, multi-view, and in the wild), and the recognition of emotion categories and AUs, in an attempt to resolve the problem of recognising the static seven classes of emotion in the wild. Thorough experimentation with the proposed cross-database performance demonstrates that this approach can improve the generalization results. Additionally, we showed that the features learnt by the DCGAN process are poorly suited to encoding facial expressions when observed under multiple views, or when trained from a limited number of positive examples. Finally, this research focuses on disentangling identity from expression for facial expression recognition. A novel technique was implemented for emotion recognition from a single monocular image. A large-scale dataset (Face vid) was created from facial image videos which were rich in variations and distribution of facial dynamics, appearance, identities, expressions, and 3D poses. This dataset was used to train a DCNN (ResNet) to regress the expression parameters from a 3D Morphable Model jointly with a back-end classifier

    DreamCraft3D: Hierarchical 3D Generation with Bootstrapped Diffusion Prior

    Full text link
    We present DreamCraft3D, a hierarchical 3D content generation method that produces high-fidelity and coherent 3D objects. We tackle the problem by leveraging a 2D reference image to guide the stages of geometry sculpting and texture boosting. A central focus of this work is to address the consistency issue that existing works encounter. To sculpt geometries that render coherently, we perform score distillation sampling via a view-dependent diffusion model. This 3D prior, alongside several training strategies, prioritizes the geometry consistency but compromises the texture fidelity. We further propose Bootstrapped Score Distillation to specifically boost the texture. We train a personalized diffusion model, Dreambooth, on the augmented renderings of the scene, imbuing it with 3D knowledge of the scene being optimized. The score distillation from this 3D-aware diffusion prior provides view-consistent guidance for the scene. Notably, through an alternating optimization of the diffusion prior and 3D scene representation, we achieve mutually reinforcing improvements: the optimized 3D scene aids in training the scene-specific diffusion model, which offers increasingly view-consistent guidance for 3D optimization. The optimization is thus bootstrapped and leads to substantial texture boosting. With tailored 3D priors throughout the hierarchical generation, DreamCraft3D generates coherent 3D objects with photorealistic renderings, advancing the state-of-the-art in 3D content generation. Code available at https://github.com/deepseek-ai/DreamCraft3D.Comment: Project Page: https://mrtornado24.github.io/DreamCraft3D
    • …
    corecore